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Mercantile Might News

Update 1.1.0 New logistics and visual design

[p]A key new feature is a fully-fledged logistics and transportation system: now, residents physically transport goods from production facilities to warehouses using carts. The efficiency of your economy directly depends on the well-thought-out placement of buildings and road congestion.[/p][p][/p][previewyoutube][/previewyoutube][p]All production chains have been rebalanced to accommodate the new mechanics. The update also includes a new visual style, improved time-of-day effects, new music, a streamlined construction system, and significant performance optimizations.[/p][p]See the full list of changes and technical fixes below.[/p][h3]Main changes:[/h3]
  • [p]New game mechanics:[/p]
    • [p]Logistics. The distance between production and warehouses now affects delivery speed. Place buildings closer together for efficient operations.[/p]
    • [p]Congestion. If too many carts are sent to one warehouse, they will move more slowly due to queues.[/p]
    • [p]Carts. Villagers are no longer just decorations—they now operate carts and are responsible for delivering resources.[/p]
    • [p]Building Entrances. Each building now has a dedicated entrance (marked with a green triangle), which requires a road to be built.[/p]
    • [p]Automatic recipe. A newly constructed building will immediately select the recipe available for production.[/p]
    • [p]You can schedule construction even if you don't have the resources. Once the necessary materials are in stock, the phased construction will continue automatically.[/p]
    • [p]Speed Control. Added flexible game speed settings from 0.5x to 3x.[/p]
[p][/p]
  • [p]Graphics and sound:[/p]
    • [p]The game's visual style has been completely updated.[/p]
    • [p]Sunrises and sunsets have been reworked. Nights are now brighter and more comfortable to play.[/p]
    • [p]Added 5 new music tracks.[/p]
[p][/p]
  • [p]Other:[/p]
    • [p]All production chains have been rebalanced to take into account the new logistics.[/p]
    • [p]Optimizations have been made to reduce processor load to improve performance.[/p]
[p][/p][p]The update adds a new strategic layer to the game, forcing you to think about road and warehouse layout. Your residents are no longer just decoration, but a vital part of the economy![/p][p][/p][p]Thank you for your support and interesting ideas. Enjoy the game![/p]

Update 1.0.1

[p]The following changes have been made:[/p]
  • [p]Fixed a bug where calling the menu with the ESC key did not always work.[/p]
  • [p]Fixed user interface bugs[/p]
  • [p]Fixed a bug where music would repeat too often.[/p]
  • [p]The balance of recipes for increasing the Town Hall level has been changed:[/p]
    • [p]Level 3 – Number of boards increased[/p]
    • [p]Level 4 – the amount of water is increased[/p]

Official release! Mercantile Might is available on Steam!

[p]After three years of solo work, I'm proud to present my game, Mercantile Might! It's a deep city-building simulator set in a medieval style, where you'll create the perfect city from scratch.[/p][p]What awaits you:[/p]
  • [p]Over 65 unique buildings to build[/p]
  • [p]Complex economic system[/p]
  • [p]Trade with other cities[/p]
  • [p] 300+ technologies to explore[/p]
  • [p]Social institutions: education, medicine, law and order[/p]
  • [p]Thoughtful infrastructure and planning[/p]
[p]I designed this game to be a relaxing yet deep experience - the perfect way to spend hours building your perfect medieval settlement.[/p][p]The game is now available on Steam:[/p][p][dynamiclink][/dynamiclink][/p][p]Can you handle the challenges of city growth? Put your management skills to the test! Share your achievements in the Steam discussions. I'd be incredibly grateful for your feedback and look forward to continuing to develop the project with the community.[/p]