New Beta Patch! - EV + Momentum fixes, and more!
[p]Hi everyone![/p][p]It's day 4 of patches since Card Corner released, and we're continuing the trend with yet another one![/p][p]This patch is a bit more intrusive, so we've actually put it into the beta branch, instead of on the game itself. Once we've confirmed that everything works as intended, the patch will make its way to everyone else. I suspect that will be either today or tomorrow![/p][p]NOTE: the beta build is now available for everyone![/p][p]To access the beta branch, do the following:[/p]
- [p]Right click on Card Corner in your Steam Library[/p]
- [p]Click Properties and then Betas[/p]
- [p]Click testing[/p]
- [p]Fixed a bug that caused some loot to have incorrect EV previews (e.g. elemental and momentum loot)[/p]
- [p]Fixed a bug that made it such that the luck system didn't properly consider momentum for more than 1 sample [/p]
- [p]Fixed a bug with the scientific notation display[/p]
- [p]Fixed a bug that made it such that high blinds have too much text in the requirements bar, causing an overflow in the display[/p]
- [p]Increased the maximum amount of loot on the floor from 8 to 12[/p]
- [p]Fixed a bug that caused the Purple Staff to be craftable with incorrect loot[/p]
- [p]Fixed bug that made it such that crafting recipes in the compendium incorrectly determined whether you had discovered its precursors or not[/p]