1. Tank Mechanic Simulator
  2. News

Tank Mechanic Simulator News

Update 1.3.1


[h2]Dear Mechanics,[/h2]

We have prepared for you update 1.3.1. Below is the list of changes we introduced:

MacOS version will be updated soon

[h2]1.3.1[/h2]

Added:
  • Hull MG for IS-2
  • New model of DT machinegun
  • New tank parts for IS-2 Hull Interior and Exterior
  • A verification system that does not allow having a bug after developers change configuration of given tank, and automaticly disassembles all prior elements to a fixed tank part that previously had incorrect config (lacked connection to prior parts)
  • A way to order a resupply to all containers at once in resupply menu


Fixed:
  • M8 Greyhound incorrect material config for CannonBaseAttachment
  • An error that caused the TankManager menu to not correctly display DLC tanks icons
  • DSHK should now correctly be able to use correct impacts when firing
  • IS-2 fixed few parts (Turret and HUll interior) as well as added new telescope for gunner
  • Ammo containers now should correctly behave and not despawn automaticly all ammo inside the tank
  • IS-2 - Right driver's periscope wrong materials
  • IS-2 - Left fuel tank upper part has a different texture
  • IS-2 - Hull MG placed too high
  • IS-2 - Ammo cartridge in front ammo box has different size, no matter what ammo type you use
  • M18 Hellcat - fuel tank incorrect config that required disassembly of engine tank part
  • Panzer III J Exhaust screws repositioned, as the current screw position was incorrect and inside the tank
  • KingTiger - moved a screw from one gearbox cover to another as it was incorrectly parented
  • IS-2 - reorganized prio elements in gearbox module
  • Tank randomization now takes into account all tanks available in graveyard and in mails
  • IS-2 - engine animation now behaves correctly when the engine gets turned off


Improved:
  • The title of each tank in TankManager from "TankName TankID" to "TankName [#TankID]" so the title is more readable


[h2]Warning![/h2]

This update may undo some repairs that have been in progress. That's because our new system of verifying the correct configuration of a tank searches for previous parts that were installed in the wrong order, and then moves those parts back to the player's inventory. We apologize in advance for the inconvenience.

Enjoy!

Thanks and have a good weekend,
DeGenerals

2022 Roadmap and our plans for future!

[h2]Dear Mechanics,[/h2]

A month has passed since the release of the DLC, which was the last point of our previous roadmap. Now is the right time to sum up what we have achieved, what we have failed, and draw conclusions.

[h3]Previous Roadmap[/h3]

In our previous roadmap, we promised to add 6 new free vehicles and one DLC. As you probably know, most of them were implemented late to the previously announced dates, for which we are very sorry. Our models have become much more detailed and thus needed more work from us. Additionally, bug fixes (and the appearance of new ones), the creation of mini-events like Halloween and Christmas, and random events like DMCA on Maus interior, have systematically delayed our work and caused our duties to pile up. Eventually, we managed to keep our word and release all the promised content. Thank you for your understanding and support!

[h3]First Supply DLC[/h3]

We would like to thank you for such a warm welcome At this moment we have 83 reviews out there with 95% of them being positive. The release was not without small problems, but thanks to your reports we were able to release a hotfix in no time. We are still receiving reports about some bugs, and we are constantly trying to fix them. You can expect an update later this month.



[h3]Roadmap 2022 [/h3]

We've had many conversations within our team, thoroughly checked your suggestions, and based on them we've made decisions about our plans for 2022. This is how the roadmap below was created:



Stage 1 - Tank Creator & Improved Camera Controls & Ressuply menu rework
  1. Tank Creator - a set of tools and manuals packed into a .unitypackage file that can be used by modders to create any tank they want - provided they have the .fbx file with the tank model.
  2. Improved camera controls - an overhaul of the current system of control when a player has an element selected. Our newest tank's details are so dense that the current way how the camera works requires a change. It does not allow to quickly access interesting tank parts, or correctly move around the tank if the part is too big.
  3. Resupply menu rework - currently the way the game allows the player to load up tank ammo and manage tank armament like MG placement is not perfect. By overhauling the menu for it to be more accessible and allowing for easier replacement of MGs, just like any other part of the tank we can make life easier.


Stage 2 - Tutorial & Economy Rework
  1. Tutorial remake - instead of our current tutorial we will go for a separate game mode, not integrated into the main gameplay mode. It will take the player by the hand and explain all the mechanics that are in the game (the old tutorial is really buggy and does not explain all the stuff the game requires to do)
  2. Economy rebalance - redesign of how the economy works, so this won’t be a game about being a millionaire tank museum owner in 15 minutes (but also not a game to grind each and every penny).
  3. Sandbox mode - long suggested mode that will have unlimited money and reputation to do anything - but not allow to unlock achievements
  4. Day & Night settings - to allow the player to set up his own experience of how the extraction missions and proving ground day and night cycle behaves.


Stage 3 - Decorators & Cosmetics
  1. Decorator system - that will allow putting on the tank in paint room objects like:
    • helmets
    • canisters
    • bushes
    • sandbags
  2. New paint sets, camouflages, decals - as well as the system that will apply a paint set to tanks from extractions and contracts


Stage 4 - Museum Enhanced & Content additions
  1. Extended Museum - more unlockable rooms, and allowance to set up and organize the room in any way the player wants to - house flipper like
  2. Prop shop - to allow buying museum stands and objects that can be placed as a museum exposition, as well as buying machine guns, etc. that right now are only available if player grabs them on extractions


Stage 5 - Shermans DLC #2
  1. Self-explanatory - we will refresh old tanks M4A3E8 Sherman and M10 Wolverine models as we metioned earlier about updating old tanks in game and release them as part of an regular game update once ready. Except that we are going to add 5 new tanks from the Sherman family.


As you can see for yourself, there is still a lot of work ahead of us. Be sure to let us know what you think of our plans, and which of the stages you are most looking forward to!

Thanks for all the support and have a good weekend!
DeGenerals

WW2 Rebuilder - Demo Available Right Now!



Builders!

[h2]Today is the day- STEAM NEXT FEST WINTER EDITION 2022 IS OPENED![/h2]
[h3]Join us on 07:00 PM CET, 21.02.2022 on Steam![/h3]

From today till 28th of February, you can test out what we had prepared for you after the playtests.

And what have we prepared exactly? You will visit renewed and improved version of Gimbert Station:


[h3]Sounds good? Let's play![/h3]



https://store.steampowered.com/app/1573280/WW2_Rebuilder/

Update 1.3.0.3



[h2]Dear Mechanics,[/h2]

we have update 1.3.0.3 for PC version of the game. MacOS is going to be updated in next week. List of changes below:

[h2]1.3.0.3[/h2]

Added:
  • Two variants of MG34 for KT (hull interior and coax)
  • A new tank part to King Tiger (Hull Interior Oil Cap)


Fixed:
  • King Tiger dependency in gearbox for Gear E when disassembling Gearbox main cover A
  • Screws in Panzer II with bigger colliders
  • Screws in BT-7 oil pump with smaller colliders that will make the disassemble of that part easier job
  • Screws in Stug with bigger colliders
  • Camera orbit now has bigger angle range to allow easier work on new engines (for eg M18 Hellcat)
  • Collision on two screws in Stug final drive covers
  • Money values for few parts in King Tiger
  • Tiger II Gearbox has wrong screw prefabs on the side
  • Hellcat levitating gunneer optic cover
  • Hellcat levitating gunneer optic
  • Hellcat levitating ammo boxes
  • Now the game disables the collision for the tank engine uninteractable base - to allow easier work on the engine parts.


Improved:
  • KT interior textures
  • BT7 interior textures


Enjoy!

Thanks and have a good weekend,
DeGenerals

Model Builder + Tank Mechanic Simulator Bundle!



[h2]Dear mechanics,[/h2]

Our friends from Moonlit S.A are publishing their game - Model Builder today!

https://store.steampowered.com/app/1164250/Model_Builder/

If you enjoy working on huge machines in our Tank Mechanic Simulator, try your hand at a smaller scale where you will test your accuracy and precision!


Of course, you’ll be able to experience these types of tanks and vehicles in Model Builder too! Enjoy the assembly and painting of these intricate models, and then display them in your very own workshop. We are SO excited to see what you create!


Model Builder let's you build not only Tanks. It offers a wide cross-section of models, from realistic like cars and planes, to fantasy and sci-fi like dragons and robots!


Best of all, we have partnered with Model Builder to offer a bundle discount. This means if you already own Tank Mechanic Simulator in your Steam library, you’ll automatically get a tasty discount on Model Builder at lunch if you purchase through the bundle!

https://store.steampowered.com/bundle/24709

Have a good one!
DeGenerals