Playtest wave 1 started!
[h2]Welcome to the Rift Guild, Hunter![/h2][p][/p][p]Thank you your interest in joining the Arcane Rift Playtest. This week we added some players to join our play testing. [/p][p][/p][h3]How does it work[/h3][p][/p][p]The goal of this Playtest is to start collect feedback about our Gameplay, balance and how the game feels in general to you. Although it's an early version of the game, we are interested in testing some concepts we are designing for the final version. As a playtester, you just need to play the game and send us your feedback. Bellow we have instructions on how to give us your feedback.[/p][p][/p][h3]How to Begin[/h3]
Your participation is essential in making Arcane Rift an unforgettable experience!
[/p][h3]Observations[/h3][p][/p][p]This is a very early build of the game, so some bugs, unbalance, and unfinished mechanics are expected.
Right now the build has some debug tools that are marked in the UI as "(debug)". Feel free to explore those options, mainly to try new items and skills, but expect very limited polish on those UI, since they are designed to be used by development team.[/p]
- [p]Start the game and select “New Quest.”[/p]
- [p]Choose which Quest you’d like to play. [/p]
- [p]Pick your starting items and initial party for the run. [/p]
- [p]Your goal is to reach the Rift Guardian before your entire party is defeated.[/p]
- [p]After playing, please share your thoughts in the Feedback sub-forum — this is the most important part to help us improve the game![/p]
- [p]Report bugs, suggest balance ideas, or discuss gameplay feedback in the same Feedback section.[/p]
- [p]Join the discussion with the development team and other Rift Hunters in the General sub-forum. [/p]
Your participation is essential in making Arcane Rift an unforgettable experience!
[/p][h3]Observations[/h3][p][/p][p]This is a very early build of the game, so some bugs, unbalance, and unfinished mechanics are expected.
Right now the build has some debug tools that are marked in the UI as "(debug)". Feel free to explore those options, mainly to try new items and skills, but expect very limited polish on those UI, since they are designed to be used by development team.[/p]