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Tank Mechanic Simulator News

Development Status #106



[h2]Dear Mechanics,[/h2]

Welcome to our one hundred and sixth development status update.

[h2]Further Maus work in progress[/h2]

We are still working on polishing Maus with better quality. It is taking some more time than we expected but we believe it will be worth it to deliver such a refined vehicle that has never been seen in games.




[h2]Changes in Hull Exterior and Hull Interior modules[/h2]

Being able to get our hands on high quality interior and exterior references, we managed to recreate the behemoth’s hull as well as we could. The exterior is not incredibly detailed by a factor, as most detail is on the top plate of the hull, consisting of a hefty amount of vents for air to go in and out, as well as various armored fluid cap covers. Two antennas are mounted, in case the 128mm cannon folds one, aiming at an enemy.




Standard German headlights and rear position markers are present on the Maus as well. One of the bigger and noticeable elements is the auxiliary fuel tank. If the situation requires it, the fuel tank can be jettisoned by a press of a button. The bottom of the hull includes an evacuation hatch, engine inspection cover, and two transmission inspection covers.



The interior of the hull is divided into 4 sections; driving, engine, fighting, and transmission. The first one has two seats for the driver and radio operator, FuG 5 radio included. An automatic fire extinguishing system and a massive hatch to access the engine are present as well. In the engine sections, as the name suggests, sits the engines, as well as radiators, fans, and various fluid containers. The fighting compartment is mostly taken by the huge generators, covered by armored plates. Rest is filled with the remaining 128mm and 75mm ammunition, ready to be moved to the turret racks when emptied. Batteries, auxiliary generator, and environmental control systems, as well as the majority of MG34 boxes, are present as well. The transmission section includes only the e-motors, reduction gears, and drum brakes.



[h2]Changes in Turret Exterior and Turret Interior modules[/h2]

The turret was not left unattended either, being polished as much as possible. Exterior sports two cannon barrels. 128mm and 75mm, as well as a standard tank-issue MG34, all housed in a hand-smoothed gun mantlet.



The rest of the fixtures are directly intertwining with the interior, such as hatches for the turret crew, two ventilators, periscopes for commander and gunner, and a personal defense grenade launcher, for firing smoke or high-explosive grenades. The Interior itself includes the huge breach, cradle, and return system for the 128mm cannon, as well as its smaller 75mm counterpart.



All crew has seats, lessening the crew fatigue, especially for the loaders. Standard hydraulic turret traverse assisted by the auxiliary motor is present, as well as hydraulic elevation. Under the gun, an air compressor is mounted for various additional features, mounted on a turret floor, with openable hinges. The turret houses 75mm shells on the right of the aforementioned gun, and 128mm shells and cartridges, stored right behind the loaders. Between the 128mm shelves, an ammo hatch with an MP40 ball joint is present



[h2]Changes in Wheels module [/h2]

Maus' sprocket wheels needed some more care, and care did we give them. They have been separated into their respective sections and a drive shaft leading to the reduction gears have been added. The rest of the suspension also received minor improvements, such as correcting suspension arms to a correct pattern and revising the helical springs. Maus' suspension may have not been sophisticated and comfortable like Tiger’s torsion bar system, but due to the armor layout and its immense weight, the mouse needed a suspension that was easier to maintain and eventually fix or replace. Still, its weight and speed rendered the drive very smooth.



[h2]Mac OS game version update[/h2]

We would like to officially announce that we resumed support for the Mac version of the game. We plan to release an updated version of TMS for Mac in near future, which will have all features currently only available for the PC version of the game. We are on the right path, the game runs stable. Here is some footage from an early internal build. The first video shows tanks and vehicles: M20, M8 Greyhound, Little Willie, Vickers E, and PzKpfw II Ausf. C and full extraction mission with Vickers.

[previewyoutube][/previewyoutube]

Second video presents the Tank Warehouse room.

[previewyoutube][/previewyoutube]

[h2]Paint Schemes[/h2]

Paint Schemes are custom presets for the Paint Room. Players can set camo, decals, and so on, then save paint configuration to file. It is easy, you can see the entire process in this video:[previewyoutube][/previewyoutube]

[h2]Maus armament[/h2]

We had to enhance the config of tanks to allow coaxial guns, such as the Maus have. This also required us to add another key to the game - toggle secondary weapons.



Thanks for all the support and have a good weekend.
DeGenerals

Car Mechanic Simulator 2021 Loyality Discount!



[h2]Dear mechanics,[/h2]

Car Mechanic Simulator 2021 will be released on August 11th!
Thanks to our Loyalty Discount, you can get a CMS 2021 at an additional 10% off!

To verify whether you’re eligible:

• Check your Steam Library to see if you own one of the games from the list below
• If you do, you get 10% off Car Mechanic Simulator 2021 - the discount will be available on the CMS 2021 Steam store page
• Be quick! The offer lasts 7 days, between August 11-18

Please note that the Loyalty Discount adds up with the 5% Launch Discount, which means you can buy Car Mechanic Simulator 2021 - 15% off!

To receive the 10% Loyalty Discount, you must own one of the games listed below:

- The Tenants
- Mr. Prepper
- Mech Mechanic Simulator
- Rover Mechanic Simulator
- Lust from Beyond
- Car Mechanic Simulator 2018
- Car Mechanic Simulator 2015
- Car Mechanic Simulator 2014
- Cooking Simulator
- House Flipper
- UBOAT
- Barn Finders
- Thief Simulator
- Tank Mechanic Simulator
- Ultimate Fishing Simulator
- 911 Operator
- 112 Operator
- Rustler
- Train Station Renovation
- Drug Dealer Simulator
- The Beast Inside
- Lust for Darkness
- Plane Mechanic Simulator
- Gold Rush: The Game
- Accident
- Agony
- Agony UNRATED

Development Status #105



[h2]Dear Mechanics,[/h2]

Welcome to our one hundred and fifth development status update.

[h3]Maus work in progress[/h3]



As you might know, we are working intensively on the Maus right now. The engine compartment has been finished. We are right now focusing on improving interior modules of Hull Interior and Turret Interior with more details and elements to renovate. The process of the tank prefab configuration is in progress, elements are renamed to the appropriate nomenclature. We must admit that we faced more work on Maus than expected.



We have prepared some work in progress materials for you. It is footage from workshop renovation and a few screenshots from the latest development builds.

[previewyoutube][/previewyoutube]







[h2]Ammunition for big Maus[/h2]

For Maus, we have created new shells with proper caliber for big KwK 44 gun. Two types PzGr. 43 an APHECBC and Sprgr.L/5 a HE type of projectile.



[h2]MG-34[/h2]

We have also worked on adding new metal objects of MG-34 as well as versions mounted inside tanks. This version differs mostly from not having a stock and being supplied from “Gurtsack”.









[h2]Framerate Option[/h2]

We have added more options to control the framerate, as we had a lot of reports that our game caused too big an impact on players' GPUs. Now the options are more open to configuration and we want to hear if it helped or not.

[previewyoutube][/previewyoutube]

[h2]Drone Waypoints[/h2]

As suggested we took our time and we have added the waypoint patterns. A player is now able to save the pattern of flight to a file and then load it using the Extraction Panel Menu when the drone controls are on. Players can also start and stop the drone at any point. We have received a few suggestions to add a special upgrade that allows for faster drone speed movement and a bigger area of search. If you have more suggestions for drones please share them with us.

[previewyoutube][/previewyoutube]

Thanks for all the support and have a good weekend.
DeGenerals

Playway Publisher Sale 2021!



Attention Mechanics!


[h2]Playway Publisher Sale 2021 began![/h2]

[h3]From July 20 to July 27, you will be able to purchase Tank Mechanic Simulator at a great discount[/h3]

https://store.steampowered.com/app/407130/Tank_Mechanic_Simulator/



[h3]Check out your favorite games up to 90% cheap:
https://store.steampowered.com/sale/PlayWaySale2021[/h3]

Best regards,
DeGenerals

Maus Sneak Peak And Few Words About Release Delay



[h2]Dear Mechanics,[/h2]

The month is about to end, and we haven't updated you on the progress of our work on Maus recently. The tank turned out to be a lot more challenging than we originally anticipated. The model itself needed a lot of improvements to the game engine and fixes to the existing build. We know that our community has high expectations for Maus, and we want to do everything to make this model one of our best.



As a result, we are forced to postpone the release of Maus without a specific date.

We have to ask you to be patient for a little while longer. We assure you that work is in full swing and we are not slowing down.



However, we want to show you a little bit of our work progress and a few historical facts about the upcoming vehicle:

Professor Porsche was dumbfounded when Hitler asked him for a 100-ton tank project, but he knew it wasn't impossible. Ultimately, he exceeded the requested tonnage, and the Maus was born.



A monstrosity on its own, the turret itself weighed more than the entire Panther tank! 189 tons of German steel were made in only two examples, and both were partially destroyed, only to be found by Soviets, put back together, and transported to Kubinka for tests and museum exhibition.



The monster was propelled by a derivate of the aerial DB 603 engine, the MB 509, producing a whopping 1080 horsepower, but don't let that gigantic number fool you. The Maus' top speed was a mere 20km/h, with 13km/h being the usual speed. It sported an interesting feature, being able to go in reverse at the same speed as forward, due to its electric drive.



The beast had a hard bite, using the 128mm KwK 44 gun, alongside a smaller, 75mm KwK 44 as well, mostly for rangefinding, and for destroying weaker targets. A standard issue MG34 was also in the turret. A 20mm AA was planned but scrapped.



For such weight, a sturdy double-bogie, helical spring suspension was chosen. Not as fancy as the torsion bars, but easier to fix and replace.



All in all, the monster was impressive, but very impractical, being slow, fuel-inefficient, and a very good target for allied bombers.



Thanks and have a good one!
DeGenerals