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Serve the Mindbug, summon hybrids, and mind-control your opponent's best cards.



In Mindbug, you summon hybrid creatures and send them to battle against your opponent — but when you summon a creature, the opponent may use one of their Mindbugs to take control of it. Outwit your opponent in a fascinating tactical duel in which having the best cards and playing them at the wrong time can be deadly for yourself.

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Cards in Mindbug represent weird creatures that all come with unique and powerful abilities such as a Compost Dragon, a Snail Hydra, or a Kangasaurus Rex. Each player starts the game with ten creature cards (five in hand and five in a draw pile) and tries to use them to reduce the opponent's life total to zero. In addition, every player receives two Mindbug cards that can be used to mind control an opposing creature when it is played. This innovative Mindbug mechanism is the core of the game and leads to a unique decision-making process that makes Mindbug feel utterly different from any other card game.

Picture by @MeepleFoundry

Playing a card doesn't require any resources in Mindbug. As a result, the game has no ramp-up phase (such as gathering resources) and doesn't require weak cards. Since there is also no deck-building, you can start playing right away from a single deck. There is also no unfair advantage as players draw cards from the same deck and always get the chance to mind control the strongest opposing cards. In the end, it all comes down to your own decisions, making the game extremely fair and competitive at the same time.






Guess the identity of characters created with colorful cards



In Pantone: The Game, the player who is currently the artist chooses a character card, then designs a representation of that character using only color swatch cards.

All players are dealt four of the Character Cards. Everyone looks at their cards and picks one to discard, allowing for characters you may not know or think you’ll have a difficult time representing. The remaining three cards are kept hidden from other players in your hand.

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The players take turns trying to guess who the artist has depicted. If no one can guess the character during a round, a hint is given at the start of the next round, with each hint reducing the number of points awarded to both the artist and the player who correctly identifies the character. Whoever has the most points after each player acts as the artist three times wins.

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Collect the most poop by managing your wombats! 💩



In Wombat Kombat, each player is a wombat general, managing their wombats.



Players recruit fighting wombats with different amounts of Poo. When players have two or more cards of the same wombat in their hands, they can lay these cards on the table (if they want) to collect Poo at the end of the game. If, however, an opponent lays out more cards of the same type, then the wombats of that type already on the table are flipped and placed in the respective player’s burrow, face-down. The game ends when one player lays down five different wombats in front of him/her or the Draw Pile is exhausted, then players proceed to collect Poo.



Each card depicts a wombat with a different fighting style. The number on a card indicates how many of that wombat is in the game – eighteen samurai wombats, for example, but only four boxer wombats. The number also indicates the amount of Poo that each type of wombat gives during scoring. Some cards have a special skill icon on the top left corner too, which only activates once (as you lay them down). It doesn’t matter how many cards with icons you have in one set of wombats.



The player with the most Poo wins. In case of a tie, players should play another game to break the tie.



Partners in a rocky relationship work together to build flat-pack furniture.



KÖ-ØP is a 2 player, co-operative card game about assembling furniture with a partner.



Each player starts the game with a secret Needs card that tells them which Love Languages they need to score to be satisfied in the relationship. On their turn, players attempt to communicate the Love Languages they need by pointing at cards in their partner's hand. Players then use these cards to build their furniture. The game ends after players have attempted to build 3 pieces of furniture.



Players must earn at least 1 meatball in order to win the game. Meatballs are earned based on the number of Needs cards satisfied and the complexity of the furniture players chose to build. The more meatballs the players score the better their end result.





Vie to build the best yard – or mow down your rival.



In this yard-building card game, you race to prove to your neighbors that your lawn is the best on the block – or destroy your rival in the process.

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Every game of Turf War starts with a different, randomized group of Neighbors, each with their own set of criteria. At the start of your turn, you must choose to be Home or Away, giving you access to a different set of actions that you can perform. While Home, you can gain points and abilities by playing cards onto your yard and swaying Neighbors to your side. While Away, you can earn money and get new cards from a shared store, but you leave your yard vulnerable to your rival's mischief. When the last Neighbor has been swayed, the game ends, and whoever has the most points wins.

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