Demo: QoL Improvements & Audio Fixes
[p]Greetings, Necromancers!
We’ve been refining the demo based on your feedback.
Here is what’s new in the latest build:[/p]
What’s Lurking in the Shadows?[/p][p]While we polish the demo, we are already weaving the next nightmare. We are currently deep in development on a brand new level. Stay tuned—the world of Codex Mortis is about to get much larger.
Thank you for playing and providing feedback! If you’re enjoying the demo, please don’t forget to Wishlist the game![/p]
We’ve been refining the demo based on your feedback.
Here is what’s new in the latest build:[/p]
- [p]We’ve added a new loot roll bar UI when opening chests.[/p]
- [p]Fixed the "audio cacophony" issues where sound effects would stack and distort. We also patched several audio-related memory leaks for better long-term stability.[/p]
- [p]Lifedrain has been nerfed. It was too powerful, opsie 💀[/p]
- [p]Picking up a Health Orb now triggers a clear animation above the player.
Technical Fixes:[/p] - [p]Optimized the particle pooling system for better frame rates during intense combat.[/p]
- [p]Fixed a bug where the "Completed" marker would disappear or fail to trigger after restarting the game.[/p]
- [p]Resolved several behind-the-scenes compiler warnings for a more stable build.[/p]
- [p]Added a loading progress bar when generating the world.
[/p]
What’s Lurking in the Shadows?[/p][p]While we polish the demo, we are already weaving the next nightmare. We are currently deep in development on a brand new level. Stay tuned—the world of Codex Mortis is about to get much larger.
Thank you for playing and providing feedback! If you’re enjoying the demo, please don’t forget to Wishlist the game![/p]