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Tank Mechanic Simulator News

Update 1.1.4

[h2]Dear Mechanics,[/h2]

we've uploaded next patch, version 1.1.4.

First of all with this update we are continuing -20% discount, joining our publisher, PlayWay, weekend sale event.
Secondly, we worked in secret and today we are presenting new vehicle in the game - M3 Half-Track which is included with this update as well for you for free :)
And thirdly, we have added portugese localization :)



Please find attached change log below:

[h2]1.1.4[/h2]

Added:
  • Portuguese translation
  • M3 Half-track
  • More parts can now be painted with decals on KV-1
  • Mouse cursor now follows the screw automaticly, that the player is interacting with


Tweaked:
  • The order of tools on belt, when using mouse scroll wheel
  • The default mode of grinder is now set to grind, instead of cut


Fixed:
  • Paint room bug, that did not allow it to open properly
  • Paint room menu now correctly initializes when opened, without showing white square
  • Error for decals that scaled down with quality settings (texture quality)
  • PZIIIM low quality textures for painting
  • Some dependencies in Stug, PZ III M and M10 Wolverine
  • Wrong animations for Stug test drive model
  • Wrong scale of museum props
  • Possible help with bug of invisible collectables in customizer menu. Now each item will have additional sprite as outline and a name. It will help when the prop icon does not load properly.
  • An error with duplicating machineguns when placing them onto tank
  • Animations of engine hatches for KV-1, KV-2 and T34-76, also the turret hatches for T34-76 of test drive model are now openable
  • Map in tablet now correctly resets on extraction
  • Suspension physics of Sdkfz
  • An error when player could open radial menu while the game was faded out.


We have also been working on improving the quality of content in StreamingAssets / Steam Workshop for example decals or posters. So far, we have used two formats depending on it, these were .tga and .png.

With 1.1.4 update we switched our assets to .dds for standarization as well as for a better quality in the game.

We will explain it a bit more and share updated Modding documentation on next Development Status.
Don't worry, .tga and .png will be still supported, at least for a month.

Thank you for all the bug reports, suggestions, reviews. Without your support this would not be possible.

Thanks for all the support and have a good day,
DeGenerals

Development Status #86

[h2]Dear Mechanics,[/h2]

welcome to our eighty sixth development status update.

This time we would like to present some updates regarding production Little Willie to the game.



Thank you for your support. Thanks and have a great and long weekend :)

DeGenerals

Update 1.1.3

[h2]Dear Mechanics,[/h2]

We would like to announce that our game is on sale, -20% for 14 days. Join us and fix your tanks ;) We have also uploaded next patch, version 1.1.3, for branch default (for everyone).

Please check the changelog below :

[h2]1.1.3[/h2]

Added:
  • Increased number of parts that can be painted on T-34/85, T-34/76 and Panther


Fixed:
  • Crash in PaintRoom when clicking reset
  • Sprocket wheel config for Panther
  • Panzer IIIM preview (menu model)
  • Panzer IVG Pedal A and B are no longer interchangable, therefore can be bought/crafted as separate parts
  • Sdfkz can now be painted with decals correctly
  • Panther now correctly saves its oil and fuel container values


Next patch will come in few weeks, stay tuned ;)

Thanks for all the support and have a good day,
DeGenerals

Development Status #85

[h2]Dear Mechanics,[/h2]

welcome to our eighty fifth development status update.

We want to announce another new tank coming to game. Still WIP. It's another "cat" for the family.



The 1.1.2 version, currently on Unstable, will be kept there for few more days. We want to fix few more bugs before publishing it to everyone. Sorry for the delay.

The optimization is still ongoing process. In mean time, we are working on tools allowing to add custom tanks. Wish us luck ;)

Thanks and have a great week,
DeGenerals

Update 1.1.2

[h2]Dear Mechanics,[/h2]

We have uploaded next patch, version 1.1.2 on Unstable branch.This version will stay on the unstable branch up untill tomorrow, when we are sure there are no major crashes or bugs.

Please check the changelog below :

[h2]1.1.2[/h2]

Added:
  • Optimization for tanks and rooms, now they should put less stress on GPU
  • Optimization for paint room, less RAM should be in use now. Especially after the increase in parts of various tanks becoming paintable.
  • Pins to M26 Pershing tracks
  • More parts on M26 Pershing and Tiger I can now be painted
  • Name modifiers to various parts on every tank (to make them more distinct)


Tweaked:
  • Various tanks dependencies
  • Disabled displaying everytime player launches the game the support menu in main menu


Fixed:
  • Wrong dependency in KV-1, T34-85, T34-76, Panzer III J tracks pins
  • Wrong dependency in Sherman M4A3E8 tracks
  • Possible fix for Extraction missions, when ordering a excavation did dig the ground, but the props of the excavation itself were nowhere to be found.
  • Drone waypoints are now correctly deleted
  • Metal objects (collectables) should now be visible when using magnetometer
  • Flashlight can be used inside tank


We are working on further optimization of the game, as well as adding new content. Stay tuned for next Development Status, should be on this Sunday ;)

Thanks for all the support and have a good day,
DeGenerals