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Patch 1.0.8



Hi Everyone and welcome to the Wartile universe. We sincerely hope that you enjoy Wartile and are grateful for all the feedback that we have received since we left Early Access just one week ago.

As it often happens with games when exposed to a broader audience with different playstyles, taste, and expectations. We see lots of feedback pointing in all directions, and we are still trying to digest all the input into something that we can take action on.

We have just released a patch focusing on solving some of the issues reported the last few days, and we hope that this will clean out most of the annoying problems.

You should also know that we are working on another patch implementing achievements into the game.

With this patch we have also made it possible to full pause the game by pressing (default key) P, allowing the player to explore the battle board and enemy positions. No interactions are possible during the pause, it's meant for coffee breaks and as a tactical reflection/exploration break.

Patch notes 1.0.8
  • All key bindings now work. There was a problem specifically affecting movement keys, that didn't allow you to rebind to specific keys.
  • [Customization] Some helmets didn't scale up when equipping them on figurines that had the Jotnar’s Mass token equipped
  • [General] Ylva´s Crow can now only attack through obstacles if there is a valid path to the enemy.
  • We have added a pause button to the game. Default keybind is "P"
  • [Start Screen] The effects that affect adjacent allies (e.g. Heimdall's inspiration) no longer activate on the start screen
  • [General] Enemy units could get stuck when moving to specific tiles (on bridges, under breakable objects, in towers, etc.) when a player character moved to the same tile in a rather specific timing.
  • The graphic effect on Slow-time has been reduced. Now it mostly only affects the color and no longer blurs.
  • Text on the Story Card for Jotunheim read "[...]from to Jotunheim[...]". Now reads "to Jotunheim"
  • [Niflheim] Draugr can no longer spawn spawn and move around after the end of the level on the reward screen.
  • In the start screen, the slight camera movement would stop after clicking exit game. This is no longer the case.
  • [Customization] When unequipping items the character stats did not update. In addition, the portrait didn't update. These are now fixed.
  • [Niflheim] Fixed grammatical error on the story card in the menu.
  • [Alfablot] primary objective is now correctly spelled "Altar" instead of "Alter". In addition, "Frayr" is now correctly spelled "Freyr" on the same card.
  • [The Rescue & Monastery] Some of the treasure spawn locations in the Monastery was not possible to interact with. These can now be interacted with.
  • Changing the windowed mode option did not properly trigger when clicking save.
  • [Niflheim][Dark Forest] Some Breakable objects was placed in a way that did not show the health bar below it. These have now been adjusted.
  • Items and Tokens in the unit management had both "Item Count" and "Sell/Buy Gold Value" shown. Gold has been removed as it is only usable in the Merchant. Item Count is already shown as a widget below the item/token and has now been removed from the tooltip as well.
  • We have fixed several spelling/grammatical parts of Figurine Stories
  • [Alfablot] A tree branch obscured the Token rewards in the reward scene. This has been adjusted.
  • [Thor’s Wrath] The player could move characters into a specific table. This is no longer allowed.
  • [Trial of Tyr] Unit that was captured in a cage has the stunned animation over its head even after it had been released. This is no longer the case.
  • Many grammatical and spelling errors fixed throughout the game (We still have more to go through!)
  • When no save game exists, the start screen did not have any units. This is now remedied. In addition, the start screen will now add new units as you progress through the game.
  • [GUI] The character selector from the Unit Customization screen did not get properly removed in some menu interaction situations.
  • [General] When opening the options menu the player coul still click on UI and Objects in game. This is no longer the case.
  • Fixed a bug that caused the tooltip to show up behind the Epilogue UI
  • [Complete Level] When finished the main mission "continue" and "end level" now have a tooltip explaining their function.
  • Fixed a bug that allowed you to enter new menus while the "Name Changer" UI was present.
  • Added poses to characters in the Start screen.
  • [Customization][GER] "Sundering glaive" had too many "-" in front of the value it subtracts when the effect triggers
  • French Localization - Another token was incorrectly named: Ymir's cage
  • [Customization][GER] "Heimdallr's Inspiration" had a missing value
  • [Customization][GER] "Hels Heimsuchung" had a missing Value
  • [Customization][GER] "Blessing of Eir" had the wrong item description
  • [Menu][GER] There was not a translation implemented for "leave board"
  • [Loka][GER] Incorrect Text-String: "Diese Schaltfläche bringt Dich in's Menü zurück" when destroying a token. This has been fixed.


We are aware that Thor’s Wrath sometimes crashes upon load, we are looking into this issue. For now, it usually works when loading it up the second time.

Portuguise is now fully supported thanks to Tiago :)

We hope that these bug fixes will improve the overall enjoyment of Wartile and want to ensure everyone that we continuously are addressing bugs and improving features based on feedback and our observations.

Best regards

Wartile dev Team