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Tank Mechanic Simulator News

Development Status #97

[h2]Dear Mechanics,[/h2]

welcome to our ninety-seventh development status update.

[h2]Code update[/h2]

We are making slow progress with custom tanks support, here's the report:



New features in Tank Creator Editor brings functionalities related with data export/import. Generated object has logic internally stored in fragments of code, called scripts.
Every script has special settings, called public fields. Editor automatically fills field values, depends on options selected by user from tool window.



Generated data is made from three files - two configuration files, and bundle file, which contains object data.

Tank loaded into game:


[h2]Art progress[/h2]



We would like to present another tank we are working in the meantime. This is the second british tank coming to the game. First one showed was first british prototype tank proposed by you - community to have it in game - Little Willie. A quick update reagarding Little Willie, we are still implementing this vehicle to the game. Be patient, we are working on it :)



The second tank we are going to introduce to the game is the Mk IV Churchill tank, or in fact its version - AVRE. This was special version of tank with Besa 7,92 caliber machine gun and with 290 mm Petard mortar. Created to be able to quickly destroy opponent fortifications and also to be used to transport specialistic sapper equipment.

More information and progress from the work as always now every Friday. See you next week!
Thanks for all the support and have a good day,

DeGenerals

macOS launch and 40% sale

[h2]Dear Mechanics,[/h2]

we would like to announce, that our game is now available to buy for macOS users here, on Steam. It has been asked/suggested many times, and now here it is.

The version that the macOS users can now download and play, is 1.1.0 (a stable version from May 2020n).

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Additionally, the game is set to be on -40% sale, for 14 days. Grab it when you can ;)

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Thanks and have a good one,

DeGenerals

Development Status #96

[h2]Dear Mechanics,[/h2]

welcome to our ninety-sixth development status update.

[h2]New standard.[/h2]
As you well know from our previous updates we are working on new tanks. In this status we would like to introduce you to the quality we aim at with the new models. Here are work-in-progress renders of Maybach HL230 from PzKpfw VI Ausf. B Tiger II (H) “King Tiger" tank.



The heart of every vehicle is the engine. That's why we want to make the disassembling of engines even more fun and a treat for enthusiasts. Additional elements such as movable / animated pistons in cylinders, fully modelled crankshafts. This is something we do and want to have in the game.



[h2]Okay, what about the current tanks available in the game?[/h2]

The current tanks are in for a kind of "renovation". We are going to review every vehicle in the game and adjust them to the "new standard" described earlier. At this point, there is already some work in progress. We are collecting even more references, also thanks to you! And making corrections e.g. in the part names.



More information and progress from the work as always now every Friday. See you next week!

Thanks for all the support and have a good day,

DeGenerals

Development Status #95

[h2]Dear Mechanics,[/h2]

welcome to our ninety-fifth development status update.

[h3]Art progress[/h3]

This week it is time for Russian bias. We would like proudly present to you work-in-progress Soviet heavy tank IS-2.



[h3]Code progress[/h3]

we have finished the connection of tank-weapon-ammo config. Now working on player being able to pick-up the ammo on extraction missions (and spawning it in correct places on that missions).

We would like to provide support for additional languages for game, by Steam Workshop. It means, modders will be able to prepare custom text translations with CSV files, with following structure: KEY*###*VALUE. Example for tests, Finnish language (machine translation):



Also it is possible to dynamically load custom fonts from TTF or OTF files into game (for example, to support Non-Latin languages):



[h3]Soundtrack[/h3]

We are also cooperating with a musician, Mr. Michał Ratkowski, who is composing the music for original soundtrack to the game, here is a link to main menu theme:

[previewyoutube][/previewyoutube]

Thanks for all the support and have a good day,

DeGenerals

Tank Mechanic Simulator on Switch

[h2]Dear Mechanics,[/h2]

we would like to inform that our game Tank Mechanic Simulator with cooperation with Ultimate Games has been released and is now available on Nintendo Switch Game Store!

If you have any questions about the Switch version, please ask Ultimate Games directly or feel free to contact us.

DeGenerals S.A. - [email protected].
ULTIMATE GAMES S.A. - [email protected]

Thank you for all the support :)

Have a good day,
DeGenerals