Playtest #1 is now closed!
[p]Hey everyone, [/p][p]The first public playtest is now closed, and I want to thank everyone who played, it was awesome! I got a lot of good feedback and there's still more I need to go through. [/p][p]If you didn't have time yet, please fill in this quick survey (10min max). You can also give feedback and report bugs on Discord.[/p][p][/p][h3]Some numbers[/h3][p]More than 650 people got access to the playtest (which is more than I anticipated) and the median playtime has been around 35 minutes throughout the entire playtest. I think it's quite high and another indication that you enjoy the game. [/p][p][/p][p]
[/p][p]Some of you (31 to be precise) played more than 200 mins, that's crazy![/p][p]I have way more data to look at as I was collecting stuff through the Steam stats, but I didn't compute them yet. I'll let you know when I have more insights.[/p][p][/p][h3]What's next?[/h3][p]I have a ton of stuff to implement and new features I want to add to the game before I push a public demo. I'm also working on my other game Hyperslice, trying to release it in January. I can't make any promise yet, but I definitely want to run another small playtest before the public demo, so it's probably going to be around early/mid January if I can make it. [/p][p][/p][p]Thanks again for playing, see you soon![/p][p]Cheers,
Eliptik[/p][p][/p][p]If you want to follow the development, checkout my socials 👇[/p][p]
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Eliptik[/p][p][/p][p]If you want to follow the development, checkout my socials 👇[/p][p]