Prelude Campaign, New Turrets & a Ship! November Update
Hi everyone! I bet you’re wondering - what’s new with Dust Fleet?
It's been another big month - here's what we've been working on!
The Prelude Campaign
We decided to split the game's tutorial into it's own mini-campaign, called "Prelude" which teaches players how to play and then sets them loose to complete the campaign themselves. This served as a really good shakedown cruise. Starting with building the campaign in the game's editors, and every step on the way to being able to play it all the way through, everything has been put through it's paces. It's been incredible to see all the parts of the game working together.

This is Dust Fleet's first start-to-finish fully-playable campaign, and all the work we've done on the game's editors really paid off. Those same editors will be included in the final game so anyone can use the tools we've used to make their own campaigns and missions and share them with other players. I can't wait to see what you come up with when the game is released!
New Turrets
Three new turrets have been added to expand your tactical possibilities: a railgun for long-range sniping, a micronuke for area-of-effect damage and a rapid-fire missile launcher for overwhelming anti-missile defences.
Here's the rapid-fire missile launcher in action.

And a look at the micronuke detonating.

The Raider Light Cruiser
And there's also a new ship created for the prelude campaign. This is the raider light cruiser, conceived when raiders realised that the cheapest way to build their fleet would be to build a load of cargo haulers and refit them for combat. They're old, but sturdy and enough of a match for the UEN's lighter ships.
There's plenty more to talk about, so be sure to follow us on Twitter and join our Discord to get future updates.
It's been another big month - here's what we've been working on!
The Prelude Campaign
We decided to split the game's tutorial into it's own mini-campaign, called "Prelude" which teaches players how to play and then sets them loose to complete the campaign themselves. This served as a really good shakedown cruise. Starting with building the campaign in the game's editors, and every step on the way to being able to play it all the way through, everything has been put through it's paces. It's been incredible to see all the parts of the game working together.

This is Dust Fleet's first start-to-finish fully-playable campaign, and all the work we've done on the game's editors really paid off. Those same editors will be included in the final game so anyone can use the tools we've used to make their own campaigns and missions and share them with other players. I can't wait to see what you come up with when the game is released!
New Turrets
Three new turrets have been added to expand your tactical possibilities: a railgun for long-range sniping, a micronuke for area-of-effect damage and a rapid-fire missile launcher for overwhelming anti-missile defences.
Here's the rapid-fire missile launcher in action.

And a look at the micronuke detonating.

The Raider Light Cruiser
And there's also a new ship created for the prelude campaign. This is the raider light cruiser, conceived when raiders realised that the cheapest way to build their fleet would be to build a load of cargo haulers and refit them for combat. They're old, but sturdy and enough of a match for the UEN's lighter ships.

There's plenty more to talk about, so be sure to follow us on Twitter and join our Discord to get future updates.