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Isle of Food News

Playtest is AVALIABLE NOW

[p]Dear Players,[/p][p]Thank you for your interest in Isle of Food![/p][p][/p][p]Please note that this is a playtest of an early Alpha version. Some systems are still under development, and not all mechanics are fully implemented yet.[/p][p][/p][p]The following features are unfinished and currently in development:[/p]
  • [p]Cooking (baking, grilling, chopping are available). Some orders cannot be completed yet[/p]
  • [p]Full guest logic, including experience, money rewards, and player/restaurant progression[/p]
  • [p]Fishing[/p]
  • [p]Vehicle mechanics[/p]
  • [p]Some visual bugs and technical issues[/p]
[p]During the playtest, players will be granted 9999 starting money for testing purposes.[/p][p]We would greatly appreciate your feedback during the playtest.[/p][p][/p][p]You are also welcome to join our Discord to share your thoughts and communicate with the team. [/p]

Weekly Devlog: Cutting, spawning kitchen utensils mechanics finished and more.

[p]Hello everyone, last week was intense, we did a lot of things so let's get to it.

We have completely finished working on the cutting mechanics and adjusted the appearance of kitchen items. We connected the oven, stove, and grill, and also added a color mixing feature when pouring liquids, which will look cool when you're making cocktails.

See the video for more.[/p][previewyoutube][/previewyoutube]

Weekly Devlog: Cutting ingredients, spawn dishes, and destroying objects.

[p]Hello everyone, let's get straight to the point.[/p][p]We are currently working on adjusting the mechanics of cutting vegetables, breaking dishes, and the destructibility of objects. For example, you won't be able to cut vegetables with the blunt side of a knife, glass dishes can be broken, and if you want, you can even shoot at them with a bow when you're really bored.[/p][p]See the video for more.[/p][previewyoutube][/previewyoutube]