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Partners in a rocky relationship work together to build flat-pack furniture.



KÖ-ØP is a 2 player, co-operative card game about assembling furniture with a partner.



Each player starts the game with a secret Needs card that tells them which Love Languages they need to score to be satisfied in the relationship. On their turn, players attempt to communicate the Love Languages they need by pointing at cards in their partner's hand. Players then use these cards to build their furniture. The game ends after players have attempted to build 3 pieces of furniture.



Players must earn at least 1 meatball in order to win the game. Meatballs are earned based on the number of Needs cards satisfied and the complexity of the furniture players chose to build. The more meatballs the players score the better their end result.





Vie to build the best yard – or mow down your rival.



In this yard-building card game, you race to prove to your neighbors that your lawn is the best on the block – or destroy your rival in the process.

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Every game of Turf War starts with a different, randomized group of Neighbors, each with their own set of criteria. At the start of your turn, you must choose to be Home or Away, giving you access to a different set of actions that you can perform. While Home, you can gain points and abilities by playing cards onto your yard and swaying Neighbors to your side. While Away, you can earn money and get new cards from a shared store, but you leave your yard vulnerable to your rival's mischief. When the last Neighbor has been swayed, the game ends, and whoever has the most points wins.

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Leverage research to address extreme weather facing the world



“Natural disasters will soon be a thing of the past!” proclaimed Professor Sêni Lativ, Project Chief of Meteorological Manipulation at Lightning Technologies. Tests of his new invention, the Weather Machine, showed positive results. Visions of quelling floods, subduing cyclones, and ending droughts made him smile.



In Vital Lacerda's Weather Machine, you are scientists on Prof. Lativ’s team, tampering with local weather: adjusting rainfall for farms, maintaining wind and clear skies for ecological energy sources, tweaking the temperature for resorts and sporting events. The prototype is quite effective so far; however, a pattern has emerged, revealing a worrying side effect: Each use of the Weather Machine also alters the conditions elsewhere on the planet — a “butterfly effect”.

[h3]⛅⛅⛅⛅⛅
👪 1-4 players (Dávid Turczi solo mode)
⌛ 120-180 minutes
🎲 Tile placement, worker placement, set collection
🌞🌞🌞🌞🌞[/h3]

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[h3]Designer notes[/h3]
“The game is my fictional vision of what humanity have been doing with the weather during the last 150 years. In short words, we have been playing the weather, but even with good intentions, by keep doing it, we only been making it worth. And at this point we just panic, and need to fix this mess we made, before it’s too late. The funny part is that who manage to find solutions for the monster we create, is rewarded for it."

“I really think Weather Machine is a very unique game. All the mechanisms works on their own, in a very particular and original way, but they are all strictly connected to achieve one and only one thing. The fix of the extreme weather. The game all together IS the Weather Machine. I think that is what makes it unique. I can’t recall any other worker placement game using this types of mechanisms and connections.”

-Vital



Read a detailed write-up by BoardGameNerd
Coming soon to Kickstarter!
Play it now on Tabletopia!

Collect kings, heroes and creatures - the greedier, the worse.



Kings & Creatures is a set-collection game in which you take what you want to get what others need.



All players help themselves to a heroic selection of great cards to create valuable collections — but only those who combine courageous taking with clever waiting will get hold of the most fabulous heroes. Access to grandiose cards is given only to those who choose modest cards...but those who want only to preserve their future chances with clever restraint may discover that the true heroes have long been elsewhere.





Tactical communication on the shores of Limbo



On the riverbanks of Limbo, one can peer through the small slits of their burial mask to just make out the glow on the other side of the watery divide. Simply a boat ride away lies eternal bliss. It is known by many names, but for now ‘Afterlands’ will suffice. Your charge is simply to ferry good souls safely to the golden shores beyond, where maybe, someday, you will join them. But only when your debt is deemed repaid.

There is, however, a promise of a shortcut. In all the ages you have served as a Soul Guide, no such offer has ever been presented. So you wonder, would you ever be persuaded to take the deal? Have the others taken it already?




All players are dealt 3 Passengers. The first Passenger they receive determines the faction they will join.
  • Place a passenger
In turn order, every player places a Passenger from their hand facedown on one of the boats. They then take the associated blue Voices and Giftcard and place all in front of them.
  • Use your Gift
In numerical order, from 0 to 9, all players perform the special action described on their Gift card Here, players try to figure out who is to be trusted, which boat should be ferried to the Afterlands and how you can score bonus points for your team!
  • Voting
After some discussion, each player decides which boat they want to send to the Afterlands and use their Voting token to go either Raven or Wolf boat. The Boat that received the most Voices is placed to the right side of the table. The other boat is discarded, along with its Passengers that will remain face down.

After 3 rounds, 3 boats full of Passengers will have reached the shores of the Afterlands. Now it is time to see which team won. All Passengers are revealed and scored. Besides simply getting points for each Soul or Demon, the Guides and the Smugglers can score bonus points based on the color and position of all the Passengers.

This means that during the game, you will have to know who to trust, when to speak openly, when to bluff and how to use your Gift more effectively. Good teamplay goes a long way!