1. Dust Fleet
  2. News

Dust Fleet News

Dust Fleet v6.4.9

[p]Greetings, Commanders![/p][p]Ongoing maintenance of your battle computers continues with another small update this week. Many of you have requested that the Knight MkII and Wolf MkII be available in the standard shipyard, since these ships are still fairly low-tier. I've pulled a few strings with the Admiralty, and they've agreed![/p][p]Patch summary:[/p]
  • [p]CHANGE: Knight MkII and Wolf MkII can now be built at Standard Shipyards.[/p]
  • [p]FIX: Loadout list on the loadout view sometimes cuts off the bottom ships if the list is long.[/p]
[p]Stay safe out there, commanders![/p]

Dust Fleet v6.4.8

Hello commanders. Happy new year, and welcome to 2376!

Continuing to refine this cycle of Dust Fleet, here's another small update! Please do leave a review of the game, it helps a lot with visibility. And if you see any bugs, you can find out how to report them here.

[h2]CHANGES[/h2]
  • Performance improvements.
  • Balance update. Heavy laser was incorrectly doing as much damage as the heavy battle laser. Heavy laser damage decreased 400->320, placing it between the medium laser and heavy battle laser for damage output.


[h2]FIX[/h2]
  • Memory leak caused by missions ending during intense combat.

Dust Fleet v6.4.6

You may have seen news of a vulnerability in the Unity engine today. Don't worry commanders, I've got your back! Unity have released a fix, and I applied it to Dust Fleet immediately. Your battle computers remain secure and unaffected by this issue.

Dust Fleet v6.4.5

Hello commanders! A small update today to fix some minor issues reported by very helpful commanders.

Thanks for being part of Dust Fleet's community, and please do leave a review if you haven't already - it really does help!

[h2]Fixes[/h2]
  • Some objective-specific rewards are not given if a game is reloaded mid-mission.
  • Assigning fighters to a loadout did not persist in some circumstances.
  • When changing a turret or module in the loadout editor, the tooltip did not update.


Dust Fleet v6.4.4

Hello commanders. The eagle-eyed among you may have noticed an update to your battle computers. This update addresses the last of the stability issues, which was affecting a small number of players. There's also a few minor fixes included, one of them fixing a major debuff to the "Local Contacts" location effect.



Thanks are due once again to our community of helpful commanders for helping identify some of these issues. Thank you for making the game better for everyone.

If you've been playing Dust Fleet please do leave a review. It helps the game a lot.

[h2]Fixes[/h2]
  • The game would freeze up in certain battle situations.
  • Local contacts location effect boost was only 1.5% instead of 150%.
  • D-SEC heavy cruisers would occasionally pathfind into each other.
  • Setting faction colour in Sector Assault only set it for UEN, even if D-SEC was chosen.
  • In the sector assault menu, the ship preview did not change when selecting D-SEC as playable faction.
  • Parts of the UI became blurry when turning down texture quality.