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Tank Mechanic Simulator News

Development Status #96

[h2]Dear Mechanics,[/h2]

welcome to our ninety-sixth development status update.

[h2]New standard.[/h2]
As you well know from our previous updates we are working on new tanks. In this status we would like to introduce you to the quality we aim at with the new models. Here are work-in-progress renders of Maybach HL230 from PzKpfw VI Ausf. B Tiger II (H) “King Tiger" tank.



The heart of every vehicle is the engine. That's why we want to make the disassembling of engines even more fun and a treat for enthusiasts. Additional elements such as movable / animated pistons in cylinders, fully modelled crankshafts. This is something we do and want to have in the game.



[h2]Okay, what about the current tanks available in the game?[/h2]

The current tanks are in for a kind of "renovation". We are going to review every vehicle in the game and adjust them to the "new standard" described earlier. At this point, there is already some work in progress. We are collecting even more references, also thanks to you! And making corrections e.g. in the part names.



More information and progress from the work as always now every Friday. See you next week!

Thanks for all the support and have a good day,

DeGenerals

Development Status #95

[h2]Dear Mechanics,[/h2]

welcome to our ninety-fifth development status update.

[h3]Art progress[/h3]

This week it is time for Russian bias. We would like proudly present to you work-in-progress Soviet heavy tank IS-2.



[h3]Code progress[/h3]

we have finished the connection of tank-weapon-ammo config. Now working on player being able to pick-up the ammo on extraction missions (and spawning it in correct places on that missions).

We would like to provide support for additional languages for game, by Steam Workshop. It means, modders will be able to prepare custom text translations with CSV files, with following structure: KEY*###*VALUE. Example for tests, Finnish language (machine translation):



Also it is possible to dynamically load custom fonts from TTF or OTF files into game (for example, to support Non-Latin languages):



[h3]Soundtrack[/h3]

We are also cooperating with a musician, Mr. Michał Ratkowski, who is composing the music for original soundtrack to the game, here is a link to main menu theme:

[previewyoutube][/previewyoutube]

Thanks for all the support and have a good day,

DeGenerals

Tank Mechanic Simulator on Switch

[h2]Dear Mechanics,[/h2]

we would like to inform that our game Tank Mechanic Simulator with cooperation with Ultimate Games has been released and is now available on Nintendo Switch Game Store!

If you have any questions about the Switch version, please ask Ultimate Games directly or feel free to contact us.

DeGenerals S.A. - [email protected].
ULTIMATE GAMES S.A. - [email protected]

Thank you for all the support :)

Have a good day,
DeGenerals

Development Status #94

[h2]Dear Mechanics,[/h2]

welcome to our ninety-fourth development status update.

This week we want to introduce you to another tank we are working on that we want to add to the game.
Here are some work in progress pictures of Maus :)



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About code progress, not much to inform, still working on the of system tank - armament - ammo, and correct loading/unloading procedures of all logic connected with it. It requires much more time than we anticipated :(

As a last note, we do not have any date set for this patch, as we won't push out the patch before clearing all reported bugs and implementing quality of life improvements.

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Thanks for all the support and have a good day,

DeGenerals

Development Status #93

[h2]Dear Mechanics,[/h2]

welcome to our ninety third development status update.

We have some new stuff to show about custom tanks modding support, and the overall state of work, check below for more details.

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[h3]TankCreator tools[/h3]
We have started to create a tool/wizard that will allow adding custom-user made tanks into game.
The process will be parted into steps, each with proper explanation and helping tips on how to complete this step. Additionally, a template tank will be added to the tools, so the modder will be able to use it as a template for his own work.

Right now we are planning this to be an asset package for the Unity Engine Editor, as a first step. If we manage to make such a tool, then we will start to look on how to create these tools as an .exe file attached to the build, or a special scene/level included in the game.
At this stage of development, the tool requires tank geometry (for example FBX or OBJ file) and
textures. With these provided, the tool will try to automaticly set up basic stuff, as an example, our Tiger I tank:
Raw .FBX file (based on Tiger1 geometry): Effect: And this is the amount of textures required for correct material creation/initialization for the tank

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[h3]Damage system news[/h3]
Next step has been completed, that connects the need of merging of tank workshop and test-drive models into one, and the need of damage system to correctly spawn ammo inside extraction tanks. The game now uses stored config in the merged tank to load and keep the information about it's used armament.

How this works:
  • each tank has configuration of it's armament, for instance we will show how Tiger I is configured
  • Tiger has information, that it has 2 types of armament, Gun (should be rather called MainGun) and MachineGun, then references to that armament, then references to AmmoContainers, that are used to store the ammo for this armament (right now only implemented for Gun ammo, not MGs), here's a screenshot from editor how it looks right now:
  • Tigers 88mm weapon config has ammo config, and that config references a shell/projectile model, that will be used both on Proving Grounds and Extraction scenes, here's screenshot of 88mm shells models we are going to use:
  • These will be pickable while during extractions, and player will be able to manage them in a special menu. More about this in future dev status, as we still are designing it (in which you can help, by sending your ideas below ;))


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Thanks for all the support and have a good day,

DeGenerals