Experimental Build 0.4.230
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[h3]Besides adding some quality of life systems, we took the week to clean and solidify all the features we've added over the past few weeks.[/h3]
This week we added a feature we call "Scribe", which is a server log to view what has happened on the server while you were away.

This in game Feedback system was a huge hit in our Beta Branches, so we added it to this branch. This will allow you to send us your feedback while in the game, quickly and easily. Plus, we find the screenshot feature is extremely helpful.

You can view this feedback on the Osiris: New Dawn website here:
Osiris: New Dawn - Feedback

Filling out Aziel was a snap with our new nature tools we developed last year, allowing us to add hundreds if not thousands of minerals across the surface of the 7K map. We plan on exploring this technology further, allowing seeds to create interesting variations in placements.

Most of the fixes this week went towards solidifying the Cloud Save System. Here's list of what we hit this week:
In case you haven't seen it, our Roadmap can be viewed here. Now with voting:
Osiris: New Dawn - Roadmap
We also updated the change list with all January changes:
Osiris: New Dawn - Change List
I also wanted to take a minute and say thanks for sticking with us. It took a while to find the right crew, and right now we have the perfect crew on board to properly get after this project. People make all the difference and I couldn't be more proud of our team, their excitement, dedication, and skill.
Over and out,
Brian

[h3]Besides adding some quality of life systems, we took the week to clean and solidify all the features we've added over the past few weeks.[/h3]
- Server Logs
This week we added a feature we call "Scribe", which is a server log to view what has happened on the server while you were away.

- Feedback Tool
This in game Feedback system was a huge hit in our Beta Branches, so we added it to this branch. This will allow you to send us your feedback while in the game, quickly and easily. Plus, we find the screenshot feature is extremely helpful.

You can view this feedback on the Osiris: New Dawn website here:
Osiris: New Dawn - Feedback

- Aziel Updates
Filling out Aziel was a snap with our new nature tools we developed last year, allowing us to add hundreds if not thousands of minerals across the surface of the 7K map. We plan on exploring this technology further, allowing seeds to create interesting variations in placements.

- Change List
Most of the fixes this week went towards solidifying the Cloud Save System. Here's list of what we hit this week:
Added - Scribe Log System and accompanying UI
Added - Feedback Tool and accompanying UI
Added - rich mineral nodes and ruins across all of Aziel
Added - snow variants of minerals
Added - visual versions of all the specific resources
Fixed - numerous Cloud Save System bug fixes and polish
Fixed - Spaceship no longer is lost when disconnecting or crashing during transit between planets
Fixed - HAB window not counting as cover
Fixed - Creatures no longer damage the player through walls
Fixed - Printer and Chem Station textures have been upresed
Fixed - instances where interact HUD would cutoff some descriptions and build costs
Fixed - collision in a wall in the Gamma Mine
Changed - View ID max up to 10000 per player
In case you haven't seen it, our Roadmap can be viewed here. Now with voting:
Osiris: New Dawn - Roadmap
We also updated the change list with all January changes:
Osiris: New Dawn - Change List
I also wanted to take a minute and say thanks for sticking with us. It took a while to find the right crew, and right now we have the perfect crew on board to properly get after this project. People make all the difference and I couldn't be more proud of our team, their excitement, dedication, and skill.
Over and out,
Brian