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Starbrew Station News

Starbrew Station v1.1.0

[p]Greetings, Station Managers. [/p][p]We are pleased to announce Starbrew Station v1.1.0, our biggest update yet. [/p][p]If you have not played since v0.9.1, this update includes over 300 improvements, new features, and bug fixes that transform the game experience. [/p][hr][/hr][p][/p][h2]Major New Features[/h2][p]
[/p][h3]R&D Wing Portal[/h3][p]
A brand new permanent progression system has been added. Access a special Research and Development wing through a portal on the left side of the ground floor. This separate progression path utilizes a percentage of income from all decks to unlock powerful, account-wide upgrades over time.

[/p][h3]Unit Specialization System[/h3][p]
Individual units now gain experience as they work. After 7 minutes of service, units can be promoted to one of two specializations with unique bonuses. Technicians can become Speed Specialists (25% faster installations) or Quality Specialists (15% more coffee from machines). Baristas choose between Quick Brewer (20% faster brewing) or Master Brewer (25% more coffee per brew). Patrons can specialize as Big Tippers (30% more income) or Social Butterflies (10% aura boost to nearby patrons). Many more specializations exist across all unit types, each with unique visual appearances. Accessible through the Stats screen.

[/p][h3]Boss Fight Shrines[/h3][p]
New upgradeable shrine pylons above Deck 6 allow you to permanently boost your fighter units. Upgrade damage, attack speed, move speed, and critical chance to dominate the Health Inspector.

[/p][h3]Deck Synergy Manager[/h3][p]
Earlier decks now remain relevant throughout your prestige runs. New synergies create interesting cross-deck interactions. For example, Engineers from Deck 2 can visit Deck 3 to boost Botanical production.

[/p][h3]Prestige Run Modifiers[/h3][p]
Each prestige run now features one positive and one negative modifier for added variety and challenge. Adapt your strategy to overcome obstacles and capitalize on bonuses.

[/p][h3]Community Integration[/h3][p]
Voting System - Vote on the next major feature directly in-game. Choose between special events, new units, and gameplay features. See real-time voting results and be part of shaping the future of Starbrew Station.

Twitch Integration - Stream your coffee empire with full Twitch integration. Viewer names appear over newly hired units. Chat activity provides coffee bonuses. Special emotes grant themed bonuses. Configure via the new Twitch logo button on the main menu.

Steam Workshop Support - Full integration for community content. Upload custom jukebox tracks to share your favorite brewing music. Create and share custom unit skins with the community.

[/p][h3]Minigame Previews[/h3][p]
Three exciting minigames are coming soon with visual stubs now available. Pachinko on the Reactor Deck, Faulty Wiring in the walls of all decks, and Basketball on the Engineering Deck are in development. Design documents are complete for Hull Breach, Pipe Repair, and Pirate Defense minigames.

[/p][hr][/hr][p]
[/p][h2]Visual Polish and Effects[/h2][p]
[/p][h3]Environmental Atmosphere[/h3][p]
Deck 3 Hydroponics now features dripping water with 5 emitters simulating realistic water droplet physics. Reactor Rooms on Deck 4 display animated plasma alternating between cyan and purple with glow effects. The Construction Deck on Deck 2 has rising steam from 5 emitters, with steam expanding and fading as it rises.

[/p][h3]Enhanced Lighting and Animations[/h3][p]
Lighting has been significantly brightened across all decks. Pulsing accent lights add ambiance throughout the station. Normal map rendering has been improved for better depth perception. A multi-phase scaffolding system now shows construction progress, with scaffolding beams rising with deck completion percentage and smooth fade-out at completion. The harsh tutorial blackout has been replaced with an elegant spotlight system, with dimming reduced from 75% to 50% and increased edge softness for better visual comfort.

[/p][h3]Rewarding Visual Feedback[/h3][p]
Coffee cups now animate from the currency counter to buttons when purchasing units or unlocking decks, providing satisfying visual feedback for your spending. Units occasionally display chat bubbles when near each other, adding life and personality to your station. Manual brewing clicks spray coffee sprites with floating income text to show exactly how much you're earning.

[/p][hr][/hr][p]
[/p][h2]Boss Fight Improvements[/h2][p]
The boss now drops into the station with screen shake and smoke impact animation. The Health Inspector dwells in spots longer, making combat more strategic. Fighters now strafe and vary their range for more dynamic combat. Units face toward the boss during combat. Cartoon smoke transitions occur between prestige and game restart. Critical hit indicators have been enhanced with larger text, animations, and sound effects. Boss variety has been expanded with three different Health Inspector variants, each with unique alien names and appearances. Fixed a bug where fighters would error when attacking a defeated boss.

[/p][hr][/hr][p]
[/p][h2]New Statistics and Analytics[/h2][p]
[/p][h3]Split Production Metrics[/h3][p]
The top bar now combines three separate, real-time metrics: Manual Clicks, Barista Production, and Patron Income. This gives you better insight into your production.

[/p][h3]Fighter Unit Stats[/h3][p]
All fighter types now properly display in the statistics menu, not just Security Chiefs.

[/p][hr][/hr][p]
[/p][h2]New Prestige Upgrades[/h2][p]
Five new prestige upgrades have been added. Auto-Prestige Threshold allows you to set a minimum token gain for auto-prestiging. Auto-Click Speed upgrades your automated clicking speed. Hold to Brew Speed reduces hold time for manual brewing. Manual Click Brew Radius increases the area of effect for manual clicks. Deck Construction Speed lets you build new decks faster.

[/p][hr][/hr][p]
[/p][h2]Accessibility Features[/h2][p]
Comprehensive screen reader support has been added with full accessibility information for all Control nodes throughout the game. The new AccessibilityManager handles all UI elements for vision-impaired players. Camera shake options let you choose between regular, reduced, or disabled camera shake in the settings menu. A dedicated pause menu button has been added to the corner for mobile and disabled users who may have difficulty using keyboard shortcuts. Scientific and engineering notation options are now available in settings for players who prefer different number display formats. While not yet fully beatable with controller only, we have completed a comprehensive controller support analysis and begun implementing fixes for future updates.

[/p][hr][/hr][p]
[/p][h2]Quality of Life Improvements[/h2][p]
[/p][h3]UI Enhancements[/h3][p]
The token shop now toggles properly when you click the button again, eliminating multiple instances. The shop renders above the unit sidebar with improved z-index ordering. You can now filter units in the unit list by type (Wrench/Technician, Machine/Barista, Cup/Patron). Hold shift when buying to purchase the maximum affordable amount. Number formatting has been improved with commas and M/B/T markers for large numbers. A globe icon button in the pause menu provides quick language switching. The settings menu has been redesigned with proper layout and consistent styling.

[/p][h3]Unit Management[/h3][p]
Ghost machines now preview where machines will be placed before construction completes. Click technicians or machines to speed up construction by 1 second per click. Click units to make them wiggle and boost morale/inspiration. Characters no longer congregate excessively in the middle thanks to improved unit distribution. Units now use smooth tween effects for turn animations instead of instant flipping. The morale progress bar is now 4x wider, 2x higher, and positioned properly above units. Barista tooltips now show estimated cups per second rate accounting for travel time.

[/p][h3]Tutorial System[/h3][p]
The frozen alien tutorial now only shows once per save file with proper persistence. Tutorial highlighting has been fixed to always point to the correct UI element. Tutorial buttons automatically grab cursor focus. Holding continue no longer skips multiple windows thanks to debouncing. Offline collection now shows after tutorials complete to prevent overlap.

[/p][h3]Prestige and Daily Rewards[/h3][p]
View tokens gained from each past prestige with the new prestige history feature. The menu no longer snaps to top after upgrades with fixed scroll position. Time since last prestige has been moved to the prestige stats section. Daily rewards are now based on highest tier deck constructed instead of average production. See your current streak and how rewards increase exponentially at 1.05x per day. After prestiging, the main menu now smartly skips directly back into the game, saving you precious time on your prestige runs.

[/p][hr][/hr][p]
[/p][h2]Major Bug Fixes[/h2][p]
[/p][h3]Critical Fixes[/h3][p]
Fixed cups per second rate decreasing after buying new units. Fixed primary cups per second display calculation accuracy. Fixed prestige upgrades not applying correctly. Fixed boss health bar and prestige modifiers showing when paused or on main menu. Fixed shrine tooltips to have proper themed backgrounds. Fixed unit specialization data now properly saves and loads.

[/p][h3]Unit-Specific Fixes[/h3][p]
Elite Roboticist installation speed has been corrected. Elite Roboticist and Quantum Barista sprites are no longer swapped. Jovian Barista movement speed has been fixed. Martian Engineers are now properly removed when sold. Final tier units are purchasable after prestige without restart. Support and fighter units are always purchasable when unlocked. Technicians now consistently place machines. Baristas consistently extract from machines.

[/p][h3]UI and Audio Fixes[/h3][p]
Notifications now spawn relative to viewport, not world coordinates. Prestige upgrade tooltips no longer show the PRESTIGE_UPGRADE_MAX translation key. Unit names properly wrap in the left sidebar for all languages. Options menu now grabs cursor focus on the first button. Fixed grey screen when clearing game data. Fixed displacement bug with settings data clear. Fixed red stacking tween on construction buoy. Steam leaderboard icon now properly opens Steam overlay. Restored missing audio streams for alert_0, click_1, coin, brew, and power_down. Changed audio settings tip to proper theme color.

[/p][h3]Gameplay Fixes[/h3][p]
Clickables no longer stop appearing mid-run. Construction particle effects appear in proper positions. Fixed progression breaking bug from prestige 3 to 4. Fixed upgrading prestige starting credits too fast crashing the game. Production average now resets on prestige.

[/p][h3]Translation Fixes[/h3][p]
All new content has been fully translated across all Steam-supported locales. Back button and feedback button now translate correctly. Daily reward streak text uses proper translation keys. New prestige upgrade tooltips are fully translated.

[/p][hr][/hr][p]
[/p][h2]Performance Optimizations[/h2][p]
The heavily optimized unit management system now supports 1000+ units at massive stations. Stable 60 FPS has been tested with 200+ units on minimum specs. Steam cloud save size has been increased to 1GB to accommodate all new features. New specialized manager classes (CoffeeMachineManager, UnitSystemCoordinator, BaristaManager, TechnicianManager, SupportManager, FighterManager, PatronManager) dramatically improve performance.

[/p][hr][/hr][p]
[/p][h2]Technical Achievements[/h2][p]
This update represents a massive overhaul of Starbrew Station's core systems. Complete unit management system rewrite. Comprehensive accessibility infrastructure. Advanced particle systems for environmental effects. Multi-phase construction visualization. Enhanced lighting and normal map rendering. Robust save/load system with expanded capacity. Integration with external services including Discord, Twitch, and Steam Workshop.

[/p][hr][/hr][p]
[/p][h2]What's Next[/h2][p]
We are committed to making Starbrew Station the best coffee empire experience possible. Coming soon are full implementation of minigames (Hull Breach, Pipes, Pirates), complete controller support, expanded Workshop content support, and community-voted features based on your in-game votes.

[/p][hr][/hr][p]
[/p][h2]Thank You[/h2][p]
This update would not be possible without your feedback, bug reports, and enthusiasm. Thank you for being part of the Starbrew Station community.

Enjoy brewing your cosmic coffee empire.

For detailed technical patch notes, visit our GitHub repository. Found a bug? Report it on our GitHub issues page or join our Discord.

Brew on, Station Managers.
- David & The Starbrew Station Team[/p]

Starbrew Station Update 0.9.24

[p]Greetings Space Commanders![/p][p]We're warping closer to launch with another hefty update, version 0.9.24! This patch focuses on major quality-of-life improvements, crucial bug fixes, early-game rebalancing, and a whole lot more music to keep your station grooving.[/p][p]What's New in 0.9.24?[/p][p]We've been hard at work addressing your feedback and polishing the core experience. Here are the highlights:[/p][p]Gameplay & Quality of Life:[/p]
  • [p]Construction Buoys: Say goodbye to digging through the sidebar! You can now initiate deck construction by clicking on interactive Buoys located at the top of the highest constructed deck. Hover over them for cost and unlock info, just like the prestige token preview![/p]
  • [p]Early Game Rebalance: We've adjusted the production rates of early-game Baristas and Patrons to make passive income more impactful sooner, reducing the reliance on manual clicking. Deck 1 manual clicks now earn 3 Coffee Cups each.[/p]
  • [p]Prestige Token Preview: Added a tooltip to the Token Shop button showing how many tokens you'll earn on prestige and how much more Coffee is needed for the next token, similar to the construction buoy preview.[/p]
  • [p]Offline Progress Corrected: Offline earnings are now correctly capped at a maximum of 4 hours and calculated at 50% of your online production rate.[/p]
  • [p]Jukebox Skip Track: A quick click on the Jukebox decoration will now immediately skip to the next background music track.[/p]
  • [p]Increased Player Damage: Player clicks during the Inspector fight now deal significantly more damage (1500, up from 150) to be more competitive with fighter units.[/p]
  • [p]Tooltip Decay: Unit tooltips in the sidebar now fade out much faster (0.5-2 seconds, down from 3-5 seconds) for a snappier UI feel.[/p]
  • [p]Menu Background: Added a darkened background to the main menu for better button visibility when units are active behind it.[/p]
[p]Music & Audio:[/p]
  • [p]Massive Music Expansion! Get ready for more variety:[/p]
    • [p]9 New Background Music Tracks[/p]
    • [p]6 New Rush Hour Music Tracks[/p]
    • [p]4 New Boss Fight Music Tracks[/p]
  • [p]Music State Fix: Boss fight music will now correctly continue playing as long as the boss is alive, even if Rush Hour starts or ends.[/p]
  • [p]Positional Audio: Re-tested and confirmed positional audio is working correctly.[/p]
  • [p]Hit Sounds: Added missing hit sound effects for manual clicks and fighter units hitting the Inspector.[/p]
[p]Bug Fixes & Polish:[/p]
  • [p]Fixed Stats and Awards buttons not updating their text immediately after language changes.[/p]
  • [p]Resolved issues where the boss wouldn't respawn on subsequent prestige runs within the same session.[/p]
  • [p]Corrected the token preview tooltip not updating dynamically.[/p]
  • [p]Fixed multiple bugs related to the new Construction Buoys sometimes taking Coffee Cups without starting construction, or UI elements not refreshing correctly after construction starts/completes.[/p]
  • [p]Ensured the "Clear Game Data" translation key is correct.[/p]
  • [p]Adjusted coffee particle effects during the Inspector fight (less intense for manual clicks, more intense for fighters, slightly redder tint).[/p]
  • [p]Fixed achievement and deck construction notifications appearing partially off-screen.[/p]
  • [p]Fixed Admin Office construction pop-up appearing at the wrong time (e.g., during Hydroponics construction).[/p]
  • [p]Corrected potential issues with the colorblindness shader.[/p]
  • [p]Fixed multiple prestige bugs related to earning fewer tokens than expected and getting stuck unable to prestige further.[/p]
  • [p]Resolved issue where the Admin deck construction button could become incorrectly greyed out.[/p]
[p]Pre-Launch Focus:[/p][p]As we approach our November 14th launch date, here's where our immediate focus lies:[/p]
  • [p]Final Translations: Implementing translations for new UI elements (like the prestige tooltips) across all supported languages.[/p]
  • [p]Audio Polish: Adding missing sound effects ([c]click_1[/c], [c]alert_0[/c], [c]coin[/c], [c]brew[/c], [c]power_down[/c]).[/p]
  • [p]UI Readability: Addressing the unit count display in the sidebar potentially being obscured by long unit names.[/p]
[p]Game Breaking & Steam Blockers (Highest Priority):[/p]
  • [p]Fixing translation key issues causing buttons in the options and main menu not to update.[/p]
  • [p]Translating the Morale Boost tutorial.[/p]
  • [p]Investigating reports of Support/Fighter units sometimes being unpurchasable.[/p]
  • [p]Resolving the critical bug preventing the purchase of non-DLC units after prestiging until the game is restarted.[/p]
  • [p]Debugging why clickable rewards sometimes stop appearing.[/p]
  • [p]Swapping the incorrect sprites for Elite Roboticist and Quantum Barista.[/p]
[p]Performance & Critical UX (Next Priority):[/p]
  • [p]Investigating performance optimizations to better support players with very high unit counts (approaching 1,000 units).[/p]
  • [p]Increasing the size and visibility of the Morale Boost progress bar and positioning it clearly above units.[/p]
  • [p]Implementing number formatting (commas, M/B suffixes) across the UI.[/p]
  • [p]Adding a dedicated Pause Menu UI button.[/p]
  • [p]Adding camera shake accessibility options (Reduced/Disabled).[/p]
  • [p]Fixing remaining tutorial highlight inaccuracies.[/p]
  • [p]Ensuring the offline progress screen doesn't overlap with active tutorials.[/p]
[p]We're incredibly grateful for all the testing and feedback! Keep the suggestions coming, and don't forget to wishlist Starbrew Station if you haven't already![/p][p][/p][p][dynamiclink][/dynamiclink]Happy Brewing! [/p][p]- David & The Lost Rabbit Digital Team[/p]

Starbrew Station - Update 0.9.1

[p]Greetings, Brewmasters![/p][p]We've been hard at work brewing up a major update based on your feedback. This patch focuses heavily on audio improvements, UI polish, and game balance tweaks to make your coffee empire experience smoother than ever![/p][hr][/hr][h2]Major Audio System Overhaul[/h2][p]We completely rebuilt our audio system from the ground up! No more jarring sound overlaps or music tracks fighting for dominance.[/p][p]What's New:[/p]
  • [p]Smooth Music Transitions - Background music, Rush Hour, and Boss Fight tracks now seamlessly cross-fade instead of layering on top of each other[/p]
  • [p]Spatial Audio - Units now have positional audio based on their location in your station[/p]
  • [p]Better Audio Mixing - Added high-pass filters and dedicated audio buses for cleaner sound[/p]
  • [p]Instant Audio Settings - Volume sliders now apply changes immediately (no more needing to restart!)[/p]
  • [p]Enhanced Consonance System - Replaced the old Circle of Fifths system for more harmonious, pleasant background audio[/p]
  • [p]Expanded Soundtrack - Added 8 new music tracks across all game phases[/p]
[hr][/hr][h2]Prestige Shop & Balance[/h2][p]VIP Level Progression Rebalanced:[/p]
  • [p]Unit costs scaled significantly higher (8M -> 21M) to account for coffee income from earlier deck unlocks[/p]
  • [p]VIP progression now feels more rewarding and appropriately paced[/p]
[p]Boss & Fighter Balance:[/p]
  • [p]Fighter damage now scales with prestige: +1.5% bonus per prestige level[/p]
  • [p]Boss health scaling reduced for smoother difficulty curves (+1.0% per prestige instead of higher rates)[/p]
  • [p]Fixed prestige scaling calculations affecting both boss health and fighter damage[/p]
[p]UI Fixes:[/p]
  • [p]Fixed variable display formatting in Prestige Shop[/p]
  • [p]Unit count displays properly update after purchasing prestige upgrades (I see you, no more 5/3 weirdness!)[/p]
  • [p]Max unit count tooltips now correctly display prestige upgrade bonuses when reloading[/p]
[hr][/hr][h2]Localization Improvements[/h2][p]Easier Language Selection:[/p]
  • [p]Language switcher moved to the top-right flag UI (no more buried menus!)[/p]
  • [p]Added all missing flag icons following consistent naming convention[/p]
  • [p]Fixed translation system to refresh UI elements immediately when switching languages[/p]
  • [p]Top bar and social icons now update properly with selected language[/p]
  • [p]Tested all supported languages to ensure error-free loading[/p]
[hr][/hr][h2]New Statistics Screen[/h2][p]Track your coffee empire's performance with the new Statistics Screen! View detailed production breakdowns and bonuses by unit type to optimize your brewing strategy.[/p][hr][/hr][h2]UI & UX Polish[/h2]
  • [p]Main Menu now properly grabs focus on the first button for better controller/keyboard navigation[/p]
  • [p]Discord notification indicator changed from square to a cleaner red circle[/p]
  • [p]Fixed various tooltip display issues throughout the game[/p]
[hr][/hr][h2]Technical Improvements[/h2]
  • [p]Removed legacy audio code (old system references cleaned up)[/p]
  • [p]Optimized audio manager architecture for better performance[/p]
  • [p]Added dedicated ambient chatter audio bus with filtering[/p]
  • [p]Ensured only one music track plays at any given time (no more audio chaos!)[/p]
[hr][/hr][p]Thank you for your continued support and feedback! We're constantly brewing up improvements to make Starbrew Station the best idle coffee tycoon experience possible.[/p][p]Stay caffeinated, [/p][p]Boden & The Starbrew Station Dev Team[/p][hr][/hr][p]Got feedback or found a bug? Join our Discord or post in the discussions![/p]

Starbrew Station Update 0.8.5

[p]Greetings, Station Commanders![/p][p]We're thrilled to announce Update 0.8.5 for Starbrew Station, bringing a massive localization effort and a host of quality-of-life improvements based directly on your feedback![/p][p][/p][p]Now Fluent in 30 Languages![/p][p]That's right! Starbrew Station is now fully translated into all 30 languages supported by Steam. From English to Español, Française to 简体中文, and everything in between, you can now manage your cosmic coffee empire in your preferred language. A huge thank you to our localization partners for helping us reach players across the globe![/p][p][/p][p]Patch Notes Highlights (v0.8.5):[/p][p]Based on extensive playtesting and your valuable feedback, this update polishes many aspects of the game:[/p]
  • [p]Full Translations: Completed initial translations for all 30 Steam languages, fixing numerous text gaps across the UI, tooltips, tutorials, and descriptions.[/p]
  • [p]Tooltip Rework: Tooltips now reliably stay visible while hovering, giving you ample time to read unit details and descriptions. Redundant tooltips on buy buttons and labels were removed for clarity. Social media icons now have tooltips.[/p]
  • [p]Accessibility: Added Colorblind Mode options via screen shaders. Morale boost progress bar and particle effects are now larger and have a higher Z-index for better visibility.[/p]
  • [p]UI & UX Fixes:[/p]
    • [p]Resolved text overlapping issues in unit description panels.[/p]
    • [p]Corrected label themes in Video Settings.[/p]
    • [p]Fixed untranslated text in numerous areas including headers, buttons, stats, prestige shop, achievements, decorations, offline notifications, and tutorials.[/p]
    • [p]Updated tutorial text to use the correct unit name "Blue Spacer" instead of "Coffee Enthusiast".[/p]
    • [p]Simplified the second deck tutorial for better focus.[/p]
  • [p]Gameplay & Balance:[/p]
    • [p]Rebalanced "Starting Credits" prestige upgrade, setting a max level of 25 and reducing scaling. Max levels and benefit descriptions added for clarity on prestige perks.[/p]
    • [p]Set default sound effects volume lower.[/p]
    • [p]Added visual feedback for player damage vs. unit damage during the Inspector fight.[/p]
  • [p]Bug Squashing:[/p]
    • [p]Fixed Perk Up Pup walking backward and occasionally rendering behind machines.[/p]
    • [p]Resolved issues with DLC assets loading incorrectly.[/p]
  • [p]Steam Integration:[/p]
    • [p]Added Steam Stats handlers for Prestige Count and Deck Count.[/p]
    • [p]Unchecked Steam Cloud save syncing restriction for "Developers Only" (SORRY!). Your saves will now sync as expected.[/p]
    • [p]Version number on main menu no longer displays "Alpha".[/p]
    • [p]Expired and resent curator connections.[/p]
[p]Jump back into Starbrew Station today to experience these improvements and enjoy the game in your language! As always, keep the feedback coming, it helps us make your stations the best they can be.[/p][p]Happy Brewing![/p][p]- David & The Starbrew Station Team[/p]

Starbrew Station - Patch 0.7.2

[h2]New Features[/h2][p]Daily Rewards[/p]
  • [p]Added daily rewards button to the bottom bar - claim 5 minutes of progression once every 24 hours[/p]
  • [p]Red notification indicator appears when rewards are unclaimed[/p]
[p]Unit Morale System[/p]
  • [p]Wiggling and giggling with your units now has purpose! Click units 3-5 times to fill their morale bar[/p]
  • [p]Inspired units gain a +50% movement speed buff for 20 seconds with a visual effect[/p]
  • [p]Tutorial explainer: "Raise morale by interacting with your units, if their morale is happy enough they'll become inspired and move 50% faster!"[/p]
[p]Machine Max Count[/p]
  • [p]Machine limits are now station-wide instead of per-floor[/p]
  • [p]Added tutorial tip when hitting machine max: "If you hit the machine max, your technicians won't be able to place more machines, make sure your baristas can keep up!"[/p]
[p]Enhanced Visual & Audio Feedback[/p]
  • [p]Boss defeats now feature dramatic visual effects - watch them fall like a cardboard cutout with a geyser of coffee cups![/p]
  • [p]Coffee particle spray erupts from the boss when clicked or hit by fighter units[/p]
  • [p]Stronger audio feedback and visual effects when starting deck construction[/p]
  • [p]Achievement claims now feature smooth color transitions from grey to colored icons with particle bursts and coffee icon animations[/p]
[p]UI Improvements[/p]
  • [p]Prestige upgrade benefits are now visible in the token shop[/p]
  • [p]Deck buttons redesigned with dynamic creation and vertical separators[/p]
  • [p]Deck names in unit list are now clickable to collapse/expand sections[/p]
  • [p]Max unit count displayed in unit buy buttons[/p]
  • [p]Floor quick select added for easier navigation[/p]
[h2]Bug Fixes[/h2][p]Prestige & Progression[/p]
  • [p]Fixed tokens not being awarded when prestiging[/p]
  • [p]Fixed final units (Pick-Up Pup, Mod-Bod) becoming unavailable after prestige[/p]
  • [p]Fixed reactor construction issues after first prestige[/p]
  • [p]Fixed deck buttons not appearing after prestige or when reloading the game[/p]
[p]Deck Construction[/p]
  • [p]Fixed Deck 6 construction alert constantly triggering[/p]
  • [p]Fixed Deck 4 visibility issues[/p]
  • [p]Fixed deck construction progress bar not resetting when resetting game data[/p]
  • [p]Fixed deck construction completion notification positioning[/p]
[p]UI & Audio[/p]
  • [p]Fixed bottom bar losing labels after reaching five floors[/p]
  • [p]Fixed Rush Hour and Boss Fight music overlapping[/p]
  • [p]Fixed settings apply button logic[/p]
  • [p]Fixed pause menu not hiding tutorial overlay[/p]
  • [p]Fixed info pop-ups displaying off-screen[/p]
  • [p]Fixed token projection showing empty tooltips[/p]
  • [p]Fixed health inspector alert styling[/p]
[p]Units & Combat[/p]
  • [p]Fixed units not returning to squash/stretch animation after wiggling[/p]
  • [p]Boss now properly reloads when loading a saved game[/p]
  • [p]Rebalanced user clicks and attack units[/p]
  • [p]Reduced Health Inspector health to 999,999[/p]
[p]Achievements & DLC[/p]
  • [p]Fixed achievements not being claimable[/p]
  • [p]Fixed achievement notification dots not appearing[/p]
  • [p]Fixed DLC icons missing and not being treated as DLC content[/p]