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Make the most of the tulip market bubble!



The tulip industry is booming and it’s time to strike when the iron is hot!

[h3]2-6 players
30-60 minutes
Tile placement, pattern building, Tulipmania!
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In Blooming Industry, your goal is to harvest, transport, and sell tulips from your farms to the market. You have to sell them quickly though. Tulip prices decrease as tulips of the same color are sold, so the quicker you can sell your tulips, the better!



You will perform actions in the following three phases:

1. GATHER
Cultivate - Grab a field tile from the reserve, and replace it with the top one from the stack, or grab one from the top of the stack.
Stockpile - Take two tiles from the top of the stack and keep them until the end of the game. Then skip to phase three.

2. PLANT: EITHER...
Seed - Place a field tile in connection,
by a canal and/or field color, with another.
Reseed - Stack a field tile on another field tile, but you may not sever any canal connections that the tile underneath had.

3. FARM: EITHER...
Harvest - Grab your farmer from your supply, or a different tile, and place them on any available farms. You may then place a matching tulip on any tile in this farm, that does not yet have a tulip on it.
Build - Grab your farmer from your supply, or a different tile, and place it on an available windmill tile.
Transport – Move up to three boats one tile per boat.



Compete to farm, ship, & sell tulips at the highest price in this 2-6 player tile-laying, strategy board game!



Invictus available in French-language



Master the art of war and become invincible. Ally with the King, Shogun, Pharaoh, Odin, Tlahtoani or the Emperor and their specific units to face your opponent.

Destroying the enemy soldier might not always be the best move in this game. Capture them and make them your own to prosper your land. There are multiple ways to use each card. You may use it as a soldier, as a citizen and as an assistance force. Use your cards wisely to win the battle.



Invictus is a 2 player non-collectible showdown and development game.

Please note it is currently only available in French-language, and the card text is language-dependent.



Tetris With Engine Building!



Build pieces, develop an engine, perfect your strategy, and win the game!

[h3]1-4 players
20-40 minutes
Fast-paced, engine building, polyomino madness
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Project L is a fast-paced, tile-matching brain burner with triple-layer 3D puzzles and lovely acrylic pieces. Challenge your friends to a game of simple design but intricate gameplay that makes a lasting impression!

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The core of the game lies in using your pieces to complete puzzles. Starting with just two basic pieces, you use three actions every turn to develop a powerful engine. With more pieces of various types, you can efficiently complete even the most difficult puzzles. The puzzles you complete award you points or new pieces to further fuel your engine. Can you outsmart your opponents?



The Finesse expansion brings extra strategic depth to Project L through the addition of goals that require each player to fulfill different conditions to get more points during the game. Completing your goals may require making compromises in your strategy or deviating from it altogether, allowing new ways to play Project L.

When you play with Finesse, you have more possible options for scoring points while keeping the same fast-paced gameplay of Project L.



The epic dungeon crawler gets a huge update!



Evil is on the move again. After centuries of bloodshed and war, the last heroes fell to the growing tide of monstrosities, their memory fading away like sand in a gale. The land of Talon Coast is helpless, as the armies of darkness surge forward, threatening to extinguish the very light of the sun. But there is one last bastion of hope, one final attempt at abating the flood of corruption: Claudius, High Priest of the Temple of Heavenshine, sacrifices the holiest relic of the land to summon the fallen heroes back to life! Weakened by their own resurrection, yet determined to return hope and justice to the land of Talon, the reborn heroes will wage war against this scheming evil in its many hideous forms.

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[h3]2-5 players
60-90 minutes
Dungeon crawling, cooperative, epic adventure!
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In Sword & Sorcery, one to five players control heroes with unique powers. The heroes will fight together against the forces of evil - controlled by the game system itself - to save the kingdom and break the spell that binds their souls. They will explore dangerous ruins, ominous forests, and besieged cities. Their skills and abilities are the last, best hope of Talon’s Coast.

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Sword & Sorcery's game system represents the perfect evolution of the mechanics first used in Galaxy Defenders. From its forerunner, Sword & Sorcery inherits key features such as advanced AI for monsters, a high degree of character customization, and multiple tactical options during battles. At the same time, gameplay in Sword & Sorcery is fast and dynamic, thanks to an innovative area movement and area control system, and includes new features never seen before in a game of this category.



The Tabletopia version of the game has received a MAJOR update, with the entire of Immortal Souls (Act 1 of 3) now available to play (2-3 players 100% free, 4-5 players with a Premium subscription)!



A card drafting, engine building, civilization game



Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of Age of Empires III, Railways of the World, Sid Meier’s Civilization: The Boardgame, and Raccoon Tycoon.

[h3]2-5 players
90-150 minutes
Civ building, card drafting, action selection
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Mosaic is an action selection game. On your turn, you will perform one of seven actions. All Technologies and Projects give your Civilization unique abilities, as well as symbols that represent the increase in one of the 9 Components of Civilization.

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Acquiring these Components is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type.

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As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units.



After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.