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Osiris: New Dawn News

Dark Horizons

Hey explorers! Consisting of the past 6 weeks, we decided to give this body of work the name “Dark Horizons.” Vast underground areas have been added along with the expansion of many core features, such as adding recycling of items to the crafting system, so the name seemed to fit perfectly. Plus, it hints at something foreboding and sinister, which is kind of a cool bonus.

[previewyoutube][/previewyoutube]

As we’ve been going full throttle on the next round of material we managed to hit a few minor items on the todo list and added them into today’s build.

[h2]Change List[/h2]
Added - Custom map markers are now removable
Changed - Improved positioning of Creature Health Indicator
Fixed - Creatures should no longer despawn immediately after spawning
Fixed - Desync issue in multiplayer with repairables
Fixed - Spaceship will no longer collide with floating rocks when leaving or entering atmosphere
Fixed - A couple instances of syncing errors in Multiplayer when a second player loads the world

Also, today marks the start of our latest Steam sale and if you’re a new player we welcome you to our little neck of the universe!

And for us it's onto the next round of material, primarily amping up the horror elements with improved creature animations and story implementation. Also, thank you so much for playing, it means everything to us, and we fully appreciate all your support!
-Brian

And now, one of my favorite exchanges from the 1986 movie Aliens:

Ripley: HUDSON! This little girl survived longer than us with no weapons and no training.
Hudson: Why don't you put her in charge?


Main Build Update v0.5.206

Hey explorers! Our latest Experimental Branch tested well, so we are graduating the Experimental Build to the Main Branch. In case you missed it last week, here's what has been added:

[h2]Sleep Mechanic (Single Player Only)[/h2]
Now, in any bed or hut, you can choose to sleep for a few hours of game time. This kicks off a cinematic event where you can watch the time go by, compressing many hours into just a few seconds.

Approach a Bed and see the option to Sleep - Single Player Modes Only.

Cinematic showing time acceleration begins.

Cinematic completes after a few hours of game time passes.

[h2]Drone Commands[/h2]
The commands in the GPS section are now buttons instead of number key inputs. The Send to Position has been fixed up, and all commands are working.

Green cross hair appears for setting Drone position. Confirm by pressing "Set Position Target".

All Drone Commands:
1. Patrol - this will put the Drone into it's idle state.
2. Stay - this will force the Drone to freeze in its current position.
3. Follow - forces the Drone to go to and follow the player.
4. Send To Position - brings up a green cross hair on the GPS, and when confirmed the Drone will path to that position.

[h2]Biodome Lighting[/h2]
Lights in the Biodome now work just like the HAB. Simply power up the Biodome with a Solar Panel and enter the dome to receive lighting.

Nicely lit Biodomes for night time crop viewing.

[h2]Space Ship Collision System[/h2]
The Space Ship now detects when colliding with an obstacle while in a planetary atmosphere, at which point will automatically cut power to the engines and force the hover flight mode. This will allow the pilot to safely maneuver around obstacles and get back on course.

If you fly into a surface while in atmosphere, the Space Ship will detect this.

Once collision occurs, the Ship will go into hover mode, allowing you to safely pilot in all directions.

[h2]Change List[/h2]
Added - Sleep Mechanic
Added - Sleep option to Bed, Crab Hut, Skeliopod Hut, Debris Hut and Inflatable Dome
Added - Sleep cinematic displaying local time acceleration
Added - Space Ship Collision System that auto throttles ship into hover mode on impact
Added - Biodome Lights
Changed - All Drone commands are now buttons in the GPS instead of number key inputs
Changed - Lowered volume on Biodome Climate Controller
Fixed - Drone commands

In the mean time we're cranking away on the next batch, primarily creature animations and story implementation. All of which is going well. Thanks again for your support, we really appreciate it!
-Brian

A quote from the movie Sunshine, which probably has one of my favorite soundtracks. "Remember, Capa, we're just stardust."

Experimental Build v0.5.206

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.



Hey explorers! Sort of a short week because of the holiday on Monday, but we managed to get some nice new stuff in along with addressing some issues found by the community.

[h2]Sleep Mechanic (Single Player Only)[/h2]
Now, in any bed or hut, you can choose to sleep for a few hours of game time. This kicks off a cinematic event where you can watch the time go by, compressing many hours into just a few seconds.

Approach a Bed and see the option to Sleep - Single Player Modes Only.

Cinematic showing time acceleration begins.

Cinematic completes after a few hours of game time passes.

[h2]Drone Commands[/h2]
The commands in the GPS section are now buttons instead of number key inputs. The Send to Position has been fixed up, and all commands are working.

Green cross hair appears for setting Drone position. Confirm by pressing "Set Position Target".

All Drone Commands:
1. Patrol - this will put the Drone into it's idle state.
2. Stay - this will force the Drone to freeze in its current position.
3. Follow - forces the Drone to go to and follow the player.
4. Send To Position - brings up a green cross hair on the GPS, and when confirmed the Drone will path to that position.

[h2]Biodome Lighting[/h2]
Lights in the Biodome now work just like the HAB. Simply power up the Biodome with a Solar Panel and enter the dome to receive lighting.

Nicely lit Biodomes for night time crop viewing.

[h2]Space Ship Collision System[/h2]
The Space Ship now detects when colliding with an obstacle while in a planetary atmosphere, at which point will automatically cut power to the engines and force the hover flight mode. This will allow the pilot to safely maneuver around obstacles and get back on course.

If you fly into a surface while in atmosphere, the Space Ship will detect this.

Once collision occurs, the Ship will go into hover mode, allowing you to safely pilot in all directions.

[h2]Change List[/h2]
Added - Sleep Mechanic
Added - Sleep option to Bed, Crab Hut, Skeliopod Hut, Debris Hut and Inflatable Dome
Added - Sleep cinematic displaying local time acceleration
Added - Space Ship Collision System that auto throttles ship into hover mode on impact
Added - Biodome Lights
Changed - All Drone commands are now buttons in the GPS instead of number key inputs
Changed - Lowered volume on Biodome Climate Controller
Fixed - Drone commands

Well, that's it for us this week. We'll be gauging your feedback and hope to graduate these features and last week's fixes to the Main Branch soon. Until then, happy exploring!

"I'm having trouble with the radar, sir. I've lost the bleeps, the sweeps, and the creeps."
-Brian

Experimental Build v0.5.205

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.



Hello brave explorers! Here's just a small patch to solve some glaring pain points. We also added some nice new soundtracks to the underground areas and increased the speed of the repair tools, which feels WAY better.

[h2]Help! I'm stuck in Space!!![/h2]
A few players have reported missing space ships or getting lost in space, and we are tracking down what may be causing this. however, if this happens to you, you can do the following with our really handy Console Command system:



1. While in game, press the "/" key to open up the Console Commands.
2. Type "warp". This command will allow you to warp to any planet surface.
3. Options will appear in the console command system to guide you.
4. Note in "warp" there's also an "unstuck" command.

[h2]Help! I lost my Vehicle/Drone/Item!!![/h2]
Also, if you lost data, such as a Vehicle or Item, you can also spawn them in with this tool:

1. Press "/" to open the Console Commands.
2. Type "spawn" then "vehicle" or "item".
3. Options will appear to allow you to warp in what you need.

[h2]Change List[/h2]
Added - Underground Soundtrack
Added - Added support to have more detailed LODs on Minerals
Added - World boundaries back in on Proteus 2 Site B
Added - Rocks in mine pits to allow traversal out of pits
Changed - Increased speed of Repair Tools
Fixed - Clean up all mine entrances and exits
Fixed - Exit of Epsilon Mine
Fixed - Theta Mine mineral harvesting
Fixed - Icarus Mine entrance
Removed - Shovel no longer has green gizmo box

Anytime we do something with minerals it warrants pushing to Experimental first, since so much of the game is built around resource collection. Our internal tests have all checked out, but we just want to be sure before pushing this patch to main. Until then, enjoy, and have a great weekend!

"Put That Thing Away Before You Get Us All Killed!"
-Brian

Main Build Update 0.5.197

Here's just a small patch to address edge case loading problems - applied to both branches.

We've been getting reports of people still having trouble loading, and with the help of some players found the cause of this. It turns out that in same cases, the frame rate is actually too high which somehow causes the game to choke on the level load. Best practices are to clamp the frame rate during the load process, then open up the frame rate to max after the load completes, which is what is applied to this version.

If you experience any problems loading please reach out to us here. The last thing we want is for you to have any trouble playing and experiencing the game.

Sincerely,
-Brian