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A racing game of domestic mayhem! šŸŽ



Tiny Turbo Cars is a frantic race game for 2 to 4 players where you program the movements of your tiny toy car in advance, with a sliding puzzle acting as your remote controller.

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Choose your car, grab your remote controller, create the track, and get ready to race! At the beginning of each round, players will have to work their way through their sliding puzzle controllers simultaneously, trying to create the sequence of actions they want their car to perform during the round.

Each symbol on the puzzle corresponds to one of the possible actions. Only the 2 middle rows of commands on your controllers will be applied, so there’s room for maneuver, but be QUICK! The first player to put down their controller will also be the first to move their car during the round!

In the Tabletopia version of the game, you'll scan a QR code which will let you control your sliding puzzle on your phone or desktop!



When the race starts, in turns, each player will execute the program they created on their controller. The sooner you play during a round, the safer you are that your actions will actually play out as planned, rather than crashing into unexpected obstacles… or other cars!

But beware, trying to be quick will also increase your chances to make mistakes… and every time you take damage, you’ll lose some battery power, which will slow you down. BUT HEY! Mistakes happen, right? You can always recharge and be back in the race.

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This is a fierce race, with pitfalls around every corner and unscrupulous adversaries! Don’t miss your chance to shoot your missiles at your opponents… before they hit YOU! The first player to cross the finish line will be the winner of the race!

[h2]Back it now on Kickstarter! Play it now on Tabletopia![/h2]

Castle Tricon Spring Begins Tomorrow! šŸ°



Castle Tricon returns with a Spring edition!


Connect with your friends and meet new ones, play board games, fly around and explore – you can do all that in the unique 3D world of Castle TriCon!

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HEIDELBƄR GAMES, CZECH GAMES EDITION and HORRIBLE GUILD invite you to join them for an innovative online board gaming convention – happening on February 26–27 2021.

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During this unique event, you can meet friends and fans, share background stories, play and see new games, and hopefully forge new lasting partnerships and friendships.



Once again, this event is free for all to attend - so come join and let's have some fun :)

The first aerial train needs a manager - are you up for it? šŸš†



Skyline Express - the first aerial train needs a manager. Manage your carriage as best as you can by properly placing passengers, offering them services and paying attention to their individual preferences. Prove that you are the right person to manage the Skyline Express!

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Skyline Express is a low entry family board game. On your turn pick a passenger from the waiting line and place them in your carriage. Sounds easy, right? Not necessarily. In order to win you need to concentrate and control the constantly changing situation on the board. Observing the actions of other players, adjusting your strategy to the current round and making sure you fill individual passengers preferences shows that becoming a manager of an aerial train is not an easy task.



The game uses familiar mechanisms such as pattern building, set collection, tile placement and action selection and merges them into a fun experience for everyone! It’s sure to appeal to fans of games such as Azul, Sagrada and Reef.

The goal of the game is to have the most victory points after 3 rounds.

[h2]Play it now on Tabletopia![/h2]

An evil plot is afoot in Victorian London! šŸ”Ž



Somewhere in the heart of 19th century London, shadowy forces are hatching a dire conspiracy. Queen Victoria has enlisted the aid of exceptional individuals to investigate the impending plot and save her realm from its calamitous consequences.

Victoriana is a cooperative game for 1-4 players. Players move throughout London marshaling and managing resources, investigating leads, and thwarting the agents of an unknown mastermind before time runs out.

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Players take the role of investigators that have influence within different realms of British society (politics, science, occult, and the underworld). The conspiracy's three elements (mastermind, plot, and locale) are represented by cards and tokens selected in secret before the game begins. Leads relating to the conspiracy are represented by facedown cards tied to notable London locations. Players move their figures throughout the city, revealing lead cards, expending their investigator's influence tokens to acquire those leads, and deciding how to apply them toward the conspiracy's hidden aspects.



Time is not on their side. Mismanaging the clock or their influence tokens causes leads to go cold, traumatizing investigators and bringing the conspiracy closer to its dreadful realization. Worse, as the investigators come closer to the truth, the mastermind dispatches agents to stymie their movements, disrupt their efforts (by forcing them to discard influence tokens), and assassinate them (by causing trauma).



Identifying the elements of the conspiracy leads the players to a climactic confrontation. If the precise combination of influence is accrued and the investigators assemble at the correct locale, the queen is saved and the British Empire preserved; however, if too many leads go cold, Big Ben strikes midnight, or the investigators are too traumatized, a dire fate awaits.

[h2]Play it now on Tabletopia![/h2]

Impersonate a cryptic god to mutate creatures and use them against other gods šŸ™



Feralis is a dark and brutal plane of existence, populated by numerous tribal races and civilizations in continuous tension between them, under the influence of mysterious and feared archaic deities who are usually called ā€œRulersā€.

The card game Feralis calls the player to impersonate one of these cryptic and extraordinary gods. Governors can make arrangements or dominate creatures that inhabit Feralis and force them into battle against other Rulers.

Power, glory, boredom, it is not clear why these eternal gods continue to confront and murder each other, but no one has the memory of a time when the world of Feralis was not accompanied by the incessant rhythm of the colossal armies they summoned.




[h3]Goal[/h3]

Feralis is a deckbuilding card game for battle 1vs1 and 2vs2. The ultimate goal is to kill your opponents. To do so you have to recall your creaturs, mutate them, and use them to slay the creature that stands in the opponent's area or go directly to the head of their leader.



[h3]Gameplay[/h3]

In the game, the players have a deck of creatures, a Ruler they impersonate, and a series of Godlike Skills assigned to the Ruler. The creature cards have 2 sides, a "Call" side and an "Awakening" one. To put them on the battlefield you have to wait for their waiting cost in turns. Once your creatures on the "Call" side are defeated they will come back in the "Awakening" form. You can also play them directly in the "Awakening" form but you will miss the opportunity to see their "Call" form.

Your main resource is time, you have to put the creature at the right moment to create a powerful combo between your creature. You can reduce the time cost with a limited resource the Catalyst. You have a short amount that you can use also during your opponent's turn to unlock your creature in the Incubator area.

You can support your creatures with your Godlike skills, powerful events that need time to be ready but they can turn the tide of battle. This Skills they will recharge once used.

Use all these resources wisely and have no mercy, your opponents will not.



[h2]Play it now on Tabletopia![/h2]