Post Mortem and Next Steps
Hello Explorers!
We just wanted to jump in and thank you all for your support over the years. This has been a long road, too long, and we're flattered that you've been here with us through it all.
As we stated in the release from Early Access, we are happy with where the game is, and look forward
to moving on. Sure, there's always things that can be added or improved, but for the past three years
we've seen no noticeable increase in player count or sentiment, which has left us feeling like we've
been spinning our wheels for some time now.
Also, we have noticed that many players who purchased back in 2016 came from the dream expectation set by other games in the genre - the "everything" space game with endless planets to explore, endless ships and based to build, all in either a rich singleplayer storied adventure, or in any variety of multiplayer modes. While we never said this was "our" dream, it was nevertheless thrust upon us. No matter how many times we confirmed what we were focusing on and what are predetermined scope was, some players refused to understand and respect the scope we set for ourselves. And to be honest, a little unfair considering we were a team of four with a budget of $100K raised from friends and family.
In the end, and for our own creative exploration, it is time to move on. Six years is more than enough time to prove out a game idea and run this experiment of open development. We listened to you, worked with you, and finished what we set out to do. We found that working any more on it would please some players but upset more along the way - OND attracted A LOT of players, many of which wanted diametrically different experiences from this game. You can see that in the forums, the reviews, and on Discord. We stumbled onto a type of game that sparked a lot of passion for what we built, and for that we are humbled.
Moving on we will be taking some well deserved time off. To keep us from going stale we generated a lot of prototypes along the way. All I can tell you is that this is not the end of the Osiris Universe, but only the beginning. We need a new chapter, a new beginning, and for this to happen we need to close the previous chapter and look to the possibilities in the endless horizon.
That said, the game will be going into Long Term Support, meaning we'll keep the servers on and address any game breaking issues, in attempts to keep the game running as long as possible. Any new features requests will be saved for future projects - there was A LOT of stuff we wanted to keep adding in, but we had to cut it off somewhere!
We're also reducing the price to make the game more accessible in these difficult economic times so that more people can enjoy our little passion project.
Farewell and safe travels,
Fenix Fire
We just wanted to jump in and thank you all for your support over the years. This has been a long road, too long, and we're flattered that you've been here with us through it all.
As we stated in the release from Early Access, we are happy with where the game is, and look forward
to moving on. Sure, there's always things that can be added or improved, but for the past three years
we've seen no noticeable increase in player count or sentiment, which has left us feeling like we've
been spinning our wheels for some time now.
Also, we have noticed that many players who purchased back in 2016 came from the dream expectation set by other games in the genre - the "everything" space game with endless planets to explore, endless ships and based to build, all in either a rich singleplayer storied adventure, or in any variety of multiplayer modes. While we never said this was "our" dream, it was nevertheless thrust upon us. No matter how many times we confirmed what we were focusing on and what are predetermined scope was, some players refused to understand and respect the scope we set for ourselves. And to be honest, a little unfair considering we were a team of four with a budget of $100K raised from friends and family.
In the end, and for our own creative exploration, it is time to move on. Six years is more than enough time to prove out a game idea and run this experiment of open development. We listened to you, worked with you, and finished what we set out to do. We found that working any more on it would please some players but upset more along the way - OND attracted A LOT of players, many of which wanted diametrically different experiences from this game. You can see that in the forums, the reviews, and on Discord. We stumbled onto a type of game that sparked a lot of passion for what we built, and for that we are humbled.
Moving on we will be taking some well deserved time off. To keep us from going stale we generated a lot of prototypes along the way. All I can tell you is that this is not the end of the Osiris Universe, but only the beginning. We need a new chapter, a new beginning, and for this to happen we need to close the previous chapter and look to the possibilities in the endless horizon.
That said, the game will be going into Long Term Support, meaning we'll keep the servers on and address any game breaking issues, in attempts to keep the game running as long as possible. Any new features requests will be saved for future projects - there was A LOT of stuff we wanted to keep adding in, but we had to cut it off somewhere!
We're also reducing the price to make the game more accessible in these difficult economic times so that more people can enjoy our little passion project.
Farewell and safe travels,
Fenix Fire