Development Status #110

[h2]Dear Mechanics,[/h2]
Welcome to our one hundred and ten development status update.
It has been a long time since we wrote the last development status for Tank Mechanic Simulator. As you have probably seen during that time we have released plenty of patches and hotfixes. But it doesn't mean we are not working and developing new content and features for our game. We would like to show you some of the progress.
[h3]Progress of Stage 1 from our Roadmap 2022[/h3]
We’ve spent the last two months on heavy QA testing and bug fixing, to get rid of old problems before heading out to work on new stuff. At this point, we can move on as patch 1.3.4.1 has been released.

[h3]Camera[/h3]
The next stop is the camera overhaul, which will be more usable and flexible. Our design here is to allow not only orbital movement around a pivot but allowing the player to change the pivot position itself and fly around the tank to have access to harder positions. This is based on your feedback that some parts of the tank are inaccessible (especially new tanks, with details and tank parts hidden on the tank belly or deep inside the tank hull).
If you have any suggestions on how to tackle camera movement or you can direct us to a game that, in your opinion, does this correctly, then please give us a hint! :)
[h3]New vehicles progress[/h3]

For the new DLC, we chose tanks from the Sherman family. 5 new vehicles + 2 tanks that are going to be reworked. Here is the list:
- M4A1 Sherman (Early production)
- M4 Sherman (Mid production
- M4A2 Sherman (Late production)
- M4A3E2 Jumbo
- T34 Calliope
- M4A3E8 Sherman (will be included as a free update)
- M10 Wolverine (will be included as a free update)

[h3]Tank Creator[/h3]
There is one last step to finish the basic module of the mod tools for creating custom tanks - allowing the modded tanks to shoot. Right now we are adding this feature to the editor as well as tools that will allow you to create custom vehicle weapons and their configs + ammo configs.
When this is finished then the only thing left to do is to finalize the UI for the tool kit and to create a .pdf covering the whole process of the tank creation. We might also record a few videos on how to make a tank, but that is a future thing.
Let us know if you would be interested in testing out the tools before we release them publicly, write to [email protected].
Thanks for all the support and have a good weekend.
DeGenerals

