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Play Stone Age with 5th player and new joker-type resource



In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

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The prehistoric players have already learned how to build huts and hunt food. Now they sit around the fire, gaze in wonder at the tribal matriarch, and wonder how they can look as good as her: "Why is my tooth just hanging?" "Honey, I also want something to make my skin look good."

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In the Style Is The Goal expansion for Stone Age, ornaments and jewelry become part of the game – not to mention a merchant to handle such items. Players can now transform their raw materials into jewelry and other adornments.



This expansion includes a new location for the village, new cards, and new huts – not to mention components that allow gameplay with up to five Stone Age hunter-gatherers.





A deckbuilder full of miracle turns, magical gems, and a Scepter of Power!



The cast of Fantasy Strike has acquired magical gems which give power, but at what price? Those who hold too many gems are cursed forever. What’s worse, the ultimate gem to rule them all has been forged into a single, mighty scepter. Whoever holds it wields even more power at an even greater price.

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In Puzzle Strike 2, players build their deck as they play, giving them the tools to arrange and manipulate their set of colored gems. These gems can be “crashed” (destroyed) in order to build up power for four different super moves as well as to flood other players with more gems. As this process unfolds, gems will fly back and forth between players as they desperately try to remain under the threshold of corruption. Holding the scepter “helps,” but can also doom the greedy.

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For fans of deckbuilders, spatial puzzles, and Match-3 mobile games!





Fight waves of monsters and defeat the Outsider!



Skytear Horde is a solo and cooperative card game inspired by tower defence video games. Waves of monsters will siege your castle all the while a sea of minions will pillage all your resources. Choose a legendary hero to rally the troops, defend the walls, and defeat the Outsider. Now go and fight, for the alliance!



The core gameplay of Skytear Horde is the combat between waves of monsters and your hero and troops defending the castle. If you played card battlers like Heartstone or KeyForge, you will find yourself at home.



You lose if your castle is destroyed or if your deck runs out of cards. On the other hand, to win it will not be enough to “just survive” the horde. You will have to find the resources to leave the castle and tear down the gates that are spawning the waves of monsters.





Trust no one and find the Thing!



A group of archeologists has mysteriously disappeared during an expedition to the risen island of R'lyeh. You are a member of a rescue team sent to aid them, but as you investigate the site, you encounter something terrible that seeks to destroy your team from within...

You'll need intuition, nerves of steel, and clever acting if you're going to survive and win the game. Who will believe you? Who is whom, and who is what? You can't trust anyone and no one will trust you, so block the doors, quarantine a suspect, reveal your identity to your "allies", grab a flamethrower, or run away — but look carefully where you will end up because "The Thing" might be closer than you think...




In Stay Away!, 4-12 players try to track down "The Thing", a creature awakened from a nauseating eternal slumber on the emerged R'lyeh island that has the capability of possessing the human body, cloning it, then taking its place, so as you play you won't know who "The Thing" is or when someone will become "The Thing" or who is infected or not. The archaeologists are looking for The Thing; their goal is to work together to identify which player is The Thing and roast it with a "Flamethrower" card. You remain Human until The Thing passes an "Infected!" card to you during a card exchange, at which point you become an Infected and take on that new Role: You are now an ally of The Thing and must take care that its identity is not revealed.





Paddle down the Amazon as you explore the local villages and wildlife.



In Carcassonne: Amazonas, players sail their boats to the Amazon to discover abundant wildlife. Players score points not only for discovering animals, but also for visiting native villages and water courses while their boat moves forward on the Amazon.

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The Amazon is full of caimans and piranhas which often (and somewhat unpredictably) bring points to those who are farthest down the river (you move your boats forward when you encounter boat symbols on your water courses and also when you do not place any meeple on water courses or villages, nor huts in jungles).



The game ends - as usual - when all tiles have been used up, and the two boats farthest down the river score some bonus points (depending on the number of players).



Carcassonne: Amazonas is the third title in the "Carcassonne Around the World" series.