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Machinarium News

Machinarium is selling the best merch: a bronze statuette of its adorable star

I don't buy video game merch, and if I did buy video game merch I wouldn't buy statues, and yet... my heart melts looking at Machinarium's hot new merch drop. Amanita are selling a limited run of bronze statuettes of the adventure game's adorable scrap robot star, Josef, and I love him. 405 grams of bronze might sound cold to hold but I know he'd warm my heart.


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Machinarium - Summary of recent updates



As you’ve probably noticed, Machinarium for both Windows and Mac received several updates over the past few weeks, with the last one dropping just a few minutes ago. On both systems, we’ve made several tweaks in regards to controller support and behavior, so you should now have an easier time playing Machinarium using more types of controllers.

The new Mac update (enabling the Apple Metal API) also ensures compatibility with the most recent macOS devices and operating system versions. If you’re on an older Mac machine (manufactured before 2012 and/or running macOS 10.11 or older) and are having trouble running the latest version, please right-click on Machinarium in your Steam Library, select Properties > Betas and select the „legacy“ branch to download a version compatible with older Mac devices.

On a side note, we've recently uploaded our soundtracks on YouTube and put them together into one convenient playlist. That, of course, includes Machinarium ːjosefː ːbertaː

[previewyoutube][/previewyoutube]



Happy Game Is Amanita Design's New Psychedelic Horror



We're very happy to announce Happy Game, the upcoming adventure from the creators of CHUCHEL and Botanicula, and our first actual horror game is coming to Steam and Nintendo Switch next year in spring. You can now add Happy Game to your Steam wishlist. ːchuchelsmileː

Happy Game is a psychedelic horror adventure that departs significantly from Amanita’s charming, family-friendly style. This time, players will find themselves playing as a little boy who experiences a terrible nightmare, passing through three unique worlds filled with playful tasks and puzzles. He won’t be all alone on this trip, though - there are many smiley faces to meet, adorable bunnies to slice with a guillotine greet, or an elusive football to chase. The game is directed by Czech artist, animator, and designer Jaromír Plachý, whose teams previously created Botanicula (2012) and CHUCHEL (2018).

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1206060/Happy_Game/

Stay happy.
Lukas

Creaks is out now!

Hi everyone!

After many, many years of development, our latest game Creaks finally landed on Steam. You can now play it on both Windows and Mac, and if you’re into atmospheric, organic-sounding music, you can get the „Collector’s Edition“ that includes the game, original soundtrack from Hidden Orchestra and a digital art book with design sketches from creators Radim Jurda and Jan Chlup.

https://store.steampowered.com/app/956030/Creaks/

Thank you for your support - let us know what you think!!
Lukas

Creaks from Machinarium studio is launching on Steam next week!



Hi everyone,

I am excited to finally let you know that Creaks, our latest surreal puzzler, is launching on Steam next Wednesday, July 22! Please check out the game's Steam page and add the game to your wishlist if you like what you see ːsamorost_spiritː

https://store.steampowered.com/app/956030/Creaks/

Creaks takes you on a visit to a mysterious towering mansion, inhabited by eccentric avian folk and strange creatures, which may or may not be as dangerous as they seem. In their animated form, these monsters called creaks are deadly enemies you should always keep your distance from. However, as soon as you manage to trap them under a beam of light, they transform into harmless furniture that might be just as useful when you’re solving many of the game’s elaborate puzzles. Players will meet several types of creaks in the game, and each of them behaves differently - while dogs will chase you on sight and spies will copy or mirror your movement, the jellyfish-like creatures composedly patrol the area.

[previewyoutube][/previewyoutube]

Inbetween individual levels and challenges, players will get to explore the house for a series of hand-crafted paintings, some of which were carefully hidden in discoverable secret rooms. About a third of the 35 collectible pieces are playable mini-games, taking on the role of little arcade cabinets in the aesthetic of 18th and 19th-century wall art.

A game inspired by the topics of ambiguity and pareidolia - the psychological phenomenon of “seeing things” - Creaks aims to surprise players with its diverse surreal environments, hand-drawn, hand-painted, and carefully animated, as well as refined puzzles. The visual art goes hand-in-hand with music from Brighton-based composer and multi-instrumentalist Joe Acheson, aka Hidden Orchestra. He delivered an eclectic score that adaptively changes based on your progression within each of the game’s levels and often drops the beat to celebrate the moment you finally figure it out. Instruments Joe used on this soundtrack, his first-ever work for a video game, are ranging from zithers and flutes to organs and choirs to modular synthesizers.

Thank you for supporting our games! We're looking forward to hear and read what you think about Creaks. ːmuchomurkaː
Lukas