1. Tabletopia
  2. News

Tabletopia News

The second expansion for Pulp Invasion πŸš€



Pulp Invasion uses a bag builder mechanic to add and remove dice from a bag. Cards are played to explore various sectors of space and 5 custom dice are used for combat situations.

As with Pulp Detective, all the artwork is licensed from real 30's pulp comics!

[previewyoutube][/previewyoutube]
Sending down landing teams aids in your search for the Super Weapons to prevent the Cosmic Hegemony from their nefarious plans. Beware though of 3 new Vassal aliens who have joined the Hegemony to rule the galaxy.

The Pulp Invasion X2 expansion adds new exploration cards, new captains, a new crew die, and a helpful landing team.

[previewyoutube][/previewyoutube]
For this expansion there are 2 new Captain cards that use the new Landing Crew die, 3 new Alien Vassals that affect game play while in the various Hegemony sectors. 2 new Planets to explore and 2 additional Super Weapons with new actions.

Additionally, there are 8 new exploration cards, which change game replay-ability since you only deal a subset during the game. Most have beneficial actions and allow for greater player strategy.



NEW FUNCTIONALITY: Objects Grouping



Objects grouping functionality lets you select multiple objects of the same type or group and β€œglue” them together. After being grouped, the objects behave as a single object unless you ungroup them. Grouping functions with the tile, token, card, game piece, counter, & picture counter objects.

To group multiple objects of the same type (tile, token, card, game piece, counter, picture counter):
  • Hold β€œShift” and select all the objects you want to group one by one
  • Right-click any of them > Group
To ungroup previously grouped objects:
  • Select the group
  • Right-click > Ungroup


Objects grouping can be used for different purposes. In some games, components must be assembled together at certain moments of gameplay. For example, in Argent: the Consortium players can acquire miniatures of different colors representing their unique abilities. To mark ownership of a miniature, they attach them to bases of their player color. If a miniature and a base are grouped together, they become a single object just like in real life:

In Argent: The Consortium, you can use object grouping to attach miniatures to bases

In Dwellings of Eldervale (coming soon!), buildings are built by attaching a roof to a meeple already placed on the game board. By grouping them together, you will make sure that the building will stay connected until the end of the game.

In Dwellings of Eldervale, object grouping can be used to connect Dwelling Rooftops to Workers

[h3]Read more about the functionality in our Help![/h3]

A fast paced, laughter inducing, team vs team memory game!



Two teams come face to face to perform the best routine in this synchronized swimming card game!

Memorize your routine, and recreate it all with cards. The team with the highest score after four rounds wins Synchronized!

[h3]πŸŠπŸ½β€β™‚οΈπŸŠπŸ½β€β™‚οΈπŸŠπŸ½β€β™‚οΈπŸŠπŸ½β€β™‚οΈπŸŠπŸ½β€β™‚οΈ
4-8 players
20 minutes
Team vs. team, describing, memory!
πŸŠπŸ½β€β™€οΈπŸŠπŸ½β€β™€οΈπŸŠπŸ½β€β™€οΈπŸŠπŸ½β€β™€οΈπŸŠπŸ½β€β™€οΈ[/h3]



Every round is in three phases: Rehearsal, Competition, Performance.

In Rehearsal, both teams will lay out a routine with 6 to 11 pose cards and memorize the sequence. Once a team has their routine memorized, they grab the whistle to end this phase for both teams, and cards are flipped face down.

For the Competition, a duplicate deck is dealt among team members. Players place cards face down below their corresponding rehearsal cards.

Once both teams are done, each team will Perform, flipping and comparing all their cards. For each matching rehearsal and competition card pose, they score a point.



Each round increases with one additional routine pose, and a Challenge card adding rules.



A light strategy game inspired by walking around Penang's George Town



Explore the historic city of George Town, Penang! 'Kaki Lima' is the Malay term for five-foot way - the arched pathways that line the heritage zone of a tropical island in northern Malaysia.

[h3]🌍🌍🌍🌍🌍
1-6 players
10-80 minutes
Grid movement, pick-up-and-deliver, set collection
🌍🌍🌍🌍🌍[/h3]

[previewyoutube][/previewyoutube]
Play as pedestrians navigating their way through a grid of Kaki Lima. Score victory points from reaching places on daily task lists, exploring cultural sites, and meeting up with other pedestrians to taste local delicacies. Walking being at the heart of the game, points are also scored for clearing blocked kaki lima to make a more accessible neighbourhood.



MCO Mode is a solo variant by Evan Cheah where you play one of the pedestrians picking up and delivering food orders to other pedestrians who are home during lockdown (a.k.a. Movement Control Order in Malaysia).



Lead your bunker colony to salvation from an unforgiving alien planet.



Lead your bunker colony to salvation from an unforgiving alien planet.

[previewyoutube][/previewyoutube]
[h3]πŸ‘½πŸ‘½πŸ‘½πŸ‘½πŸ‘½
1-4 players
60-120 minutes
Resource management, trading, bunker building!
πŸ‘½πŸ‘½πŸ‘½πŸ‘½πŸ‘½[/h3]

In Arkosa, you’ll be developing your bunker, recruiting unique new colonists and trying to keep your population happy, fed, rested and breathing.

[previewyoutube][/previewyoutube]
However, the planet won’t make it easy for you. There’ll be regular attacks from the resident hostiles to contend with, plus a whole bunch of unique events that can occur to your intrepid explorers while they are out in the desert. In order to claim victory, you’ll need a well organised, productive, and happy bunker. But only one colony will win the grand prize... a ticket off the planet.



Each player will build and take charge of their own bunker. They will then compete to have the best reputation over the course of 3 rounds. Players will earn reputation points by recruiting new colonists, building new rooms, keeping their colony happy and making successful bribes. The player with the most reputation points at the end of the game will be rescued from planet Arkosa and declared the winner. In the event of a tie, the colony with the highest morale will take the victory.