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Aspiring naturalists set out to study the world's most fascinating creatures!



Welcome to Encyclopedia! The year is 1739, and as aspiring naturalists and adventurers, you’ve been hired by the Comte de Buffon - Darwin's predecessor - to help him create the first encyclopedia of natural history. To do so, you’ll be conducting research, organizing ambitious expeditions and publishing studies of the world’s most fascinating creatures!



Encyclopedia is a dice-based worker placement game. At the beginning of each round, you’ll be drawing and rolling dice, then placing them on your player board. These dice can then be used to perform an action each turn, depending on their color and value. Your action can be preparing your expeditions by going to the Embassy, visiting the Bank to raise funds, or hiring your research team at the University. Once you’re ready to go, you’ll choose the Animal cards you wish to study, then organize expeditions to observe them in their natural habitats.

When your research is complete, you’ll then be able to publish your findings in an attempt to become the biggest contributor to Buffon’s Encyclopedia. Every publication you make will earn you Victory points, and at the end of the game, you’ll score points based on collections of Animals and research amassed during play. The naturalist with the most points wins!



Encyclopedia was designed by Olivier Melison and Eric Dubus, the authors of Dominations: Road to Civilization and Museum. This expert worker placement game brings some fascinating new twists to the genre, offering multiple paths to victory. The game also offers a multitude of ways to counter the random element of your dice rolls. As well as being able to spend different tokens to change the value or color of a die, players have more than just their own dice to choose from, as other players dice can also be used! Taking a die from another player’s board does not cost anything, but the targeted player gains a bonus.



The game’s beautiful theme - with gorgeously illustrated animal cards - ties in strongly with its mechanics, making the rules easy to grasp so that you can jump straight in to devising the perfect strategy.





A card battler of psychics THINKING about fighting! 💭



Fight Sequence is the head-to-head card battler about psychics THINKING about fighting! Players build sequences of attacks and responses that resolve in reverse order, representing the ebb and flow of a theoretical fantasy fight scene. Planning your own moves isn't the only key to victory, however - you'll also use your psychic and magical abilities to manipulate when - or IF - actions resolve!

Players select one of the four characters in a diverse cast of psychic combatants, using their unique skillsets to emerge victorious in this quick-to-learn, highly-strategic card game. Every character deck has its own strengths and weaknesses, with a depth of tactical play that ensures no two fights are the same.



In Fight Sequence, players take turns playing one card at a time as Actions, building a series of Actions until both players pass or the maximum sequence size of 9 Actions is met. Once either happens, the entire sequence then resolves in reverse order, starting with the last Action played. Timing your Actions for maximum effect is crucial, but every character has some ability to manipulate that timing to work more in their favor - even the best-laid plans aren't foolproof!



Use your attacks to damage your opponent, and your responses to defend yourself from opposing attacks or support your strategy. Every card in the game can be played as either an attack or a response, so you're never out of options. Damage is represented by discarding cards from your deck; no paper, pen, dice, or tracker apps required. Just choose your characters, shuffle your decks, and go!



In addition to four varied characters with different styles and movesets, The First Chapter also includes the Academy decks, which use a more streamlined subset of cards to help ease players into the reverse-action-programming nature of the game.





Manage your dice to build profitable markets and grand monuments



Through tactics and karma to wealth and fame...

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In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers, while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.



Your task is to develop your province with the help of your workers and the clever use of your accumulated dice. In the end, you must win the race with a combination of wealth and fame. The fame track and the money track run parallel to each other in opposite directions around the gameboard. The fame markers are moved clockwise, the money markers, counter-clockwise.

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As you build and expand, you attempt to increase both your fame and wealth so that your fame marker and your money marker intersect. The first player to have their fame marker and their money marker converge or even pass each other on their tracks has a good chance to win.





Alexander's generals fight amongst themselves to succeed his empire.



When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves over who would be the regent or successor to Alexander's empire. By 305 BC they had given up on succession and began to carve out their own kingdoms.

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Successors is a 2-5 player card-driven wargame based on those wars.

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Lose yourself in one of the best multiplayer strategy games ever published. Take part in the conflict between titular diadochi – Successors – to the legacy and empire of Alexander the Great. Clash with your former brothers in arms turned enemies to gain control of provinces in order to increase the number of your Victory Points or pull appropriate strings to secure the Legitimacy Points e.g. by providing Alexander’s tomb with a suitable resting place. But beware, too many Victory Points with respect to other players and you end up having the esteem of a Usurper who could be attacked freely by everyone.



Therefore, choose your strategy wisely. It sometimes is more profitable to hold your horses for every aspect of the game is intertwined with another and the sudden turn of events may surprise you with the most unfortunate outcome, for instance, you might be forced to take sides with someone who stabbed you in the back couple of rounds earlier. However, as they must have said even in 4th Century B.C., the end justifies the means. Especially, when succession is at stake.



Successors was first published in 1997 by Avalon Hill. Some years later a second edition rulebook was published that gave more options for the Tyche cards. Then Successors III, built on the foundation of the Successors II rules set plus expansion cards, appeared in the Boardgamer.

The fourth edition of Successors includes more generals, more scenarios, new Tyche cards, plenty of new components, and a changed map, with Libya and Cyrene being merged.





Build beautiful buildings, but score them quickly!



In The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not so lucrative?

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The game includes two levels of play: beginner and advanced. Co-designer Wolfgang Kramer says, "To understand the game, it's important that players play the beginner version to learn the game mechanisms and how they mesh together."



This second edition includes a revised set of rules, as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues, which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.