Changelog #3: More Life in the Village, More Comfort for You
[p]Hey Grove Keepers![/p][p]For the past month weโve been quietly tending the Groveโฆ sweeping paths, repainting signs, fixing wobbly benches โ and adding a few delightful surprises along the way.[/p][p]This update focuses on comfort, clarity, and making village life feel even warmer and more alive ๐
Hereโs whatโs new:[/p][p][/p][hr][/hr][p][/p][h2]๐ฆ Village Additions[/h2]
And weโre just getting started...[/p]
Hereโs whatโs new:[/p][p][/p][hr][/hr][p][/p][h2]๐ฆ Village Additions[/h2]
- [p]Idle Woodlings now sweep paths or admire growing fields during work time[/p]
- [p]During breaks, they enjoy new recreational objects:[/p]
- [p]๐ช Trampoline[/p]
- [p]๐จ Painting easel[/p]
- [p]Birdie now has animations + lots of new skins[/p]
- [p]Many new mailbox skins[/p]
- [p]New visual UI variants[/p]
- [p]Completely redesigned tutorial โ clearer and more structured[/p]
- [p]Improved arrows and hints (better visibility + new animations)[/p]
- [p]Fixed issues with skipping and minimizing[/p]
- [p]The game is now available in 12 languages[/p]
- [p]Proper 12h clock (AM/PM) support[/p]
- [p]Improved UI scaling for longer texts
[/p]
- [p]Building โghostโ preview before placing objects[/p]
- [p]Refreshed windows: stats, work/break summary, tool shed[/p]
- [p]Reworked visual variant selection (groups & presets)[/p]
- [p]Larger Mini Pomodoro buttons[/p]
- [p]Improved UI scaling & default game scale[/p]
- [p]Better camera dragging (mouse + keyboard)[/p]
- [p]Fixed multi-monitor switching issues[/p]
- [p]Clearer stamina bar + improved colors[/p]
- [p]New hover highlights in workshop and rooms
[/p]
- [p]New sound effects (buying, clicks, tasks, collecting)[/p]
- [p]Sounds for stones and bushes[/p]
- [p]Visual effect when buying tools or skins[/p]
- [p]Fixed double audio playback issue[/p][p][/p]
- [p]Balance tweaks (including Zen Master & selected prices)[/p]
- [p]Bridge can now be built only on a single river tile (clearer rules)[/p]
- [p]Improved progress saving
[/p]
- [p]Distance traveled by your Woodlings [/p][p][/p]
- [p]Fixed tree positioning[/p]
- [p]Fixed bench sitting & blocking issues[/p]
- [p]Prevented building/selling locked elements[/p]
- [p]Various stability and performance improvements [/p]
And weโre just getting started...[/p]