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Tank Mechanic Simulator News

Tank Mechanic Simulator VR: Prologue!



[h2]Dear Mechanics,[/h2]

Discovering stories hidden behind wrecks of World War 2 tanks became a bread and butter for many of you. Thanks to Tank Mechanic Simulator you returned many of those steel beasts to former glory and in your tank garage you feel at home. In case you ever wondered, while dismantling rusty tracks from a T-34, how fun would it be in VR - we have good news for you.

Our friends from GameFormatic, creators of Car Mechanic Simulator VR, are far from being done with immersion and virtual reality. For the last few months they've been working hard on VR version of Tank Mechanic Simulator. As a result of their efforts we now have a pleasure to invite you all to participate in closed beta tests of our game. To join the beta test program please click the link below and fill in the form. Remember that you will need a virtual reality headset to fully enjoy the VR version of the game.

As soon as we gather a proper amount of participants we will send a product key to each one of you, which you will need to activate in your Steam library. Please remember that all of your opinions and suggestions are truly relevant to us which is why we also invite you to join GameFormatic discord server, where all details about VR version of the game can be found. Don't forget to also follow the TMS VR Steam page and add it to your wishlist.

Link to the form - https://forms.gle/iBZGdttsF5Eo1MnH6

Have a good one!
DeGenerals SA & GameFormatic SA

Halloween Update 1.2.7



[h2]Boo, mechanics! 🎃[/h2]

We have prepared something SPOOKY for you!
In this Halloween special update, we have hidden many tricks and treats for you! Go and try to find all the secrets, the event will last until 1.11.2021



However, that's not all. With the release of this update, you can get Tank Mechanic Simulator with a 50% discount! till the 1 November!

For full list with changes please find attached change log below:

[h2]1.2.7 Halloween[/h2]

Added:
  • Special Extraction contract for Halloween event
  • Visual changes for Menu
  • Visual changes for Overview
  • Visual changes for Workshop
  • Visual changes for ProvingGrounds
  • Halloween Achievement


Thanks for all the support and have a SCARY weekend 🎃
DeGenerals

Development Status #108



[h2]Dear Mechanics,[/h2]

Welcome to our one hundred and eight development status update.

BT-7



This week we focused on BT-7 - outside and inside out. After collecting more references, including our community, we enriched this little, fast tank with a new air filter, radiostation, and ammunition boxes.



Unnecessary elements were removed, after confirming their absence, and existing ones, like gearbox and final drives were given new interior and more detail.



Certain errors and mistakes were corrected immediately upon finding them, including some texture changes.



We are also working on functionality features for tanks with unique abilities, and as you may know, BT-7 possesses such - driving without tracks, which you can expect, once the tank is released with the DLC.



We are adding special user keys that will control specific functionalities, like dropping tracks during test drive for BT 7. We will showcase it soon.

Consoles update
We have new news regarding the console version of Tank Mechanic Simulator. It will be updated to the state of the PC version already by the end of this year. Players will get long-awaited Community Free Vehicles, access to the Tank Warehouse, and much more! For a detailed planned changelog, please visit the official DeGenerals Reddit -https://www.reddit.com/r/DeGenerals/




Thanks for all the support and have a good weekend.
DeGenerals

Development Status #107



[h2]Dear Mechanics,[/h2]

Welcome to our one hundred and seventh development status update.

[h3]DLC#1 Status update[/h3]
Our initial plan was to release the first DLC in Q3 of 2021. We are very sorry to push the release again for a few months. The amount of work for each new tank requires two times or three times of work that we previously had to do - mostly because we are adding more and more mechanics and features. Each new tank has to support them. The Maus tank that was released some time ago is a good example. We won't promise an exact date but expect the DLC out this year.

Now to show the progress and new features that we need to add for the DLC:
  • User keys - a special set of keys assigned by a player and then recognized by tank special config - an example would be the ability to drop or mount tracks for BT-7, or drop or mount extra fuel tank on Maus
  • Reorganisation of how the game handles profiles - each profile will have its own save files and folder for profile content, as well as allow for profile names without current bugs
  • Sandbox mode - unlimited money and reputation but no achievements
  • Building tanks - from the crafting menu, it will spawn a hull and turret only of a given tank


[h3]Churchill Mk III AVRE[/h3]
Much like Shermans with their Crab version, Churchills also had some unique variants. One in our jurisdiction is the AVRE version, boasting 290mm mortar, instead of the standard 57mm cannon.



The mortar was reloaded by the driver's assistant, by opening a sliding hatch and breaking the mortar in half, like a side-by-side shotgun, rather than loader in the turret.



[h3]BT-7[/h3]
BT-7 with mod.35 turrets were most often command tanks, with less ammo, but a more powerful radio, equipped with a transmitter, a rare commodity in Soviet armored vehicles. The 71-TK-3 radio wasn't the most sophisticated or robust but surely did its job.





[h3]PzKpfw VI Ausf. B Tiger II (H) “King Tiger”[/h3]
The Tiger II was able to use three types of ammo, two of which we are currently making the PzGr 39/43 armor-piercing and Sprgr 43 High Explosive. The former was able to penetrate 233mm of vertical armor, and 202mm of 30 degrees angled armor at 100m. Latter high explosive round was mostly used for either truck, lightly armored vehicles, or infantry emplacements.



[h3]M18 Hellcat[/h3]
M18 Hellcat is known for its tremendous speed and acceleration, and it owes it to its lightweight and powerful engine. The Wright-Continental R-975-C4 is an air-cooled, 9-cylinder radial piston engine, producing an impressive 400hp. The same type of engine was used on the early Shermans.



We are putting lots of focus into getting this engine done right. Fortunately for us, we have good references and documentation. It is much easier than making an engine or gearbox for the Maus.



[h3]Tutorial remake[/h3]
We hear complaints about incorrect tutorials, that it is too complicated and bugged. The decision has been made and we are going to remake it from scratch. There will be a special mode not integrated into the main game. Stay tuned for more info about this, also if you have suggestions - please post them here in the comment section or on our discord.

[h3]Tank Creator[/h3]
Development of the Tank Creator tool is resumed. Similar to Metal Object Creator, the tool will be shipped as UnityPackage. Currently, it supports the generation of tanks from input FBX geometry. The tank then can be spawned in-game from a contract, with elements assembly/disassembly, and Paint Room support. More info soon.



Thanks for all the support and have a good weekend.
DeGenerals

Update 1.2.6.2 Hotfix #2

[h2]Dear Mechanics,[/h2]

we have released second hotfix for update 1.2.6 for PC and MacOS version of the game. List of changes below:

[h2]1.2.6.2 Hotfix #2[/h2]

Added:
  • A check before allowing to leave to main menu or back to workshop in Pause Menu


Fixed:
  • Maus will not appear on scrapyard
  • Maus Radiator Cap Cover is now visible in store
  • Panzer II Radio position
  • Resupply menu now correctly displays more than 2 weapons
  • Pershing now correctly handles its radiator state
  • Pressing Interior mode key when being inside tank will not disable rendering the outside world now
  • Tanks should now correctly check additional parts that are outside Drive modules (Engine/FuelSystem/Gearbox) when checking if the game can start that tank engine


Enjoy!

Thanks and have a good weekend,
DeGenerals