Devlog: The Card System of Harem vs Zombies
[p]
Hi!
Today, we’re sharing development details and want to take a closer look at one of the game’s key systems: the card mechanics and the types of cards you’ll be dealing with on the battlefield. These cards define tactics, battle tempo, and some room for your experiments.
[/p][h3]Card system and card types.[/h3][p]The game features four types of cards, each serving its own role in combat and tactical planning:[/p]
[/p][p][/p][p]Each unit is unique and has three upgrade levels. When upgrading:[/p]
[/p][h3]Support — buffs and control.[/h3][p]Support cards strengthen allies or weaken enemies.
After being played, they remain on the field but do not have upgrade levels.[/p][p]Examples:[/p]
[/p][p][/p][h3]Abilities for one-time chaos[/h3]
Today, we’re sharing development details and want to take a closer look at one of the game’s key systems: the card mechanics and the types of cards you’ll be dealing with on the battlefield. These cards define tactics, battle tempo, and some room for your experiments.
[/p][h3]Card system and card types.[/h3][p]The game features four types of cards, each serving its own role in combat and tactical planning:[/p]
- [p]Unit cards[/p]
- [p]Support cards[/p]
- [p]Ability cards[/p]
- [p]Character cards[/p]
- [p]Units are the foundation of defense.[/p]
- [p]Units are the player’s main combat force.[/p]
- [p]attack range[/p]
- [p]attack speed[/p]
- [p]damage[/p]
- [p]behavioral traits[/p]
- [p]"Fox" is armed with a shotgun whose pellets spread across three lanes, allowing her to effectively control space.[/p]
- [p]"Conehead" throws grenades along a ballistic arc, ignoring obstacles and hitting enemies wh ere other units are powerless.[/p]
- [p]Base stats increase (health, damage, etc.);[/p]
- [p]New mechanics and abilities are unlocked.[/p]
- [p]plan unit placement in advance;[/p]
- [p]choose the right moment to merge;[/p]
- [p]balance power and field coverage.[/p]
After being played, they remain on the field but do not have upgrade levels.[/p][p]Examples:[/p]
- [p]'Portable Shield' is placed on a tile with units, increasing their maximum health.[/p]
- [p]'Alt Girl' is a rock-loving girl who buffs the unit in front of her, increasing its attack speed.[/p]
- [p]Ability cards are single-use effects.[/p]
- [p]After activation, they disappear, but can radically change the flow of battle.[/p]
- [p]"Sex Machine" drives across the entire field, cutting through reed thickets where enemies hide, and explodes at the end, dealing damage.[/p]
- [p]"SHIV-a" is a giant ice goddess descending from the heavens to freeze all enemies with her icy beauty.[/p]
- [p]each has unique abilities;[/p]
- [p]abilities improve as you progress through the game;[/p]
- [p]a heroine card can only be used once, as long as she is alive and remains on the field.[/p]
- [p]"Lian" is armed with two-hand crossbows, allowing her to attack three lanes at once.[/p]