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Tank Mechanic Simulator News

Update 1.3.7



[h2]Dear Mechanics,[/h2]

We continue to fix the reported bugs by our community. This week, our main goal was to fix the bug which caused to generate brand new tanks in excavation missions. Together with that, we get rid of a few smaller ones too.

[h2]1.3.7[/h2]

Fixed:
  • M18 Hellcat, BT-7 and Goliath had wrong material states (they looked as brand new)
  • In some rare situations, saves were not transferred correctly from older builds
  • M18 Hellcat engine manifold exhausts were floating in the air
  • M18 Hellcat unable to assemble crankshaft part A
  • Save icon won't appear when making autosave, custom or quick save
  • Missing wheel A for BT-7 in the shop
Improved:
  • Shadow on labels in Main Menu at the top
  • Several LOD’S settings for ammo


Thanks and have a good one!
DeGenerals

Destroyer: The U-Boat Hunter - Early Access available right now!



[h2]Dear mechanics,[/h2]

[h3]Today is a very important day! We are proud and happy to announce that our friends from Iron Wolf Studio released their game, Destroyer: The U-Boat Hunter![/h3]

The game is available now, and if you want to immerse yourself in an authentic and historically accurate destroyer simulation, you must try it.

And it’s just the beginning - so much more is coming!



Sounds great? Feel the thrill of the hunt and check, if you are worthy of being a commander!

Follow them:
FB, Discord, Twitter, Reddit, WWW, Subsim

https://store.steampowered.com/app/1272010/Destroyer_The_UBoat_Hunter/

Thanks and have a good one!
DeGenerals

Update 1.3.6 Hotfix



[h2]Dear Mechanics,[/h2]

We have prepared a small but important update which prevent corrupting your savefiles after changing your ingame settings.

[h2]1.3.6 Hotfix[/h2]

Fixed:
  • Save file in rare situations was corrupted when player changed anything in settings.


Thanks and have a good one!
DeGenerals

Easy Red 2 - Stalingrad DLC is OUT!

[h2]Dear mechanics,
[/h2]
[h3]Our friends from corvostudio just released a DLC for their game - Easy Red 2![/h3]

Check out the trailer of Easy Red 2 - Stalingrad!

[previewyoutube][/previewyoutube]

You can get your copy here:
https://store.steampowered.com/app/1888350/Easy_Red_2_Stalingrad/

Thanks and have a good one!
DeGenerals

Update 1.3.5


[h2]Dear Mechanics,[/h2]

We present to you update 1.3.5 in which we focused on changing the system of saving the game state. In addition, we fixed a lot of bugs reported by you.

Below you can see the full changelog:

[h2]1.3.5[/h2]

Added:
  • Totally reworked save system
  • New sounds & audio balance for:
    - M4A3E8 Sherman
    - M10 Wolverine
    - KV-1
    - KV-2
    - T-34/76
    - T-34/85
  • Tank analysis shows percentage values in assembly/repairs to avoid confusion
  • New condition state of a tank part that the player looks at
  • Pause menu centered for correct UI position
  • Poster of the Gryf Museum added due to our collaboration
  • In-game patch notes screen
Modified:
  • Changed name localization from M10 Wolverine to M10 GMC
  • During extraction missions players are able to access the tablet to only access the bank
  • Reworked fluid filling animation controller
  • Updated credits
  • Updated generation of track marks on Proving Grounds
  • Green & Red color statuses changed to calmer colors
  • Improved quality of multiple textures around the workshop
  • M4A3E8 Sherman and PzKpfw IV Ausf. G - Too loud sound of engines compared to other tanks
  • M10 GMC box G changed to box E to match the shop representation
Fixed:
  • Some slots in museum are facing walls instead of the centre
  • Strange sound no longer appears when player disassembles box full of ammo
  • It is possible to finish order with disassembled parts of clients, and player are fully rewarded for finishing this order
  • Panther incorrect localization of a box inside turret + overall fixes to tank parts names, without A/B letters if not required
  • Enabling a pause menu by using alt+tab while already returning to main menu
  • Changing settings in main menu and not proceeding to main game does not cause the settings change to be discarded
  • Game tab in settings menu now can be correctly scrolled with mouse scroll
  • Player is no longer able to change interior or examine mode when started interaction with a tank part with screws.
  • The Russian language font for drone
  • Fixed rare null reference errors with the Shop Manager
  • Fixed bug that caused pause menu to appear in main menu
  • Fixed bug that caused profile menu to get stuck
  • Resetting a profile will correctly update the UI in profile menu
  • The number of tanks will now display correctly in profile menu
  • Fixed bug that caused the player to be unable to change interior or examine mode after interacting with a tank part using screws
  • Fixed bug that caused all gearbox hatches bought from shop to be rusted
  • Fixed colors of the screws in the Panzer II Ausf C engine
  • Fixed bug that caused not all options to be highlighted in settings menu
  • Fixed bug that caused the player to be stuck when trying to climb stairs
  • Fixed bug that caused saves to become corrupted by frequently loading the game from different save files
  • Fixed bug that caused a screenshot from the Polish version of the UI to be shown during loading to Overview regardless of chosen language options
  • Fixed bug that caused the Maus to overlap with the museum stand
  • Fixed plenty of localization issues
  • Bug that caused the view from the driver's scope to be partially covered when aiming in KV-1 and KV-2 during Proving Grounds
  • Part of the fence no longer floats in the air in Proving Grounds
  • Bug that caused the desk lamp to have no visual difference between being turned on and off
  • Player does not receive any new mails when all the tank slots are taken (added info message)
  • Aspect ratio setting contained additional nulls in most languages
  • Player should not be able to see game scene when changing levels
  • Fixed rare situation with falling down while in a workshop
  • Fixed M10 GMC Boggie levers localization
  • Fixed when player is redirected to incorrect scene after LMB during a loading screen


Removed:
  • Requirement of having every fluid container filled with more than 0% to start the engine.


Thanks and have a good one,
DeGenerals