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Become Divinity Itself



The gods weep. Having been abandoned by their mortal followers who instead choose to wage war, their power is waning. As the last of their worshippers turn their backs on their once loved gods, they die. Their tears crash into the ground causing destruction and mayhem in their wake… but they also contain power, power to outrun death itself, and perhaps even the power to ascend mortals to godhood. Now war is waged anew, one in which a new pantheon is born.

Godtear by Steamforged Games Ltd. is a tabletop skirmish and area control game for two in which larger than life champions, already infused with the powers from these tears, come together to form warbands and face off to control those that remain. These powerful titans, along with their followers clash in a brutal game of war for those that love a bit of strategic carnage.

Warbands are full of Champions and their followers, and you get to choose which fill your warband. If you like to mould the world around you perhaps the Shapers will be for you. Want to get in your enemies face and deal damage? Slayers or Maelstroms are your best bet. Playing defensive is the role of Guardians. These different abilities ensure those who prefer different aspects of combat in games get to use characters that match their playstyles.

Designers David Carl, Alex Hall, and Steve Margetson have created an interesting premise of a game which manages to capture the turning tides of battle. Actions performed when combat is likely to be the thickest can get the richest rewards, but also carry with them greater risk. Defeat in one turn may be turned into victory the next.

Some skirmish games can be very restrictive about letting certain heroes/champions be fielded with others (Underworlds, Guild Ball, Blood Rage). Not so with Godtear. Want nothing but champions that can manipulate the world? You can absolutely do that. Thanks to each champion having its own followers, games are easy to setup and involve simply picking what champions you would like in your warband, what scenario to play, and jumping into combat.

Each of the scenarios not only offer replayability, but add features that provide a shifting landscape over time, often allowing a player who was defeated in a turn a tactical advantage to use in future turns. When coupled with synergy between champions the number of decisions you can make during a game is simply staggering.

Godtear is the skirmish game that you can pick up and play no matter what your experience with the genre is. While it has significant depth within its mechanics, the gameplay is incredibly familiar to those who are used to miniature combat in other games with grids (Pathfinder, Mice and Mystics, Descent), and so becomes easy to teach. It’s fun just controlling a single champion, but really hits its stride when you create warbands.

Find out if your warband has the strength to claim the tears of long perished gods to gain immortality… and beyond.

Until the end of the month of April Steamforged Games Ltd is providing an event where you can win the ability to choose which miniatures on Tabletopia get alternative digital sculpts! All you need do is play on Tabletopia and submit a screenshot of your game for a chance to win.

Combat an Ominous Force



Publisher Garphill Games brings Bethel Woods; a fast paced co-operative adventure for 2-4 players where you must prevent the destruction of your home. By gaining the knowledge required to construct a machine mysteriously known as the ‘Daydreamer’ throughout the course of the game you will be able to protect your home... and hopefully from there, protect the world.

Set in the universe of “Hours” created by author Jessy Ribordy (Falling Up, The River Empires), you play as overseers of a ragtag group of young mechanics, engineers and more to repair the various ancient machines scattered throughout the forest and defend them from spies trying to bring apart calamity and the end of all you know.

Bethel Woods is played with a mancala style mechanism (Trajan, Five Tribes, Istanbul). Each turn players will pick up and move a group of workers from the machine they’ve been working on to assist other workers in a clockwise or counterclockwise fashion. Unlike many games with mancala mechanisms, Bethel Woods provides each worker with the ability to perform actions, and the freedom of direction provides strategic depth.

These workers will then be able to fix various malfunctions that have occurred throughout the game, gaining knowledge for the player overseeing the work. Workers are specialists however, and can only repair what they know how to fix. If the player has gained enough knowledge of a single type through a set collection mechanic (Terraforming Mars, Spirit Island, Pandemic), they can start to rebuild part of the ‘Daydreamer’.

If slowly malfunctioning machines weren’t enough of a problem to deal with, spies are attempting to cause more chaos and discord by actively trying to make the machines they are near go critical. Thankfully, each player has a unique character ability which will provide them with benefits to hopefully counteract these problems as they arise.

Designer Shem Phillips has truly made a game of possibilities and complex decisions. As the game comes closer to reaching its conclusion, the situation will often become more and more dire, with more interesting and far reaching choices to make. This provides a steady difficulty curve through its entire playthrough, and additional difficulty options and random player powers make replayability high.

Repair almost forgotten technology. Uncover and fend off spies. Use long forgotten knowledge to build your own defences. Will you protect the orphanage? Or will the ominous force threatening Bethel Woods succeed, and plunge the world into darkness.

Tabletopia Tip: You can select multiple pieces by holding shift and selecting individual pieces to group them together. Alternatively shift and left mouse will create a bounding box to make a selection.

The Promise of Power Untold

Control territories, develop your character and battle rivals in mysterious world of Planet Fulcrum!


[h2]Planet Fulcrum[/h2]
1-4 players; 30-90 minutes

Planet Fulcrum is a strategic, area control board game with tech-tree character development and deck-driven battle. Players assume the role of an unwitting adventurer. Transported, stranded, and endowed with powerful abilities by the mysterious planet to compete for its gifts.

Escape Box in My Pocket

Inspect objects & documents and solve puzzles in a series of scenarios Pocket Investigations.


[h2]Pocket Investigations[/h2]
1-4 players; 30- 90 minutes

3 Available scenarios:
- Merry Christmas: help Santa Claus make his gifts! (Difficulty 1/3)
- Casino Krysos: the Gang des Casinos recruits new talents: simulate a heist in Monte-Carlo. (Difficulty 2/3)
- Prelude: track down a serial killer: will you save his next victim in time? (Difficulty 3/3)

Weapon of Choice

Gather resources and food, fight deadly predators, and learn the mysteries of fire in board game Don't Let It Die!


[h2]Don't Let It Die[/h2]
1-4 players; 45-90 minutes

Designed from the ground up to offer a re-playable, interactive, strategic cooperative experience. The key to victory lies in your group's ability to adapt to the ever-present and always changing threats of prehistoric life. Should you focus on hunting and foraging to feed your starving tribe? Or should you be more concerned with supplying the dwindling fire with more wood? Perhaps constructing a weapon or tool might ease the stress of gathering resources... These choices and more await you in what will surely be the ultimate test of survival.