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Quality-of-Life Improvements & Bug Fixes

[p]Hello. This is Rootkit, developer of DEFRAG.[/p][p][/p][p]Many of the quality-of-life improvements and major bug fixes that players have been requesting have now been implemented.[/p][p]Details of this update are listed below.[/p][p][/p][hr][/hr][p][/p][h2]UI/UX Improvements[/h2]
  • [p]Added zoom in/out functionality using the mouse wheel, allowing you to view the overall layout more easily.[/p]
  • [p]Improved the Sector Mode result screen so that resource icons are displayed in colors matching their resource types.[/p]
  • [p]Expanded the interaction areas of the Overclock / Dummy Target mode entry buttons to improve usability.[/p]
  • [p]During the tutorial, the screen now automatically scrolls to clearly show the area being explained.[/p]
[p][/p][hr][/hr][p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue where the character moved abnormally when playing Benchmark Mode in windowed mode.[/p]
  • [p]Improved the movement behavior when being pushed by Breakpoints in Benchmark Mode to appear more natural.[/p]
  • [p]Fixed an issue where Data Mining–related values were not reset when initializing data.[/p]
  • [p]Fixed an issue where Extra Rewards were not applied when dying from lasers in Benchmark Mode.[/p]
  • [p]Fixed an issue where the accumulated resource values in the top-left corner changed upon death/clear in Sector Mode.[/p]
  • [p]Fixed an issue where pressing the top reset button twice consecutively caused only the grid background to appear.[/p]
[p][/p][hr][/hr][p][/p][p]We are currently working toward controller and Steam Deck support.[/p][p]Your continued feedback is a huge help in improving DEFRAG.[/p][p][/p][p]If you are enjoying the game, leaving a review would mean a lot to us.[/p][p]It is the best way for players to support the game![/p][p][/p][p]Thank you.[/p]