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Godot Engine News

Maintenance release: Godot 4.4.1

We released Godot 4.4 in early March and we are delighted to see the reception, with so many users upgrading to it on day one and sharing their favorite new changes on social media! If you haven't seen the 4.4 release page, it's well worth a read!

Since then, we've started the development phase for Godot 4.5 at full speed (with a first dev snapshot released last week!), but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4. A few of these issues can be showstoppers for affected users, so we decided to release a 4.4.1 maintenance release as soon as possible.

See the release notes for details about the 4.4.1 update.

Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

Please, consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.

Featured game:

https://store.steampowered.com/app/1907590/Psycho_Patrol_R/

Godot 4.4, a unified experience

Godot Engine 4.4 is finally here! šŸš€

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

On top of that, long-awaited comfort features like embedded game windows and interactive in-game editing will feel more in line with other software on the market.

We invite you to take a look over at the 4.4 release page for an overview of the main changes in Godot 4.4:

https://godotengine.org/releases/4.4/

Maintenance release: Godot 4.2.2

It's been a while since our previous maintenance release for Godot 4.2, but the wait should be worth it!

We've had ample time for bug fixes to be tested in 4.3 dev snapshots before being backported to the stable branch, which means that the new Godot 4.2.2 is significantly bigger than the usual patch releases.

150+ contributors submitted more than 400 improvements for this release, which makes it pretty significant as far as patch releases go. You can review the complete list of changes with our interactive changelog, which contains links to relevant commits and PRs for this and every previous release.

See the release notes on the Godot blog for more details.

The illustration pictures used in this announcement is from RAM: Random Access Mayhem, a top-down roguelike shooter where you take control of diverse robotics enemies. RAM won the Audience Choice award at the IGF 2024, so be sure to wishlist and follow that upcoming Godot game!

https://store.steampowered.com/app/2256450/RAM_Random_Access_Mayhem/

Maintenance release: Godot 4.2.1

We released Godot 4.2 two weeks ago, with major improvements and bug fixes all around the engine. Like any big feature release, it had a few rough edges which we've been focusing on addressing in the past couple of weeks. This allows us to already publish this first maintenance release, Godot 4.2.1, which irons out some of those issues while fully preserving compatibility.

See the release notes on the Godot blog for more details.

The illustration picture used in this announcement is from Voice of Flowers, a metroidvania that takes great inspiration from Mario games, developed in Godot 4 by Tomasz Chabora – one of Godot's most profilic maintainers!

https://store.steampowered.com/app/2609560?utm_source=GodotWebsite&utm_medium=blog&utm_campaign=421