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Work together to save the world from climate change



It’s a race against time to fight climate change. You and your friends must work together to reduce global emissions before it’s too late! As you strategically deploy various climate solutions, you will be tested on your knowledge and your ability to prioritize. You will need to think critically about each solution and discuss them with your teammates in order to avoid catastrophe.

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[h2]1-8 players
30-90 minutes
Collaborative, educational, prevent ecological disaster!
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Solutions is a collaborative, discussion-based game. Project Drawdown shows a path forward to how we can beat climate change by the year 2050. They have ranked 76 climate solutions based on how much impact they can realistically have between 2020-2050, based on technology trends, adoption trends, economics, carbon lifecycle analysis, and more.

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Players propose unique and surprising climate solutions and must discuss and debate their real-world impacts. The solutions are inspired by Project Drawdown, the world's leading resource on climate solutions. Other science is pulled from NASA, the IPCC, the UN, Stanford, the AMPERE database, and many other sources.



For Fighting Fantasy lovers!



Card Tactics is a pocket-sized tactical combat solo card game taking place in a gritty fantasy setting inspired by Tabletop RPGs, Fighting Fantasy books and unforgiving video games.

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[h2]1 player
30-60 minutes
Solo gaming, campaign-driven, pocket-sized!
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  • Choose between six unique heroes;
  • Battle 18 distinctly terrifying foes (4 in this demo);
  • Gear up and strategize against all odds
  • For 1 player¹. The Deck AI² plays by itself!


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Card Tactics is (supposed to be) a challenging game. Not only your will team of heroes and items enable different strategies, but events will also “mess up” the course of the adventure. Learning the enemy’s skills and patterns is the key to success - and that takes some time. Experience, strategy and the ability to anticipate the enemy’s actions will exponentially raise the chances of victory.



Your objective is to win five increasingly difficult combats using chosen heroes. Items and events will add options and unexpected challenges. The game ends if at any point all heroes reach zero health.



Slay The Spine! 📚



Our intrepid author Paige Turner is back! In Paperback Adventures, you get to play the protagonist in one of Paige's wild brainstorming sessions. Conquer a menagerie of pulp novel characters in this solo deckbuilding word game.

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[h2]1 player
50-150 minutes
Solo gaming, deckbuilding, roguelike
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Just like in the original game Paperback (and its follow up Hardback) you will build your own deck of cards throughout the game, and those cards will have letters to help you spell words every turn.

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But in Paperback Adventures, instead of testing your wordsmithing wit against other players, you will use your words to defeat a series of AI enemies in "roguelike" fashion.



Paperback Adventures is a solo-focused game. It was designed from the ground up as a strategic, highly-replayable solo word game. There are also additional gameplay variants for cooperative play between two players. There are 3 playable characters that have different strengths and playstyles.



Raise the best flock on the block!



Backyard Chickens is a deck-building game for two to five players in which you and your neighbors compete to raise the best flock on the block!

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During your turn, you collect eggs, purchase supplies, and care for your chickens. Failing to feed and water your chickens will make them unhappy. Unhappy chickens produce fewer eggs, are worth fewer victory points and may run away.



Play continues until a player’s flock is worth ten or more points. The player with the most points wins the game!



Reshape Circleville‘s road network from circular to rectangular.



Established in 1810, Circleville, Ohio derives its name from the circular portion of a large Hopewell earthwork upon which it was built. The Circleville earthworks, as described in 1772, was comprised of an 1,100-foot diameter circle connected to a 900-foot square. Town director Daniel Dreisbach plotted the town directly atop the earthworks, integrating the town plan into the landscape. An octagonal courthouse stood directly in the center of the circular road system in the center of town.



To the dismay of Dreisbach, however, the people of Circleville hated the circular roads. People complained that the round roads forced everyone to build on oddly-shaped lots and caused confusion. By the mid-1830s, enough dissatisfaction arose with Circleville's unique radial concentric road layout that the townsfolk petitioned the State Assembly to change it.

The Circleville Squaring Company, authorized in 1837, undertook a project to convert the "peculiar" town plan into a more conventional grid. Circleville occupies a unique place in the history of American town planning as one of the earliest examples of urban redevelopment in the United States.


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[h3]1-4 players
15-45 minutes
Rondel, area control, urban renewal
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In Squaring Circleville, you work for the Circleville Squaring Company to manage the process of deconstructing and reconstructing the town of Circleville. You will move around the courthouse rondel getting permits to perform work, such as deconstructing and constructing roads and demolishing and building structures.



As the game proceeds, you become more experienced and are able to do an amazing amount of work in the same amount of time. In the end, only one player will be recognized as the best at "squaring the circle" and wins.

Coming soon to Kickstarter!