1. Tank Mechanic Simulator
  2. News

Tank Mechanic Simulator News

Update 1.1.3

[h2]Dear Mechanics,[/h2]

We would like to announce that our game is on sale, -20% for 14 days. Join us and fix your tanks ;) We have also uploaded next patch, version 1.1.3, for branch default (for everyone).

Please check the changelog below :

[h2]1.1.3[/h2]

Added:
  • Increased number of parts that can be painted on T-34/85, T-34/76 and Panther


Fixed:
  • Crash in PaintRoom when clicking reset
  • Sprocket wheel config for Panther
  • Panzer IIIM preview (menu model)
  • Panzer IVG Pedal A and B are no longer interchangable, therefore can be bought/crafted as separate parts
  • Sdfkz can now be painted with decals correctly
  • Panther now correctly saves its oil and fuel container values


Next patch will come in few weeks, stay tuned ;)

Thanks for all the support and have a good day,
DeGenerals

Development Status #85

[h2]Dear Mechanics,[/h2]

welcome to our eighty fifth development status update.

We want to announce another new tank coming to game. Still WIP. It's another "cat" for the family.



The 1.1.2 version, currently on Unstable, will be kept there for few more days. We want to fix few more bugs before publishing it to everyone. Sorry for the delay.

The optimization is still ongoing process. In mean time, we are working on tools allowing to add custom tanks. Wish us luck ;)

Thanks and have a great week,
DeGenerals

Update 1.1.2

[h2]Dear Mechanics,[/h2]

We have uploaded next patch, version 1.1.2 on Unstable branch.This version will stay on the unstable branch up untill tomorrow, when we are sure there are no major crashes or bugs.

Please check the changelog below :

[h2]1.1.2[/h2]

Added:
  • Optimization for tanks and rooms, now they should put less stress on GPU
  • Optimization for paint room, less RAM should be in use now. Especially after the increase in parts of various tanks becoming paintable.
  • Pins to M26 Pershing tracks
  • More parts on M26 Pershing and Tiger I can now be painted
  • Name modifiers to various parts on every tank (to make them more distinct)


Tweaked:
  • Various tanks dependencies
  • Disabled displaying everytime player launches the game the support menu in main menu


Fixed:
  • Wrong dependency in KV-1, T34-85, T34-76, Panzer III J tracks pins
  • Wrong dependency in Sherman M4A3E8 tracks
  • Possible fix for Extraction missions, when ordering a excavation did dig the ground, but the props of the excavation itself were nowhere to be found.
  • Drone waypoints are now correctly deleted
  • Metal objects (collectables) should now be visible when using magnetometer
  • Flashlight can be used inside tank


We are working on further optimization of the game, as well as adding new content. Stay tuned for next Development Status, should be on this Sunday ;)

Thanks for all the support and have a good day,
DeGenerals

Developer Status #84

[h2]Dear Mechanics,[/h2]

welcome to our eighty fourth development status update.

Next portion of work in progress with new tanks going added to the game.



We are working on big performance update, this should lower the GPU, CPU and RAM usage, as well as quicker load times. It will take us some time to deliver it though, as we want to also fix as many reported bugs as possible.

Thanks and have a great week,
DeGenerals

Development Status #83

[h2]Dear Mechanics,[/h2]

welcome to our eighty third development status update.

We would like to show you new tanks, that we are working on (still WIP).

Additionally, next week we will look into tank parts naming system, as it requires some modifications to be more clear and useful. This is one of the most reported bug fix/overhaul request.





Thanks and have a great week,
DeGenerals