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A party game of fun group challenges and vindictive take-that... with pigs!



Imagine if you could embody a hero character with the power to challenge or otherwise embarrass your friends. But be careful, for those same friends wield powerful item cards that threaten to change the game at any moment!

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Now combine this with a leveling system to keep it competitive and a damage system to make it vindictive and this is BaRPiG - The unholy result of a one-night stand between card-based role-playing games and a mostly ridiculous party. This seriously fun and highly portable game is perfect for anyone, anywhere and everywhere.

Oh, and there will be pigs...

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What started as a bunch of silly puns written on a bar napkin has since become our out-of-control hobby.





Form a band, tour the world, and top the charts in this draft-and-write!



Do you have what it takes to hit the big time? Can you take your band from performing in your parent's basement to the largest stages around the world?

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In Draft & Write Records, draft your lead singer, musicians, production and backstage staff. Arrange them in the most harmonious ways to unlock more fans, money and opportunities. Plan your schedule, prioritize your assets and select your travel routes as you grow.

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Chain your rewards into such an amazing show you will leave your competitors behind. But as every superstar knows... watch out for those scandals.





Zoom from planet to planet and compete to rule Sol.



In Factions of Sol, humanity launched an early space-age in 1927, spearheaded by Mark Megacore, CEO of MegaCore Inc. In the years following, factions grew their power in various regions of the solar system, establishing a tense but stable status quo–until Mark Megacore announced his retirement. Now, the mega-billionaire’s entire fortune is at stake, and everyone in Sol is racing to earn it. You will take command of one of these 8 factions and do your best to bring them to victory.

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But like all things, accomplishing your mission is easier said than done. To impress Megacore, your ship must travel from planet to planet by spending energy onto the board. But moving into a sector costs energy equal to the amount already in the sector, plus one. Because the energy cost is exponential, the board locks down fast. And your ship can only recharge on one planet: Mercury. So while you may need to travel all the way to Neptune, you also need to make sure you can make it back.

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The path you choose is up to you – and could lead to unimaginable riches!

Photo by Tabletopping



Rise to fame as Yu the Great in this solo game!



During the reign of Emperor Yao, the people of ancient China were constantly plagued by deadly floods along the Yellow River. Eager to put an end to the devastation, Yao selected Gun, one of his officials, to devise a plan. After nine years of failed attempts using dams and dikes, Gun's employment came to a questionable end. After his passing, Yu inherited his father's work. Learning from Gun's failures, Yu set out to construct a series of canals to direct the surging river into nearby fields and smaller waterways.

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Legacy of Yu is a solo-only, fully-resettable, nonlinear campaign game in which you step into the role of the legendary hero of the Xia Dynasty, Yu the Great. It will be your job to build the canals ahead of the impending flood, while also defending your growing village against neighboring barbarian tribes. With each game, stories will be shared and new gameplay elements added. The campaign features a self-balancing system which adapts to how well you are doing. The campaign ends once you either win or lose seven games.

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A Game of Territorial Squirrels



The fast-paced squirrel placement game, where 1-5 players battle for control of the forest. Forage for nuts, recruit squirrels, and hassle the fox as you expand your territory through strategy and luck.

But, even the best-laid plans of squirrels and men often go awry. Can you outsmart the fox and your competition?

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In Nut Hunt, clever players use the fox to their advantage, positioning their critters to scatter onto favourable territories, or strategically hassling the fox to foil their opponents' plans.

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Turns are fast-paced and intuitive with one mandatory action: Move the Fox (causing squirrel scattering, and nut foraging), followed by your choice of one optional action: Recruit a Squirrel, Hassle the Fox, or Scout an Objective. When three squirrels get together they form a nest, and the game ends when a player places their fourth nest. Points are scored based on completed objectives. Whoever has the most points win!