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Osiris: New Dawn News

Experience Build 0.4.081

New update available now on our Experience Branch. We found there was a parsing issue on the version number system, since some languages use commas instead of periods to designate decimals. This update should solve that issue.

  • Fixed versioning locale issues preventing some players from entering multiplayer with an "Update to latest version" message
  • Party members can now access eachothers buildables
  • Fixed SimpleJSON's local parsing problems
  • Added in more safeguards to prevent the dust storm and sandworm from continuously spawning in sand dunes
  • Added in differentiation for Experimental build public servers and avatars
  • Reduced Film Grain
  • Improved creature based item icons

Patch 0.4.076

  • Added Beta and Gamma Mines
  • Shovel is once again able to collect Sand
  • Creature spawning when performing actions has been reduced in frequency and they now screech when emerging from the ground
  • The Sandworm can no longer be disturbed by other creatures or corpses causing the worm to relentlessly hunt down the player
  • The Sandworm is now more territorial out in the sand dunes and will more aggressively chase down the player if they venture too deep
  • Trees have a limited amount of berries that can be collected before needing to regrow
  • Creatures will now properly walk around all player-built structures and utilities
  • Save data has been moved out of Documents and placed in the app's data folders, when starting the game the first time after this patch, your previous data will be copied to the new location and a text document will be left behind providing the new location
  • Highlighting now properly displays what the player is interacting with
  • Better side stepping / strafing in 1st and 3rd person modes
  • Pickups now have highlights consistently

Hot Fix 0.4.064

  • Solved URL errors causing multiplayer data to not save
  • Dust storm damage in multiplayer now only effects the local player
  • Sand worm sound now has distance falloff

Hot Fix 0.4.055

  • Fixed input errors when a gamepad or peripheral controller is detected
  • Added Key Binding support
  • Creatures can now hear, with a certain radius per species
  • Corrected heat from Forge

The Survival Update

As promised, please enjoy our new update! This update hosts vast improvements, optimizations, and numerous features.



Survival Gameplay

At its core, Osiris: New Dawn is a survival game and we focused on survival mechanics to reinforce this style of gameplay.
  • The environment is brutal. Dust storms can be devastating, frigid temperatures can kill you, and even climbing can be dangerous. It is critical that you pioneer through the treacherous uncharted territories and invent ways to survive.
  • Your resources run critically low and your tools will deteriorate with each use. Repairing or crafting tools is a must in order to survive.
  • Be sure to find food and water. Every action you take will impact your hunger and thirst.
  • Night is intensely dark and excruciatingly cold. Finding a warm place to take shelter is critical for survival.





Improved Graphics

Now being fully integrated into a modern version of Unity, Osiris: New Dawn is taking full advantage of its latest technology.
  • Texture resolution increased throughout, shaders remastered, and custom shadow rendering added.
  • All new User Interface throughout. The UI is now fully anchored to fit any screen size and resolution.
  • Remastered terrain rendering using the latest techniques in erosion simulation.
  • High definition range lighting and post processing use the latest technology and visual quality.
  • 4K, wide, and ultra wide screen support.
  • *Note higher resolutions use considerably more processing power to maintain framerate.




Performance Optimizations

Every aspect of the experience has undergone drastic and extensive performance analysis to ensure the best possible frame rate and memory usage.
  • Each feature has been optimized while maintaining full functionality to ensure fast performance with no loss in gameplay.
  • Texture memory has been fully optimized, eliminating the need for texture streaming, which saved 10-20 fps.
  • Overhauled AI systems using advanced pathfinding allow for incredibly performant creature AI while eliminating artifacts like creatures passing through walls.




Multiplayer Improvements

Private and public universe servers have undergone numerous improvements and fixes.
  • Public Servers are now cycled every two weeks, meaning you will have two weeks to survive and build before the server resets to a fresh universe.
  • Private Servers are still managed by each player without any time constraints.
  • Multiplayer syncing has been improved for more accuracy in player movement.
  • Multiplayer data has been upgraded for more balance and stability.




Known Issues

As much as we would have liked, we did not get to migrate some content to the new systems just yet. The following items are known issues on our to do list:
  • Some creatures from previous versions will not spawn as they need to be configured to fit the new pathfinding system.
  • Maps Zer, Aziel, and Proteus 2 Site A are under construction.
  • Three of the dungeons have been disabled temporarily.
  • If you have a character saved on Zer, Aziel, or Proteus 2 Site A the data is still compatible but the map will not load until these maps are restored. In the meantime, please create and play a new character.


As always, thank you so much for playing. We hope you enjoy this update as much as we had creating it.

Cheers,
The Fenix Fire Team