DEFRAG DEMO REPORT [01]
[p]Hello, this is Rootkit_, developer of DEFRAG.[/p][p]Since the demo release, I’ve gathered data and community feedback to share the progress and improvements.[/p][p][/p][h3]\[Demo Statistics][/h3][p]> Total Downloads: 620 [/p][p]> Unique Players: 115 [/p][p]> Median Playtime: 48 minutes [/p][p]> Wishlists Since Release: +79[/p][p][/p][p]The 48-minute median playtime was a pleasant surprise — I initially expected around 30 minutes at most.[/p][p]It means players stayed longer because they enjoyed it, and that’s a huge motivation. Thank you. :)[/p][p][/p][p][/p][p]Wishlists have also increased significantly compared to before.[/p][p]The total number is still small, but the trend itself is quite encouraging.[/p][p][/p][p]Especially, the wishlist conversion rate compared to demo players is very high — around 80%![/p][p]Not every wishlist may come from demo players, but I believe most of them did. :)[/p][p][/p][p]All feedback has been reviewed carefully, and here’s the current progress.[/p][p][/p][p]===========================================================[/p][p][/p][h3]\[Main Fixes][/h3][p]\[Completed][/p]
[/p]
[/p]
[/p]
- [p]Fixed an issue where overlapping sounds caused excessive amplification.[/p]
- [p]Enhanced monster descriptions now clearly show “2x” for bonus drops.[/p]
- [p]Fixed the issue where rewards were not granted after defeating the final firewall in Benchmark Mode.[/p]
- [p]Corrected untranslated or incorrect text in specific UIs.[/p]
- [p]Fixed an issue where certain SFX ignored volume control settings.[/p]
- [p]Pressing ESC in the node scene now opens the MENU UI.[/p]
- [p]Adding a low-frequency sound effect when collecting resources to enhance the sense of reward.[/p]
- [p]Adjusting Ransom’s attack — the line will now disconnect when distance increases.[/p]
- [p]Adding a “dodge” mechanic to make the mode more active and dynamic.[/p]
- [p]Rewards now drop as “item boxes” that players can collect directly.[/p]
- [p]The new risk-and-reward balance should make the mode much more engaging.[/p]
- [p]What do you think?[/p]
- [p]A tutorial UI will now appear when unlocking new features.[/p]
- [p]Does this feel intuitive enough?[/p]
- [p]I’d love to hear your thoughts.[/p]
- [p]Added UI to show collected resources on cleared stages.[/p]
- [p]One concern is that the UI might obscure enemies.[/p]
- [p]Still, it feels worth adding — don’t you think?[/p]