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A tableau-builder about creating your own game!



Gamestormers is a creative, tableau-building card game for 3-6 players. In the game, you are a young, up-and-coming gamestormer in the futuristic land of Fjerogard who must impress the Elder Gamestormer with a great new game idea. The object of the game is to design and pitch a great game idea to the rest of the players.

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During the game, players fill out their game tableaus using a variety of actions, such as taking Item cards from the market, drafting Storyline and Mechanic cards, designing custom cards using dice with images, or entering the Arena. All of the actions allow the player to acquire new cards for the game they are designing or earn victory points.

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There are two ways to win the game - either create a game that is worth the most victory points, or receive the most votes for best overall game from your fellow players. The game you create consists of a Storyline card, two Mechanic cards, and two Items cards, each of which you will use to create a cohesive game narrative. Each card in your game tableau earns you points, as well as other bonuses you can activate by reaching certain objectives.





Expand Orléans with more opportunities for scoring and intrigue



During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.

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In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate.

You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.



Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans.



This expansion adds new place tiles and four new modules:

  • Orders: a new set of cards, each depicting goods and a city - collect the goods and turn them in at the city for victory points
  • New Events: a completely new set of 34 Hour Glass Tiles from which 18 are semi-randomly chosen for each game
  • New Beneficial Deeds: a replacement Beneficial Deeds board providing completely new rewards for sending away your Followers
  • Intrigue: a replacement Beneficial Deeds board allowing you to attack and hinder your opponents or even steal from them

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A cute game of bluffing and kitties



Schrödinger’s Cats is a pseudo-scientific card game of strategic uncertainty for 2-6 players. A fast, fun game of bluffing, deduction, and cute cat pictures!

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Uncertainty didn’t kill the cat, but that doesn’t mean it’s not dead. Dr. Erwin Schrödinger and Werner Heisenberg taught us that. We’ve all heard about the cats in boxes experiment and maybe we're even curious about the results -- but attempting such an experiment would be INSANE in real life! Now you can try your hand at challenging the uncertainty principle without risking the lives of innocent kittens or exposure to radioactive particles! Awww!

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In Schrödinger’s Cats players run experiments, form hypotheses, and try to one-up each other’s research. Players take on the role of a Cat Physicist such as Albert Felinestein, Sally Prride, or Neil deGrasse Tabby! Using their special ability to help prove their hypothesis, or at least debunk someone else’s, each cat physicist tries to determine the minimum number of alive cats, dead cats, or empty boxes across all the boxes in Schrödinger’s lab.



You may not be certain your hypothesis is valid, but if you love cats, science, and games you will be certain to love the Schrödinger's Cats card game!





Meeples love to party, but not everyone gets along!



You are throwing a party at your house! All the guests have different personalities like the jerk, the flirt, the party animal, the wallflower, and the cool which causes them to have a different effect on the room they enter.

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Meeple Party is a cooperative game of puzzle-solving strategy and party-throwing insanity for 1-5 players. As roommates in the house, you and your fellow players move guests by welcoming them and mingling them around the party to meet your photo opportunity goals. Each time you meet a photo opportunity, you take a photo! Photos keep the party going. Each photo moves the party time clock forward, and your goal is to get through the entire party without all roommates stressing out!

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However, things could start spiralling out of control! Surprise guests start showing up! Potential disasters actually happen! Roommates take stress each time a disaster happens or when certain surprises come up. Once all roommates have reached maximum stress, becoming stressed out, the party immediately ends and you all LOSE! However, if roommates can successfully get through the party before stressing out, you all WIN! Will your party be the best ever?

Photo by Imagine All The Meeple

Each player has special goals, but everyone wins or loses together.





Vie for top marks in art school 🎨



At the Abstract Academy, competition is fierce. You and your fellow art students vie for top marks with professors while trying to put your own spin on each assignment. The twist? Art school really broke the bank, so you must share a canvas with your rival classmates!

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Abstract Academy is played over three rounds by either two or four players, with the players completing a new canvas each round. At the start of the game, you lay out 2-3 scoring cards for each round, so you all know what you're trying to achieve to score. Additionally, at the start of each round, each player receives an inspiration card that shows a pattern they're trying to create on the canvas.

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In the two-player game, players take turns playing canvas cards into a shared 4x4 play area, and in the four-player game, they play in a shared 5x5 area. Canvas cards are divided into quadrants, and each quadrant is colored yellow, red, or blue. The canvas grows organically as you all play cards, and the edges aren't fixed until you have four (or five) cards in a row or column. The edge of the canvas closest to you is your home row, and once the canvas is locked in size, no one else can play in your home row (unless all other spaces are filled).



Once the canvas is filled, the two rows closest to you form your scoring zone. If the color patterns in your zone complete a scoring card better than the patterns in anyone else's zone, then you claim the scoring card. Additionally, if you've created the right pattern in your scoring zone, you can score your inspiration card. Whoever has the most points after three rounds is the star pupil of Abstract Academy and wins!