Quality-of-Life Improvements & Bug Fixes
[p]Hello. This is Rootkit, developer of DEFRAG.[/p][p][/p][p]Many of the quality-of-life improvements and major bug fixes that players have been requesting have now been implemented.[/p][p]Details of this update are listed below.[/p][p][/p][hr][/hr][p][/p][h2]UI/UX Improvements[/h2]
- [p]Added zoom in/out functionality using the mouse wheel, allowing you to view the overall layout more easily.[/p]
- [p]Improved the Sector Mode result screen so that resource icons are displayed in colors matching their resource types.[/p]
- [p]Expanded the interaction areas of the Overclock / Dummy Target mode entry buttons to improve usability.[/p]
- [p]During the tutorial, the screen now automatically scrolls to clearly show the area being explained.[/p]
- [p]Fixed an issue where the character moved abnormally when playing Benchmark Mode in windowed mode.[/p]
- [p]Improved the movement behavior when being pushed by Breakpoints in Benchmark Mode to appear more natural.[/p]
- [p]Fixed an issue where Data Mining–related values were not reset when initializing data.[/p]
- [p]Fixed an issue where Extra Rewards were not applied when dying from lasers in Benchmark Mode.[/p]
- [p]Fixed an issue where the accumulated resource values in the top-left corner changed upon death/clear in Sector Mode.[/p]
- [p]Fixed an issue where pressing the top reset button twice consecutively caused only the grid background to appear.[/p]