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Tank Mechanic Simulator News

Tank Mechanic Simulator on Games from Poland!


[h2]Dear Mechanics,[/h2]

We are happy to announce that we have been invited to Games from Poland festival!

The event brings together a wide range of Polish game developers, from the biggest titles to indie games. It will last from the 1st May till the 8th of May.

Check out our games and our friends from other studios on Games from Poland fest!

https://store.steampowered.com/app/1498130/Tank_Squad/

https://store.steampowered.com/news/group/37361206/view/3657524427227583341

Thanks and have a good weekend,
DeGenerals

Shermans DLC Steampage release + Steam Spring Sale!



[h2]Dear Mechanics,[/h2]

The steampage for our latest DLC - Tank Mechanic Simulator - Shermans, is ready!

With this DLC, players will be able to explore the iconic Sherman tank and all its intricacies. As a tank mechanic, you will have the opportunity to restore, repair and maintain these historic machines, immersing yourself in the world of tank restoration and preservation.

For more information about the DLC, please visit it's Steampage:

https://store.steampowered.com/app/1065400/Tank_Mechanic_Simulator__Shermans_DLC/
[previewyoutube][/previewyoutube]



Together with the release of steampage for our DLC, we have prepared a discout for both Tank Mechanic Simulator and its DLC - First Supply to celebrate Steam Spring Sale!

Get the Tank Mechanic Simulator with 70% off!

https://store.steampowered.com/app/407130/

And the First Supply DLC with 30% off!

https://store.steampowered.com/app/1485420/

Show us some love and wishlist the DLC now!❤️

Thanks for all the support and have a good one!
DeGenerals

Development Status #112



[h2]Dear Mechanics,[/h2]

Welcome to our one hundred twelfth development status update.

[h3]The future is now[/h3]



Stage 5 is now Stage 1 and Stage 2 is now Stage 4…. But one step at a time - we need to lighten things up a bit on what we are currently working on and what is coming up. The last few months have not been easy for us, we've had to stop updating the game a bit now and then to take a deeper breath and focus on development and further patches - and we have a lot of that. As a result, we need to change the scope of what we planned and reorganize it a bit. We've also switched to a new version of the Unity engine, a switch which has not been without its slight setbacks that we've had to fix. As you probably know, we are working at full speed on two of our games - Tank Mechanic Simulator and Tank Squad. From January this year, we are preparing a major update to TMS, numbered 1.4.0, which will include a new Stage 1 and part of Stage 5, along with the release of the second DLC#2 with Shermans tanks.

[h3]”Shermans” DLC#2[/h3]


All new Sherman tanks are currently under heavy QA tests. We are going to release this DLC#2 with patch 1.4.0 as mentioned above. The Steam Store page will be available soon.

New tanks:
  • M4A1 Sherman (Early production)
  • M4 Sherman (Mid production)
  • M4A2 Sherman (Late production)
  • M4A3E2 Jumbo
  • T34 Calliope

New engines:
  • Wright Continental R-975-C1 (Early, Mid, Calliope)
  • General Motors 6046 (Late, M10)
  • Ford GAA (E8, Jumbo)

New gearboxes:
  • Spicer Synchro Mesh Gearbox

Additionally, each vehicle contains packs of new museum stands, posters, ammunition, and achievements.



[h3]Vehicle/Tank Creator[/h3]
We need to push this a bit further in time. We’ve got working tools that allow us to configure, pack and upload custom vehicles to the Steam workshop but still finalization seems to be the harder part. We would like to share all documentation needed to understand the processes to fully configure and set up required bits and aspects related - that can be a tank or any vehicle with you.

Once again, let us know if you would be interested in testing out the tools before we release them publicly anywhere soon, write to us at [email protected].

[h3]Update 1.4.0[/h3]
Full change log will come with an update announcement.

What will be included:
  • We switch Unity version from 2018 to 2021 as part of preparation for the new console update.
  • New vehicle - M10 Wolverine (rework from Roadmap Stage 1)
  • New vehicle - M4A3E8 Sherman (rework from Roadmap Stage 1)
  • New posters & refreshed museum stands for reworked tanks
  • Improved Camera Controls (from Roadmap Stage 5)
  • Performance optimization - Occlusion Culling option
  • Performance optimization - FPS boost in paint room while interacting with a tank
  • Periscopes refresh options
  • Bug fixes to reported issues



[h3]Dynamic Occlusion Culling[/h3]
We present a new system that can significantly increase in-game performance without compromising on quality. Game engines, like Unity, by default process all objects which are located inside the player's field of view, even if they are invisible on screen. Let's take a situation when a player looks at the tank - processor and graphics card render all tank elements, but indeed every time we only see some of them, because most of them are covered by others. Our in-house GPU-Based Occlusion Culling uses the DirectX earlydepthstencil attribute to accurately determine which objects are visible on the screen in real-time, allowing it to cull objects that are not visible. It works for both static and dynamic geometry. This results in reducing the rendering load (decreasing the number of Draw Calls) and smoother gameplay. Dynamic Occlusion Culling will be available in the next update, so remember to check settings!

[previewyoutube][/previewyoutube]

[h3]Periscopes refresh options[/h3]
From 1.4.0 under game settings you will be able to change refresh time for Render Texture that is used to simulate periscopes inside tanks. From realtime refreshing (that required better PC) to more optimised forms to support a bit older GPUs.


Thanks for all the support and have a good weekend.
DeGenerals

Discount + WW2: Rebuilder Bundle and Community Contest!

[h2]Dear mechanics[/h2]

[h3]We are firing a discount for both Tank Mechanic Simulator and the DLC!

You can get a copy of Tank Mechanic Simulator with a -70% discount![/h3]

https://store.steampowered.com/app/407130

[h3]And a First Supply DLC with a -30% discount![/h3]

https://store.steampowered.com/app/1485420/

[h2]WW2: Rebuilder bundle![/h2]



[h3]It's a very important day! Our friendly devs from Madnetic Games studio just released WW2 Rebuilder and we have a special bundle with them available now![/h3]

For those of you that don't know yet: It is a simulator of rebuilding European cities after the
destruction caused during World War II. It's an immersive building simulator with storytelling based on real-life history. Sounds good?


[previewyoutube][/previewyoutube]

WW2: Rebuilder devs prepared a special kind of bundle for our players! With our game in your Steam library, you can get the new WW2: Rebuilder for a lower price! If you don't, you can get both of them with a discount! Sounds great right?

https://store.steampowered.com/bundle/28317/

[h2]Community Contest[/h2]

Whats more, we have prepared another contest this year, in which you can win a key for WW2: Rebuilder!

Your task will be to generate graphics through AI graphics generators (there are plenty of them on the internet) thematically combining WW2 Rebuilder and our second project - Tank Squad. In addition, participants must add a caption to the graphic - a catchphrase, which will also be evaluated.



To participate in our contest, you must be a member of our discord server, the link to which can be found below.

https://discord.gg/MRjreApkvW

You can post your works in the dedicated channel #contest on our discord. Each participant can only send one message containing their submission.

Contest starts today, and will last till 22.01.2023 We are going to post results in the next development status on Tank Squad Steampage!

https://store.steampowered.com/app/1498130/Tank_Squad/

Have a good one!
Degenerals

Update 1.3.14



We are reverting the Christmas event with 1.3.14 update.

[h2]1.3.14[/h2]
Removed:
  • Christmas event


Thanks and have a good one!
DeGenerals