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Lead your class to victory ✊🏽



The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit.

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Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?

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Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself.





Nominate Tabletopia For the Steam Awards!

The Steam Awards are just around the corner, so we thought we'd ask you a simple favour! We'd love for you to put our name forward for the "Labor of Love" category. 😀

The "Labor of Love" category is reserved for games that have been out for a while, but are still pushing out updates and new features. When we launched Tabletopia back in 2016, our catalogue started at around 550 games, but now we've hit 1900+ (and counting!)! Our team is always working to make sure the latest releases are hitting our platform, and we continue to work with publishers to bring you the best official versions of games.

Thank you for playing with us!
- Team Tabletopia

A new set drops! 🃏



Clash of Deck is a two-player, expendable game with many twist, the biggest of which is: you buy a folded, 8-pages booklet and cut the cards off to build your game.

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Released on a monthly basis, the game sees the player summon creature on each side of two bridges on two different lanes and attack their opponent to try and destroy first their watchtower, and then their castle. To do so they first must dispatch opposing creatures.

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When a player suffers damage, they move their watchtower/castle card from left to right in their hand. If the building reaches the rightmost position, it is destroyed.

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Since the number of cards in one's hand is the amount of mana the player gets at the beginning of their turn, and defeated creatures go back into your hand on the rightmost position, knowing which creature to play and which creature to let die is key to managing both your position on the board and your life total.



Season 2 is now available on Tabletopia & Kickstarter - the full campaign includes 6 new standalone expansions: 216 new cards, 12 new special abilities, a new Champion module and a custom card generator!



Lead your Tribe, pray to the Gods, and win fame in battle!



VERRIX (Ancient Gaelic means King of Kings) is a management, strategic, historical tabletop game with great interaction between players, asymmetrical and with major card-driven mechanics plus a small deck building component.

[previewyoutube][/previewyoutube]Italian audio; English subtitles

Set in Britannia on 54 BC, the player finds himself in a Celtic tribe with the goal of reaching the highest possible level of Fame in 12 turns (Celtic Calendar).

Each player will have different characteristics depending on the type of tribe that he chooses to use at the beginning of the game, they can select the tribe with a specific inclination (Handicraft, Trade, Mysticism, Raid, Battle), the starting region and during the game: they increase the population, promote a tribesman to hero and raise the numbers of Action Cards in their possession.

Photos by @meepleordie





Play sets of cards to get worm portions 🐛



Heckmeck am Karteneck is the game where ripped-off chickens shovel the worms a la carte from the grill.

Dinner is served. Tasty portions of fried worms are waiting to be fetched from the grill. In turn, the chickens play out their card stakes. Whoever quits earlier gets less, but still has cards up his sleeve for later rounds. Clever play is made by those who judge their hand of cards well at the right moment and can thus get hold of the most valuable portions.

A must for all Heckmeck lovers.



In each round, cards from the hand are played to gain worm portions of different values. Each player lays out cards. Cards of the same value may not be placed by the same player in subsequent rounds. Gained portions are stacked in front of each player, and the last portion won (on top) can be stolen. The thief can be any player who, whose total of played cards, at the time of his or her own exit, matches the value of the stolen portion.



The game ends after all worm portions have been taken. The winner is the player who has the most worms on his gained portions.