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Tank Mechanic Simulator News

Announcement - Patch 1.2.5 "Overlord" and PzKpfw II Ausf. C Release Date



[h2]Dear Mechanics,[/h2]

[h3]Patch 1.2.5 "Overlord" and PzKpfw II Ausf. C are coming out on 4.06.2021![/h3]

We have decided to postpone the release of 1.2.5 for 4 days. Our goal is to focus on implementation and optimalization of the new vehicle, and to eliminate as much bugs reported by our community as it is possible.

This date, of course, is no coincidence. With D-Day's anniversary and our update coming up together, we want to celebrate with a 45% discount on our game! You will be able to purchase Tank Mechanic Simulator at a discounted price for 2 weeks from the release of patch 1.2.5.

Also, we have a little sneak-peak of upcoming PzKpfw II Ausf. C:



[h3]PzKpfw II Ausf. C[/h3]

A tank that was supposed to be a stopgap, until more advanced models were introduced, yet still played a very important role in early German skirmishes. In 1934, when Pz IIIs and IVs were already put into production, something was needed as an interim design, something light, fast, and with enough hit to destroy the less developed tanks. The C variant was the standard production model from June 1938 through April 1940.



It sported an automatic 2 cm KwK 38 L/55 cannon, derived from a FlaK. Mostly inadequate against allied tanks, it managed to be somewhat useful in earlier stages of WW2. Tungsten core ammunition was also provided, but due to shortages, its supply life was rather short.



All production variants of the Pz II were equipped with a Maybach HL62 TRM engine, producing 140 horsepower, and along with a ZF transmission, Pz II C could reach a speed of about 40km/h. Leaf spring suspension wasn't the most comfortable one, but for sure it was easy to maintain and cheaper than torsion bars.



Armor was pretty standard for an early war tank, not much to speak of. 14mm on sides, front, and rear, 10mm on top and bottom. Even the unarmored later variants were easily penetrated by towed anti-tank guns.

All in all, despite being a stopgap design, the Panzer II was one of the most important tanks, taking part in various invasions in the early years of WW2. It also provided hours of training for tankers, getting ready to switch to heavier machines, when the time comes.

Thanks and have a good one!
DeGenerals

Tank Mechanic Simulator is Coming to Consoles



[h2]Attention mechanics![/h2]

[h3]We are super excited to finally share that Tank Mechanic Simulator is coming to consoles![/h3]

As of now, Tank Mechanic Simulator is also available for Xbox One and PlayStation 4 consoles!
Excavate and repair the most iconic tanks from both world wars, then put them in your museum or drive them on your private testing grounds!

That's not all!
We have prepared a giveaway for you! To participate, join our community on Discord and follow the instructions written there. You can win keys to both PlayStation or Xbox versions! You can find the invitation link to server below.

Thank you and have a good one!

DeGenerals

Announcement - Update 1.2.4 Hotfix #1



[h2]Dear Mechanics,[/h2]

Today's hotfix will be slightly different from the previous ones. We have to announce that we are changing our roadmap plan for this month. We assumed that in May we will release two new tanks - Panzer II C and PzKpfw VIII Maus. Due to the problems encountered, which we describe below, we have to postpone the release of Maus to June.



We do our best to make sure that every of our newly released vehicles is perfect and has a fully modeled interior (f.e. in an engine). This is the ambitious goal we set for ourselves for the production of the latest vehicles. You can see the results of this attitude in our recently published models. With Maus, we need more time to work on details. We don't want to release an incomplete vehicle, it's pointless.



The production of two vehicles in a month forced us to focus more on the models at the expense of the issues in the game. We receive a lot of signals about your dissatisfaction related to the bugs that have been accumulating in our game for some time now. We collect your reports you send to us. You can see a fraction of what we are working on currently.



To sum up, in May we want to release only Panzer II C and focus on fixing all those issues we have gathered. We don't want to sound like we are complaining. Without beating around the bush - we have a lot of work to do.

we have uploaded a hotfix for update 1.2.4, on a branch unstable, list of changes:

[h2]1.2.4 Hotfix 1[/h2]

Modified / Tweaked:
  • Removed support for saving game data in Windows Registry (it solves various bugs and improve game stability)


Fixed:
  • InvertY option (FPP and TPP mode) for Xbox One controller
  • Only crew slots that should be able to can now control guns/mgs - for instance a driver in Tiger won't be able to use any weapon
  • Switching slots when in tank on proving grounds correctly manages the activation/deactivation of weapons
  • Decreased force for recoil when shooting from M8 Greyhound
  • Fixed muzzle fire visuals in M8 Greyhound


If this hotfix proves to be helpful in few days we will switch it to the default branch. Sorry for all the waiting, but the main fix this hotfix brings - the memory leak fix - was very important for us to send it out.

Thanks for all the support and have a good weekend.
DeGenerals

Loyality Discount - 20% off Farm Manager 2021



[h2]Dear mechanics,[/h2]

Farm Manager 2021 will be released on May 6 and we have prepared a special offer for you. On the day of the game's premiere, you will receive a loyalty discount that will reduce the price of Farm Manger 2021 by 20%.

If you own any of the games from the list below (for example, Tank Mechanic Simulator), you will get a 20% discount on Farm Manager 2021. The discount will be available on the Fam Manager 2021 store page from May 6 to May 13.

Please note that the loyalty discount adds up with the 10% release discount, which means you can buy Farm Manager 2021 30% off!

To receive the 20% loyalty discount, you must own one of the games listed below:

Community Free Vehicles #2 - Little Willie, Vickers E - Update 1.2.4



[h2]Dear Mechanics,[/h2]

next month and another update with two new tanks as promised in the roadmap a few weeks ago, with game update 1.2.4 - the Little Willie and Vickers E Type B. For a full changelog please go to the bottom of the page.

[h2]Little Willie[/h2]






[h2]Vickers E Type B[/h2]





[h2]Metal Object Creator[/h2]

With this update, we also added new modding tools for adding custom metal objects/collectibles to the game. Our community contributor JaG created and posted a video showing process of making such an item.

[previewyoutube][/previewyoutube]

For tool and documentation look into game local files under:
\TankMechanicSimulator\ModdingTools\UnityPackages\MetalObjectCreatorPackage.unitypackage

For full list with changes please find attached change log below:

[h2]1.2.4[/h2]

Added:
  • Tank: Vickers E
  • Tank: Little Willie
  • Vickers MG
  • Modding tool for collectibles: Metal Object Creator
  • Game option: Mouse Smoothing
  • Rendering icons for collectibles in museum
  • Machine Guns now are also visible in Main Menu and Overview
  • Visual support rods for turrets that are too small and would otherwise float in the air
  • Ammo: OQF 3-pounder gun (47 mm) and ammo configuration (AP and HE)


Modified / Tweaked:
  • MailBox avatar moved to description area in UI
  • Tank Analysis & Tank Manager items hover color in UI
  • UI Improvements for Storage Panel. Other UI elements should not overlap over Storage Panel. Bottom buttons are wider to display larger text labels better.
  • Tank Analysis now also displays the state of UnInteractable parts. The game took them into the calculations when displaying the state of the tank, now the condition can be correctly understood
  • Real values for turret rotation rates
  • Ballistics (trajectory of projectiles) now includes air resistance (based on Stokes equation)
  • Optimized system for loading/saving tank elements info data (based on C# dictionary)
  • Addressable Asset System settings


Fixed:
  • Game now does not stall each time player picks up ammo from the tank, we are not calling a save method right away, but when the player leaves the room or leaves the scene (to main menu/extraction, etc.)
  • Tiger I turret collision on proving grounds and test drive
  • M8 Greyhound Handwheel Elevation part material


Have fun :)

Thanks for all the support and have a good weekend.
DeGenerals