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Dark Horizons

Hey explorers! Consisting of the past 6 weeks, we decided to give this body of work the name “Dark Horizons.” Vast underground areas have been added along with the expansion of many core features, such as adding recycling of items to the crafting system, so the name seemed to fit perfectly. Plus, it hints at something foreboding and sinister, which is kind of a cool bonus.

[previewyoutube][/previewyoutube]

As we’ve been going full throttle on the next round of material we managed to hit a few minor items on the todo list and added them into today’s build.

[h2]Change List[/h2]
Added - Custom map markers are now removable
Changed - Improved positioning of Creature Health Indicator
Fixed - Creatures should no longer despawn immediately after spawning
Fixed - Desync issue in multiplayer with repairables
Fixed - Spaceship will no longer collide with floating rocks when leaving or entering atmosphere
Fixed - A couple instances of syncing errors in Multiplayer when a second player loads the world

Also, today marks the start of our latest Steam sale and if you’re a new player we welcome you to our little neck of the universe!

And for us it's onto the next round of material, primarily amping up the horror elements with improved creature animations and story implementation. Also, thank you so much for playing, it means everything to us, and we fully appreciate all your support!
-Brian

And now, one of my favorite exchanges from the 1986 movie Aliens:

Ripley: HUDSON! This little girl survived longer than us with no weapons and no training.
Hudson: Why don't you put her in charge?