UI Fixes, Shop Changes & Quality Improvements
[h2]📝 Latest Demo Update – Patch Notes[/h2][p][/p][p]Hey everyone,[/p][p]Here’s a summary of what’s included in the latest demo update.[/p][p][/p][h3]📌 UI & UX[/h3][p][/p][p]• UI fixes, especially for ultrawide monitors (21:9 / 32:9 ratios are now properly supported).[/p][p]• Borderless Windowed mode added.[/p][p]• Order list scrolling issue fixed.[/p][p]• “Must be same type” warning message fixed.[/p][p]• Autosave slot is now clearly labeled as Autosave.[/p][p]• Taskbar icon added.[/p][p]• UI no longer allows progressing to the next day while a menu is open (resolved via the new sleep system).[/p][p][/p][h3]📌 Characters & NPCs[/h3][p][/p][p]• Character movement speeds increased by ~30%.[/p][p]• Thief spawning randomness fixed (no more same-looking thief every time).[/p][p]• Thieves can now run properly.[/p][p]• Fixed an issue where customers could disappear if a box was placed in front of the register.[/p][p][/p][h3]📌 Economy[/h3][p][/p][p]• Change / payment randomness fixed to behave more logically.[/p][p][/p][h3]📌Shop & World[/h3][p][/p][p]• Shop interior layout updated[/p][p]⭐ This may cause issues with old save files due to layout changes.[/p][p]• Player bedroom added.[/p][p]• Progressing to the next day is now done by sleeping, instead of pressing Enter.[/p][p][/p][h3]📌Chests & Interaction[/h3][p][/p][p]• Chest open / close functionality added.[/p][p]• Fixed an issue where items inside chests were flipped after loading.[/p][p]• Added grid snapping for placement.[/p][p][/p][h3]📌 Thief Book Improvements[/h3][p][/p][p]• The book used against thieves now automatically returns to its place.[/p][p]• While holding the book, you can press R to send it back manually.[/p][p][/p][h3]📌 Performance[/h3][p][/p][p]• Fixed lag spikes caused by background music transitions.[/p][p][/p][p]As always, thank you all for the feedback a lot of these fixes came directly from your reports.[/p][p]All feedback related to content and larger systems has been added to my list for the full version. I’ll also be sharing a short update soon about where we currently are on the roadmap.[/p][p]Thanks again to everyone for all the feedback and support![/p]