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Recreate ancient battles on a tactical level ⚔



Battle of Legends: Rome vs Macedon: Print & Play Edition, which is a reimplementation of Battle of Legends: Print & Play Edition (2019 Wargame Print & Play Contest Winner), is a two-player board game that focuses on four battles fought between Roman Republic and Macedonian Kingdom in the 3rd and 2nd centuries BC, namely Elis (208 BC), Aous (198 BC), Cynoscephalae (197 BC), and Pydna (168 BC). It is developed to simulate those battles on a tactical level with a hex grid board, terrain tiles, unit counters, faction cards, and d6 dice.

The game board is divided into hex spaces for unit placement and terrain tiles are placed onto them to create the battlefield of a chosen scenario. The Hill, River, and Forest are the terrain types that affect unit movement and combat in different ways. For instance, in battle Cynoscephalae (197 BC), which is mainly a hill battle, one hit is ignored if a unit on ground is attacking against a target unit on hill, in order to reflect the difficulty of uphill combat.



A unit is represented by a number of counters (equal to unit strength) on a hex space. The Roman army consists of Principe, Triarii, Velites, Elephants, and Equites units; whereas the Macedon army contains Pezhetairoi, Hypaspists, Peltasts, Hetairoi, and Cretans units, each having its own movement-attack-defense powers, special skills and abilities. Great effort has been made to bring out the differences in fighting formations of two armies, “Legion” vs “Phalanx”, while preserving a simple and streamlined game mechanism.



Faction cards lie at the heart of the game. They are kept secret and played to order units (green), activate their offensive (red)-defensive (blue) abilities, or start an event. Each faction has its own unique set and the content is changing from one scenario to another. Order cards allow you to position your units strategically across the battlefield to best coordinate your attacks, while ability & event cards empower you to apply some combat tactics such as charging, flanking, envelopment, phalanx, testudo, and withdraw. There is also a scenario card in each deck which takes the place of a key event happened in that battle. For example, the surprising pass of Romans through a secret path in Aous Battle (198 BC) is simulated by an order card which upgrades their movement up to 5 hexes.



To win the game, you must bring your opponent down to zero morale, or stand higher on morale at the end of the last round. Morale status may be changed with losses of units, or strategic places on board.



Assemble your husky dog sled and race through the snowy wilderness



Hike! is a light and fast card-drafting racing game with huskies for 2-6 players. Players take on the role of mushers (dog drivers) who assemble their husky sleds and race through the snowy wilderness.

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The players carefully select the huskies for their abilities to move over treacherous terrain and place them in the sled according to their character. Do you have the equipment to get through the treacherous terrain, and have you taken enough time to train and care for your huskies? Make sure that you are well prepared, once you start racing, every musher is on their own. And then the race is on!



The players rely on their huskies’ abilities and the preparations they've taken, a combination of luck and skill that would get them the first across the finish line.





Sacrifice everything in this Euro-conflict from the designer of Kemet



In Yucatan, you are the leader of a Mayan city. You have promised your people to win the favors of the Gods, and their fate is in your hands. Send your warlords to capture enemies, increase your might with every season of the sacred calendar, and sacrifice your prisoners to the Mayan gods to ensure your dominance.

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Your warlords will become more and more formidable, your city more and more glorious, but your opponents do the same, so enlisting the help of the mythological creatures and heroes will be necessary to try to restore with blood, the energy of your gods.

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In this game, your goal is to capture prisoners, and the Yucatan peninsula is your playground. Prepare for four seasons of fierce fighting. At the end of each season, you will ritually sacrifice captured enemies to gain reputation, but be careful because the gods are demanding: Each of your sacrifices must be more glorious than the last. Each decision matters in the subtle balance required to make your city the glorious and eternal sanctuary of the mighty Mayan gods.





An abstract game of time and murder!



You and your opponent are rival time travellers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you!

Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don't get erased first!

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That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order.

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To set up, place three game boards in a row to represent past, present, and future. Each player starts with a player piece in the same location on each 4x4 board, with the start player having their focus token in the past while the other has it in the future.



On a turn, choose a single copy of yourself on the board where your focus token is located, then take two actions with this copy, with actions being movement to an adjacent orthogonal space, time travel forward to the next board (travel from the past to the future is not allowed), or time travel back to the previous board, leaving a copy of yourself in the current location when you do. Sure, you travelled to the past, but if you stick around long enough, you'll be right back where you started, so now you're there, too! At the end of your turn, move your focus token to a different board.



Under the basic rules, you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve, and murdered copies don't return to your reserve because that would be gross. If you run out of copies, you can no longer travel to the past since you can't leave a copy of yourself behind.

If on your turn, your opponent has copies of themselves on only one board, you win!



Play through four chapters of escalating difficulty, adding more wild time-travel shenanigans and unlocking more content as you master the game!





A customizable 2 player game set in an alternative 13th century



It is the late 13th century and history is altered by the rise of the Worldbreakers, individuals who harness the mysterious substance mythium to magnify their natural talents. The Mongol princess Khutulun, a Worldbreaker and a descendent of the great Chinggis Khan, is reuniting the distant tribes of the Mongol Empire. However, other factions are rising to oppose her, each with their own agenda.



Worldbreakers: Advent of the Khanate is a customizable two-player card game. Players start the game with a Worldbreaker that has a unique special ability and a deck of 30 cards. Each player aims to be the first to reach 10 power, which is gained by developing Location cards and by attacking the opponent.



Proper timing and resource management is key to victory: wait too long, and your opponent will mount a crushing attack or finish developing their Locations for a power advantage. Who will wrestle control of mythium and forever reshape history?

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