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Impersonate a cryptic god to mutate creatures and use them against other gods 🐙



Feralis is a dark and brutal plane of existence, populated by numerous tribal races and civilizations in continuous tension between them, under the influence of mysterious and feared archaic deities who are usually called “Rulers”.

The card game Feralis calls the player to impersonate one of these cryptic and extraordinary gods. Governors can make arrangements or dominate creatures that inhabit Feralis and force them into battle against other Rulers.

Power, glory, boredom, it is not clear why these eternal gods continue to confront and murder each other, but no one has the memory of a time when the world of Feralis was not accompanied by the incessant rhythm of the colossal armies they summoned.




[h3]Goal[/h3]

Feralis is a deckbuilding card game for battle 1vs1 and 2vs2. The ultimate goal is to kill your opponents. To do so you have to recall your creaturs, mutate them, and use them to slay the creature that stands in the opponent's area or go directly to the head of their leader.



[h3]Gameplay[/h3]

In the game, the players have a deck of creatures, a Ruler they impersonate, and a series of Godlike Skills assigned to the Ruler. The creature cards have 2 sides, a "Call" side and an "Awakening" one. To put them on the battlefield you have to wait for their waiting cost in turns. Once your creatures on the "Call" side are defeated they will come back in the "Awakening" form. You can also play them directly in the "Awakening" form but you will miss the opportunity to see their "Call" form.

Your main resource is time, you have to put the creature at the right moment to create a powerful combo between your creature. You can reduce the time cost with a limited resource the Catalyst. You have a short amount that you can use also during your opponent's turn to unlock your creature in the Incubator area.

You can support your creatures with your Godlike skills, powerful events that need time to be ready but they can turn the tide of battle. This Skills they will recharge once used.

Use all these resources wisely and have no mercy, your opponents will not.



[h2]Play it now on Tabletopia![/h2]

Co-operate to guide trains through a congested rail network 🚆



Who is best to keep track of things? There is an incredible amount of traffic on the rails! It's pretty relaxed at first, but the more trains that are put on the game board, the tighter it gets. Has the course been set correctly? Is the train really on the right route? Is the signal green?

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The railways run at different speeds in the co-operative game Switch & Signal, so players have to coordinate well to transport goods to their destination without wasting time. The journey goes across Europe, the United States, and Canada. Thanks to simple rules, the game can start right away. Time is running out...



The North America alternate map has now been added to Tabletopia!

[h2]Play it now on Tabletopia![/h2]

A totally asymmetrical game about the Cold War



DEFCON 1 takes place during the cold war from 1950 to 1990. All cards and technologies are historically based.

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Each Bloc has its strengths and... weaknesses, throught its own Technological tree, Mission and Objective cards, and even scalable pool of Units.

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French language review

As the DEFCON level decreases, depending on the actions of the players, new strategical options will become available like building nuclear bombs.



And last but not least, there is also a Space Race which allows you to earn Influence and to add new Spatial Technologies on your Technological tree...

[h2]Back it now on Kickstarter![/h2]
[h2]Play it now on Tabletopia![/h2]

A game of Irish myth & legend 🕯



The year is 1847 on Jack Turner's 11th birthday. It is the awful day that his father is lost at sea, and despite great grandma Tess' belief in the power of the dandelion wishes, Jack knows no amount of magic will bring him back — but he tries anyway.

Nothing happens…

In an act of rage, Jack sets in motion a series of events that transports him to the true kingdom of Mourne: a realm half-real, half-imagined that's filled with all manner of fantastical creatures. Jack encounters Cobs, a 437-year old clurichaun (don't call him a leprechaun) who lives alone in a creaky old mansion perched on top of a tree that grows within a tree. Soon Jack learns that his tampering with the long forgotten magic of Mourne has stirred something deep within the heart of the mountains. An ancient wall encircles the center of the Kingdom, a wall that has held strong for centuries, but now the evil it was built to imprison has a plan to escape.

The Nightmares — the deepest fears from the darkest corners of Irish Legend — are being called from their slumber. From the four corners of the Kingdom they come. Their one aim: to tear down the wall and set the Old Ones' Shimnavore free.


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In MourneQuest, a 2-4 player cooperative board game based on the novel MourneQuest by Irish author Garry McElherron, heroes Jack, Cobs, and their friends must battle to banish the Nightmares and save the Kingdom of Mourne. As they race towards their goal, they gather power from the land itself, with granite, blackthorn, flax and gold fueling their quest and magical items to boost their skills. But even the BogBeans, the normally elusive faerie folk of the dark forests and marshlands, seem set to block their path.

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Together the heroes face an epic struggle to escape the BogBeans, dispel the Nightmares, and finally defeat the Shimnavore.

[h2]Play it now on Tabletopia![/h2]

Travel through a serene Japanese garden 🎌



LIFE’S A JOURNEY, NOT A DESTINATION
Find your path in a beautiful Japanese garden. In the Japanese tradition, the torii gate marks the transition into the sacred. Travel from fountains to flowers to shrines passing through as many torii gates as possible, while meeting vendors, poets, and even Samurai along the way.

The traveler goes
through the ancient torii gate—
Leaf falls in water


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OBJECTIVE
Earn the most journey points by expanding the garden and walking through as many torii gates as possible as you move between similar landmarks. Earn additional advantages and points by interacting with characters in the garden such as poets, samurai, gardeners, vendors and geishas. Maybe you will be first to visit each landmark 5 times or maybe you will interact with same character 3 times. Your journey to the most points may lead you down a different path every time!

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KEY PLAY The One Hundred Torii is a tile placing game played over a series of turns. Each turn the board expands and the game ends after the last tile is drawn and each player takes one last turn.

Each Turn, the player takes the following actions (in order):
- Get Help (optional)
- Expand the Garden
- Claim Rewards (if earned)
- Draw Tiles