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Dust Fleet News

Dust Fleet v4.11

Welcome to Monday, commanders. Here's the patch notes for the latest Dust Fleet update addressing some feedback from the community.

[h2]CHANGES[/h2]
  • The flak turret now only requires a light turret port instead of a medium.

[h2]FIXES[/h2]
  • Some ships captured during missions may not respond to orders. This is fixed for future occurrances, but any affected ships in saved games will remain affected.
  • Destroyed squadron fighters being immediately rebuilt with low health upon docking, instead of waiting for other ships to complete build/repair first.
  • Captured ships continue their attack orders on allied ships until given a new order.
  • Allied ships continue attack orders on captured ships until given a new order.
  • Holding right mouse button to pan the camera when a cutscene starts results in the camera pan still being active afterwards, until the right mouse button is pressed again.
  • Tokara loadout has heavy missile launchers when it only has ports for medium. Tokara's default loadout now changed to use medium missiles. Note that these are much stronger against frigates than the heavy missiles.
  • Using chaff opens pop-up camera view notification.

Patch notes are always available on Discord, but for commanders who don't use it, I'll leave you with a round up of other recent fixes and improvements. Until next time, commanders!


Dust Fleet v4.8

(Released 20th April 2024)
[h2]CHANGES[/h2]
  • The game will no longer automatically minimize when you alt-tab away from it, making for a smoother desktop experience.
  • The taskbar executable icon has been updated.

[h2]FIXES[/h2]
  • When given an order involving a specific ship part (eg a turret or landing pad) ships are unable to proceed if the target was destroyed or removed after the order was created.
  • Fixes for some minor cleanup errors when ships were destroyed in certain circumstances.
  • Some users were experiencing errors with the Epic overlay. These should now be corrected with this release.


Dust Fleet v4.9

(Released 22nd April 2024)
[h2]FIXES[/h2]
  • When saving a game while capturing, the saved game may become invalid.
  • When saving a game during a mission-related APC docking, the progress bar may become stuck or instantly complete when reloaded later.
  • Error when loading a saved game from the latter half of mission "Eyes".


Dust Fleet v4.10

(Released 23rd April 2024)
[h2]FIXES[/h2]
  • Unable to close the "low power" notification manually.
  • More improvements for edge case situations around loading saved games.
  • When merging fleets, the merged fleet may sometimes be called "new fleet" instead of using the custom names for any of the fleets being merged.

Dust Fleet v4.7

Hello commanders. Just a couple of small updates today for some recently reported issues. Some commanders reported ships going missing while combining fleets. That issues should now be resolved with this update, but please do post any issues you see to the Discord or to the discussion board here on Steam.

Onto the patch notes!

FIX: Ships disappearing when fleets merging
FIX: If the console is brought up accidentally, the keyboard shortcut closes it correctly but the "hide" command does not.
FIX: Various issues with the fleet sidebar on the starmap, including with selection and scrolling.

That's all for today. Take care out there, commanders!

Dust Fleet is part of Freedom Games Publisher Sale!

Hi everyone - if you were thinking about getting the game, now is a great time to do so.

[h3]The game will be 35% off from April 15th through the 22nd![/h3]

Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!


https://store.steampowered.com/app/406160/Dust_Fleet/

Dust Fleet v4.6

Hello commanders! Dust Fleet v4.6 has just been pushed live. The main purpose of this update is to fix the issue with the main campaign ending unexpectedly. Thanks to everyone who sent in bug reports and saved games to help me track this one down!

Here are the changes for v4.6 in full.

[h3]FIXES[/h3]
  • Game ends unexpectedly with message about Channar station having fallen when it has not.
  • Slowdowns in some battle situations.

Dust Fleet v4.5

Hello commanders! A few minor changes, fixes and improvements for you today. As always, thanks for your feedback, I pay close attention to all of it.

tl;dr: Change notes are at the end of this post!

The main purpose of this patch is to smooth over some issues with the new "set direction" modifier for move orders. With this patch, the attack command will no longer become active when you're trying to set move direction with Left Control. And ships will adopt the chosen direction at the beginning of the move instead of at the end. This makes it much easier to sneak around ships while keeping your armour facing them.

I've also added an additional speed level to the game speed control. It now runs x1 -> x2 -> x3.

Here are the change notes in full.

NEW: The game speed controller now has an additional step for x3 game speed.
CHANGE: Giving a move order with a direction will now cause ships to turn in the given direction from the beginning of the move, instead of at the end.
FIX: Unable to use Left Ctrl to apply the direction modifier to a move order.
FIX: Incorrect spelling of "Reykjavik".