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Race against the oncoming gloom.



The land of Kilforth is a perilous domain filled with nefarious monsters, mysterious Strangers and treacherous Locations, and dominated at its centre by The Sprawl, a huge city where intrepid Heroes begin their journey to fame and fortune. Throughout the land various factions vie for power over each other, such as the supposedly noble Order of the Rose or the terrifying Doom Guard. And presiding over the world outside Kilforth is the ever-present Overlord, Masklaw...

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Shadows of Kilforth is the sequel and stand-alone expansion to Gloom of Kilforth: A Fantasy Quest Game. It is a game of high fantasy with a gothic edge, where 1-4 players, working individually or together, assume the roles of heroes on a journey through a dark world of magic and peril.

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They will visit strange places, meet stranger people and defeat powerful enemies in their mission to discover mysterious artefacts and mystical spells. Each player follows their hero’s tale, an epic saga from modest beginnings through to a climactic battle that will decide the fate of the world...





Build temporary engines and use them before they rust!



In Corrosion, each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air, however, your biggest enemy is time because most machines and gears rust away quickly, so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines.

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On your turn, you can either play an engineer card or turn the corrosion wheel of your factory:
  • Playing engineers mostly gains you new machines and qualified engineers. Other players can copy your engineer's action by playing an engineer of the same suit but a higher grade.
  • Turning your corrosion wheel puts your machines to work and returns engineers to your hand, but also causes old gears and machines to rust.

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To be successful, you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next.



The game end is triggered once the special point supply or the award supply run out. Then, whoever was able to score the most points with their machines and awards wins.





Viking clans call upon the power of mythical beings to gain control of Midgard.



Ragnarocks is a 2-player area control game designed by Gord! - the designer of Santorini and Santorini: New York.

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In Norse mythology, humans exist in the land of Midgard - a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses, serpents and spirits, and all manner of mythical and mystical creatures.



In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan.

At the end of the game, the clan that controls the most territory in Midgard wins!





Strategise and coordinate with your teammate to shoot down the enemy 🛩



In Dogfight, 2 to 4 players must coordinate the roles of Pilot and Gunner to dodge, take aim, and blast the enemy team out of the sky. In frantic 20 second rounds, both teams will bark orders at each other, attempting to formulate a quick strategy without showing each other their cards - but beware, the keen canine ears of the enemy team can hear everything you say...

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Dogfight is played in rounds with two phases. In the timed phase you must communicate quickly with your teammate, coordinating a plan using the unique cards in your hands to shoot down the opposing team. But be warned, your opponents can hear you planning! Balance talking to your teammate and listening to your opponents to ensure that in the resolution phase your run of cards allows you to avoid getting shot while scoring hits of your own. Effective shots cause you to permanently discard cards from your deck, and once there are none left your plane goes down in flames, so time is of the essence.

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If you can hit the enemy plane, that team will lose cards from their decks until one player runs out completely, and that plane is shot down.



Dogfight is a frantic, energetic team game that will have you whooping with glee when you deliver a devastating volley of shots and maneuvers or laughing as your miscommunication and panic leaves you like sitting ducks.





Brew potions and use your dominos for action combo-wombos! 🧹



As established representatives of your guild, you gather around an ancient sacred stone, the significance and magical powers of which are known to adepts only. Each player occupies one of the four towers around the Witchstone and starts from there. Create your magic spells with the help of your cauldron, and put a network of magic energy around the stone. Send out your witches, scoop the magic crystals out of the cauldron, make use of the pentagram and the magic wand, and keep an eye on the prophecy scrolls in order to ensure victory.

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Not all options are always available to you. Only if you cleverly make the most of your opportunities will you have the chance of accumulating the most victory points over the eleven rounds and thereby win Witchstone.

Each player in the game has a personal cauldron that bears seven crystals and six pre-printed magic icons, and they share a larger game board that features a crystal ball that shows the entire landscape. Each player has a set of fifteen domino tiles, with each half of the domino being a hexagon; each domino depicts two different magic icons from the six used in the game.

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On a turn, you place one of the five face-up dominos in your reserve onto your cauldron, then you take the action associated with each icon depicted on that domino; if the icon is adjacent to other dominos showing the same icon (or the matching pre-printed icon), then you can take that action as many times as the number of icons in that cluster. You must complete the first type of action completely before taking the second action. With these actions, you can:
  • Use energy to connect your starting tower to other locations on the game board, scoring 1, 3 or 6 points depending on the length of the connection.
  • Place witches next to your starting tower on the game board or move them across your energy network to other locations. As you do this, you gain points and possibly additional actions to use the same turn.
  • Move your token around a pentagram to collect points and to acquire bonus hex tiles; you can use these tiles immediately for actions or place them in your cauldron to make future tile placement more valuable.
  • Move the crystals in your cauldron, whether to make room for future tile placement or to gain bonus actions by ejecting the crystal completely.
  • Advance on a magic wand to gain points and take additional actions, with the actions being doubled should you currently be the most advanced player on the wand.
  • Claim scroll cards that boost future actions or earn you bonus points at game's end depending on how well you've completed the prophecy depicted.
Photo by Tabletopping

After each player has completed eleven turns — which could equal 40-60 actions depending on how well you've used your cauldron — the game ends and players tally their points from prophecies and other collected scoring markers to see who has the highest score.