Hello commanders!
Winter is cold, space is colder. But starting today, you can heat things up by getting Dust Fleet at a huge
50% discount, from
December 19th to
January 2nd.
And if you already own Dust Fleet, there's something for you too. Update #5 is live right now. Welcome, commanders, to
The Sector Assault Update.
I've been picking up hypercom messages from all the brave commanders continuing the fight in Sector Assault mode, requesting new features and improvements. The Orbiting Disco Corps of Engineers (me) has been working hard to put those requests into action, and here's what I've got for you.
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- Play as D-SEC: You can now choose between the UEN Navy and D-SEC as your faction.
- More enemies to fight against:
- The UEN Navy (the player faction in the story campaign) is now available as an enemy if you play as D-SEC.
- The Raiders, using the same ships as in the story campaign.
- The Abandoned, who feature in the story but aren't named. Their ships are similar to the campaign, but with some balance changes.
- Raider stations now have Industrial and Technology slots, making them useful to capture.
- D-SEC has gained a bomber-class fighter, to even the odds when playing against the UEN.
- Custom difficulty setting now includes the ability to choose which of the factions to fight against.
- Salvage mode: An optional mode for Sector Assault. It replaces the tech tree with collecting new technology by securing locations on the starmap. Each location has one or more icons below it showing you what tech you'll gain by controlling it.
- Rebalance: At the start of a game enemies are now concentrated together, further away from the player. Their starting fleets have been toned down slightly, and they take a little longer to ramp up to full aggression. This should make the "Hard" difficulty a little easier to manage. And you can still choose "Custom" to get the game you want.
There are also some improvements that help both the story campaign and Sector Assault.
- New loadout editor: The loadout editor UI has been vastly simplified. It's now more informative and intuitive - just a single click to fit a new item, and a long click to fit it to all matching slots.
- Station capture in auto-battle: if your attack fleet has enough APCs (usually 4) you can now capture stations during an auto-battle. As long as you win the battle and have enough APCs, the station will be captured automatically instead of being destroyed. This option, when available, can be toggled next to the auto-battle button.
- Auto-rebuild for carriers: By default, carriers will automatically attempt to rebuild destroyed fighters. There's a new button on the carrier manager to toggle this setting.
- See depleted locations: The starmap now shows a "no resources" icon on locations that have run out of resources, so you can see at-a-glance where to send your mining ships.

- Minor balance tweaks:
- Heavy battle laser cost reduced from 6500 -> 5800
- Heavy railgun turret cost reduced from 8500 -> 8200
- Honshu hull reduced from 1600 -> 1500
- Wolf, Wolf MkII and Jackal now provide a starmap vision radius in line with most other frigate-class ships.
- You can now hold down shift while selecting your groups to add them to the selection.
- Loading time and file size improvements for saved games: 20% smaller files, 88% quicker load times and 66% quicker save times.

- Ships with welding beams were not auto-repairing nearby damaged ships.
- D-SEC fighters could not attack other fighters, only capital ships.
- When remapping controls, if you try to bind a key that's already being used, you'll now get a warning about it.
- The rebinding screen was not displaying localized names for the controls.
- Fighters were costing twice as much as the displayed amount.
- Wolf MkII had no silhouette icon.
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Thanks to all those commanders who helped with suggestions and sent me their saved games to track down bugs. If you do come across any issues,
here's how you can report them.
Don't forget to join our community
Discord and share your experiences!
I would also love to hear what you thought of the game through a Steam review. Steam reviews can have a massive impact on the success of small indie games like Dust Fleet so if you have the time it's really appreciated.
That’s all for now, Commanders - see you in space!
https://store.steampowered.com/app/406160/Dust_Fleet/