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Day 1 Hotfix Update – Major Fixes & Early Improvements

[p]Hello, this is Rootkit_, the developer of DEFRAG.[/p][p][/p][p]On the first day of release,
I thankfully received various bug reports and requests for usability improvements.[/p][p]I want you to enjoy the game with as little disruption as possible,[/p][p]so I am doing my best to respond as quickly as I can![/p][p][/p][p]Below are the fixes applied today.[/p][p]
[/p][hr][/hr][p][/p][h3]\[CRITICAL][/h3]
  • [p]Fixed an issue where enabling the HDR option caused the game to crash and fail to launch.
    (This was related to DX12, and adding DX11 support resolved the issue.)[/p]
  • [p]The game contains many flashing elements, but there was no photosensitivity warning! A warning message has now been added and will appear when the game starts.[/p][p] [/p]
[h3]\[GAMEPLAY][/h3]
  • [p]Fixed an issue where equipping the Repeater module caused the orbiting sphere to push Benchmark walls, preventing proper gameplay.[/p]
  • [p]Fixed an issue where unequipping multiple ADD Weapons did not properly unequip weapons that were currently active.[/p]
  • [p]Updated the description of the \[THROUGHPUT BREAKPOINT] achievement to clearly explain its requirements.[/p][p][/p]
[h3]\[SOUND][/h3]
  • [p]Fixed an issue where the Data Mining sound effect played even when the SFX option was disabled.[/p][p] [/p]
[h3]\[UX/UI][/h3]
  • [p]Improved UX so that in the Node Scene, the options menu can now be opened not only with ESC but also with the \[Options] button in the lower-left corner.[/p]
  • [p]Fixed an issue where, in certain languages (Korean and Simplified Chinese), the \[Activated] / \[Deactivated] status text in the weapon equipment screen was difficult to distinguish. [/p][p][/p]
[hr][/hr][p][/p][p]Your feedback and support are what help DEFRAG grow into a better game.[/p][p]Thank you for reading![/p]