🎄 XMAS FREE DEMO UPDATE(NEW LEVEL) IS LIVE! 🎄
[p]🎄 XMAS UPDATE IS LIVE! 🎄[/p][p]Ho ho ho, necromancers![/p][p]We've got a big one for you - a brand new bonus level FOR FREE DEMO, major hero improvements, UI upgrades, skill fixes, and new music. Let's dig in:[/p][hr][/hr][p]NEW: XMAS BONUS LEVEL[/p][p]Hunt down Undead Santa - a boss who runs away from you. Catch him and destroy him. This level flips the gameplay on its head and requires a completely different build strategy. This is our vision for the full game: each level = new mechanics, new challenges.[/p][p][/p][previewyoutube][/previewyoutube][hr][/hr][p]HERO SYSTEM OVERHAUL[/p]
- [p]Heroes now gain upgrades every level, just like the player (assigned randomly)[/p]
- [p]Fixed a bug where heroes didn't scale properly with artifacts[/p]
- [p]Content not available in the demo is now marked with "This and more available in full version"[/p]
- [p]Added ritual progress bar to the UI[/p]
- [p]Upgrade system now shows more info when making decisions (how many upgrades a skill has, stat values before and after upgrade)[/p]
- [p]Improved mission objective visibility before starting a run[/p]
- [p]Spirit Shield: Reworked collision generation - now creates a full cone from player to the edge[/p]
- [p]Minion initialization: Max count now correctly includes synergy bonuses at the start of the game[/p]
- [p]Hemorrhage: Changed max stacks to 8 per upgrade (down from 20)[/p]
- [p]Overtime damage: Fixed damage queuing for Hemorrhage and Soul Burn[/p]
- [p]Blood Ritual: Now correctly adds and counts damage bonus[/p]